Life:The creature's Life.
Deplete this number of Hit Points, and the creature dies.
Creature Armor:This is a creature's defense versus physical attacks. Physical damage are all normal hits when you fight against a creature. Mana Weapons are not physical damage. Armor is a percentage of how much damage will be blocked from your attacks. If you do 10k damage to a creature with no armor, you will only do 5k damage to a creature with 50% armor (half of what you would normally. The only thing that can reduce creature armor is the Piercing Bracelet (reduces creature armor by 5%).
Magic Resistance:This is a creature's defense versus magic. This includes all spells and Mana Weapons. If your spell normally does 100k, and a creature has 50% Magic Resistance, then it'll do only 50k instead.
Scroll Resistance:A special stat, which only the more important creatures seem to have. This stat overrides the Magic Resistance stat, for scrolls only. It's a percentage, which reduces your scroll damage. Thus, you'll need a much higher (twice as much in this example) scroll level when a creature has 50% Scroll Resistance. Note: If a creature has no specific Scroll Resistance, the stat Magic Resistance is used as Scroll Resistance.
Align:The creature's alignment. Most creatures in Shilla have some sort of alignment. It can either be Earth, Air, Fire, or Water. There are creatures that have no alignment, however. If you're weak against an align, you will get hit for more then the average hit, and do less damage per attack. However, if your strong to the align, you will do more damage per hit, and take less damage.
Fatique:The amount of Fatique a Creature has. Everytime a creature makes an attack, it costs one Fatique for it. Energy Drain, a spell, can drain Fatique faster(see the spells page for more information). When a creature runs out of fatique, it can no longer attack, and will do 0 damage each round.
Max Hit:The Creature's Maximum Hit. Although some numbers may seem insane high, they are the true maxima. These are raw data numbers however, meaning that a creature will never hit for that maximum due to several in-game deductions. And since you are likely to wear armor, and possibly have defensive spells running, creatures will always hit lower than the Max Hit. Thus, since monsters always hit something lower than this, it's safe to say you'll survive from a monster if you have higher Life than the Max Hit. Always.
Attacks:The number of attacks a creature has. Many people think that the more attacks, the more dangerous a creature is, while this is not the case. The Max hit is from all attacks together, and it will not change. Actually, more attacks is only good for you, as each attack will be cut down by the armor you wear, and Bedazzle, a spell, has more chance of making the enemy miss than when it's only got 1 attack.
Experience:The amount of Experience Points you receive after defeating a monster. Experience is always a base number, randomized in a range of 10% above and below the given number.
Gold:The amount of Gold received after battle. This number is randomized in a range of 37.5% above and below the give number.
Drops/(Rates):What the creature drops after battle, if anything at all. "---" indicates that the creature drops nothing at all. The rate shows how often the creature drops, for example 50%.
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