Name: Druid Keep
Requirements: 330 Int
Picture Map:
Druid Keep
Creature Info: Creature Stats
Items:
Food: Dragon Ribs
Quests: Rescue the Druid Master
Exploring Text: "You are in the druid keep."
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The Shillian Story
Not long after gathering in the valley that bears their name, the druids began construction of a great keep and tower to conduct their studies and store their accumulated knowledge. Stronger than the King’s castle, it was also home to their most learned scholars. Their current spokesman, known only as the Druid Master, is the wisest druid in centuries. He was working with the humans to help slow the spread of evil in their land. At the same time that The Warlock Lord unleashed the horrors in our lands, he sent a contingent of his minotaurs, on dragon back, with a peace treaty to the keep. After gaining an audience with the Druid Master, they sealed off the top 3 floors with their forces and held the Druid Master for ransom.
The druids will not aid you until their Master is free. Any druids who try to prevent you from freeing the Druid Master do so out of fear. Fear that you will not live after facing the Warlock Lord’s minions, and fear that their elder may be slain before you can cut him free.
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Druid Keep Notes:
The first level holds Keep Druids. The second level holds Minotaurs. The third level holds White Dragons, and the fourth level holds Black Dragons.
You'll need about 4500 life or so to beat this quest. The exp however, for training here, is very rewarding. Also, White Dragons drop Dragon Ribs(Heal for 1134).
When you reach the last spot of the Druid Keep, with alot of effort, a good Bedazzle(Lvl = 250+) and Magic Shield(Lvl = 200+), you must save the Druid Master.
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