............. Oo=-*=-*=-*=-*=-*=-*oO ... .iv;;Y; .:;..iY;:. || © Absolute Steve || .. i. .:vYi:. cntC7;,. ||Version: Perfect +|| .:.cS; iY7;i. t6M#zi. ||faq@shillatime.org|| ..,i::Y1UUi:22t;. .CM#c. Oo=-*=-*=-*=-*=-*=-*oO .:;cY:,viY;,..iXY ,0MMQ7. .i;77i. .. 0MM@7. ...ic7v,. YMMo. ...,:;Yc;;;:. :MMb. To the ones I love. .____:;. .,iv. ____ _____MWi_____ ..\ \i8@. / / .| |; | | ...,..\ \SY / / .vb| | | | .,.ii. .\ \ / / ;I#B| | | | .vi ;______\_ \ _ ______/ UoSI7| _| | | .v; | ____(_) \. | | | ____| .1E7.| | | | | :7 | |__tY._\ _\ .__ _| | | |__ __ _@_ _| | |_ __ _ |__ _ _ ,U 2| __|.| | '_ \ / _` | | | __/ _` | '_ \| __/ _` / __| | | | .Yn29| | .| | |6| | (_| | |_| |/| (_| | | | | || (_| \__ \ |_| | ... | | ' |_|_| |_|\__,_|__/| | \__,_|_| |_|\__\__,_|___/\__, | \ | .X; \ \'""'/ \ | ,. ME. | | | | __/ | \| vMYc;\ \"'/ / \| .M#. | | | | |___/ © . .,:icYcvvnCXQ: \ \/ / MM MM, | | | | .,.. ..... \ / @M zMB. | | | | i7 n \____/.MM $M7. |___| |___| .7QY:Xt tMW c@8, ,18@MM tBA: All rights reserved © 2007 .nI7c:. ;.c@M0: Final Fantasy VII 10th Anniversary i9@$Zv;ivA#MMM#2, .iY77c, My dreamproject. For the best game ever created. 07/07/07 - FF7 is fiction, but we should save the planet too. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || Foreword: Introduction to the FAQ || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO If you are looking for a FAQ/Guide that covers all items, treasure, and misses nothing, thus basically covers everything, LOOK NO FURTHER. This is for YOU. I'm not going to write an introduction, because the game itself is it's own introduction and I assume that when you are here reading this, you know what it's about.. Ok, so I wrote an introduction. But .. it's not about the game. ;) This FAQ/Walkthrough is written because there were still things incomplete, and this FAQ is basically perfecting out the finer things with especially treasures on the foreground. This FAQ is WRITTEN FOR NEWBIES *and* PERFECTIONISTS *both*! Newbies are offered easy strategies to familiarize them with the game, while experts can drool away at the many 'Perfect Game Notes' and other interesting material I have provided in the many sub-sections. Add to that mix a snuff of HUMOR, EFFICIENT USE of text-space, and tables that are relevant and EASY TO USE, and you get this FAQ as a result. My personal preference is to list things an enemy is WEAK against, instead of listing a long list with things they can take. More efficient. A FAQ of 1.5 MB may hold alot of information, but even though the search-system makes things easier, why not just make the information more compact? As I expected, the FAQ has become large. Most of it is as compact as can be. There's just a lot to write about. Let me also note that I dislike abbreviations, and that's an understatement. I can very well imagine a reader getting aggravated for first having to study an abbreviation section before they can actually understand the FAQ. Therefore, the abbreviations in this FAQ are held at an absolute minimum. I really hope you know what FAQ and Exp mean. ;) With that being said, this will do good enough for an introduction. A copyright notice is at the bottom of the document..Now let's get you started! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || Table of Contents || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}. I) Walkthrough: {WAL} {0} Default Controls and general tips {1} The Reactor #1 raid {2} Sector 7: At the hideout {3} The second raid: Reactor #5 {4} Meeting Aeris the flower girl {5} Cross dressing at Wall Market {6} Sewers, Train Graveyard, and Pillar Assault {7} Back in the slums {8} Raiding Shinra HQ! {9} Flashback at Kalm Town {10} Chocobo Ranch, the Marshes, and the Mythril Mines {11} Harbor, Junon Harbor. {12} To sunny places! {13} Mount Corel {14} The Gold Saucer, and the prison {15} Optional: Fun with the Buggy {16} Gongaga Village {17} Cosmo Canyon & Cave of the Gi {18} Nibelheim & Shinra Mansion {19} Mount Nibel {20} Rocket Town {21} Optional things with the Tiny Bronco {OPT-2} Wutai {OPT-3} The Wutai Pagoda {22} The Keystone and the Date {23} The Temple of the Ancients {24} Bone Village, The Sleeping Forest & City of the Ancients {25} Coral Valley Cave & Icicle Inn {26} The Great Glacier {27} Gaea's Cliffs {28} Whirlwind Maze {29} Escape from Junon {30} Flying High: Optional things with the Highwind {31} Mideel {32} The Huge Materia: Corel and Fort Condor {33} Cloud at Mideel + More optional things {34} The Underwater Reactor {35} The Gelnika and other optional things {36} A Space Odyssey 1997 {37} The Key to the Ancients + Diamond Weapon {38} Stopping Midgar's Cannon! {39} The Northern Crater {40} Doing the last optional things {41} The Final Fights of this Fantasy II) Characters and Storyline [Contains SPOILERS!] {C} {C1} Playable Characters {C1.1} Cloud Strife {C1.2} Barret Wallace {C1.3} Tifa Lockheart {C1.4} Aeris Gainsborough {C1.5} RedXIII (Nanaki) {C1.6} Cait Sith {C1.7} Cid Highwind {C1.8} Yuffie Kisaragi {C1.9} Vincent Valentine III) Minigames: {M} {M1} Gold Saucer {M1.1} Wonder Square {M1.2} Speed Square {M1.3} Battle Square {M1.4} Chocobo Square {M1.5} Round, Event, Ghost, Station Square, & GP Dude {M1.6} The Gold Saucer Date Scene & Date Mechanics {M2} Chocobo Breeding {M2.1} Quick Guide to breed a Gold Chocobo {M2.2} Chocobo Breeding Mechanics {M3} Fort Condor {M4} Bone Village {M5} Storyline Minigames {M5.1} Gym Squats in Wall Market {M5.2} Mayor Domino's Password {M5.3} G-Bike {M5.4} Tifa's Piano {M5.5} CPR on Priscilla {M5.6} Jumping with Mr. Dolphin {M5.7} Parading {M5.8} The Send-off for Rufus {M5.9} Snowboarding in real life {M5.10} Submarine battle IV) Optional Quests & Areas: {OPT} {OPT-1} Getting Yuffie {OPT-2} Wutai (see Walkthrough) {OPT-3} The Wutai Pagoda (see Walkthrough) {OPT-4} Wutai Da-chao Fire Cave {OPT-5} Getting Vincent/Shinra Mansion {OPT-6} Ancient Forest {OPT-7} Minor optional quests {OPT-7.1} Lucretia's Cave {OPT-7.2} The backroom {OPT-7.3} Treasure at Rocket Town {OPT-7.4} Chocobo Sage {OPT-7.5} Cactus Island {OPT-7.6} Villa Costa Del Sol {OPT-7.7} The Sunken Gelnika (see Walkthrough) {OPT-7.8} Revisiting Midgar Slums {OPT-7.9} Cave with Sleeping Man {OPT-7.10} The Weapon Seller {OPT-7.11} The Turtle's Paradise Flyers {OPT-7.12} Hidden Scene in Shinra Mansion {OPT-7.13} Creating Master Materia from Huge Materia {OPT-7.14} The Old beat-up key in Mideel {OPT-7.15} The Kalm Traveller {OPT-7.16} The 4 Secret Materia Caves V) The optional WEAPONs: {WEA} {WEA-1} Ultimate Weapon {WEA-2} Emerald Weapon {WEA-3} Ruby Weapon VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT} {ULT-1} Ultimate Weapon & L4 Limit Break List {ULT-2} Ultimate Weapons at Max Power VII) General Useful Information: {INF} {INF-1.1} Character Stats Information {INF-1.2} Character's Min/Max Natural Stats {INF-2} Battle Types & Front/Backrow {INF-3} Gaining Experience {INF-4} Elemental Information {INF-5} Status Effects {INF-6} Limit Breaks {INF-7} Useful Wins, Steals & Morphs {INF-8} Shopping List VIII) Lists: Equipment, Materia & Spells: {LIS} {LIS-1} Items {LIS-2} Key Items {LIS-3} Weapons {LIS-4} Armor {LIS-5} Accessories {LIS-6} Materia & Spells/Commands {LIS-6.1} Magic Green Materia & Magic Spells {LIS-6.2} Summon Red Materia & Summon Spells {LIS-6.3} Support Blue Materia {LIS-6.4} Independent Purple Materia {LIS-6.5} Command Yellow Materia {LIS-6.6} Enemy Skills {LIS-7} Materia Combinations {LIS-8} Reflection IX) The Perfection Challenge {PER} {PER-1} Introduction {PER-2} Stat Maxing {PER-3} Item Maxing {PER-4} Un-mastered Materia Maxing {PER-5} 100% Treasure {PER-6} Lost Forever Items and things to watch {PER-7} Max Natural HP/MP X) Appendix {AP-1} Music Guide: FFVII's Official Soundtrack {AP-2} One-Winged Angel Lyrics & Translation {AP-3} Memory Card Slot Pictures {AP-4} Tricks {AP-5} 'Best of' {AP-5.1} The Best Team {AP-5.2} The Best Armor and Accessory {AP-6} Interesting facts: Did you know that..? XI) I need help: Wanted List XII) Version History XIII) Credits XIV) Copyright Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || I) Walkthrough {WAL} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || {0} Default Controls and general tips || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE PROBLEMS WITH FOR EXAMPLE CHOCOBO BREEDING OR CLIMBING SOME LADDERS! Area Controls (In towns, etc): ------------------------------ D-pad = Moving around X = (Hold + D-pad) to run Square = Nothing O = 'Ok button', talking, grabbing treasure Triangle = Open menu L1 = (Hold + D-pad) to move diagonally R1 = (Hold + D-pad) to move diagonally L2/R2 = Nothing Start = Nothing Select = Displays ladders(green), exits(red), and a 'hand' cursor L1+R1+L2+R2+Start+Select = Soft Reset Battle Controls: ---------------- D-pad = Moving in the menu X = Cancel button Square = (Hold to) hide menu(to see HP/MP stats) O = Select command Triangle = Switch to other available character(no turn loss) L1+R1 = (Hold to) escape from battle L1 = Scroll through menu quickly R1 = Scroll through menu quickly L2 = Toggles display of available 'Targets' R2 = Nothing Start = Pause Select = Displays extra bar with additional help info(including enemy names) Useful Menu Controls: --------------------- Triangle = Unequip Materia/Accessory L1/R1 = Swap between characters in submenus - In Materia Menu: Move cursor to Arrange and select Arrange for arranging Materia by sort/color, Exchange allows moving materia from/to any character - In Status Menu: Press O multiple times for Elemental/Status Ailments info - In PHS Menu: Press O on character twice to view additional info - In Config Menu: Many options available, ATB at Wait is useful for starters, that will allow you to scroll through menus without being attacked. Memory will put the cursor where you left it the previous time in battle. General Tips: ------------- - Save often, and keep multiple files. You can never have enough save files! - Hold a stock Potions (or Hi-Potions/X-Potions later on) and Phoenix Downs - Explore and talk to everyone multiple times, you may get interesting info - DOUBLE growth equipment can often be a better choice than a stronger piece of equipment, as your materia will gain better spells at a much faster rate - Long range characters should be in the back row, as they'll take less damage this way. There's only a few weapons for them that are not long ranged - If you get a back attack, quickly tap L1+R1 and you'll be facing the enemies - Most enemies have their own unique weakness. Humans can often be poisoned and mechanical enemies are weak against lightning - Enemies can also have immunities. Don't use Earth spells on floating enemies for example, and don't use Fire if you suspect the creature is aligned - Focus on a single enemy until it dies. This is a better method than to damage all enemies only a little, since they'll all attack back at some point - Once you can get Hypers, it may be useful to give them to your characters which gives them the status 'Fury'. Under this status, your Limit Break will fill up TWICE as fast (the limit bar will be red). The only downside is that your characters will miss more often, but this is still a great way to learn new limit breaks! - Alternatively, you can put your characters in Sadness by giving them Tranquilizers. This will halve the speed of the limit bar (colors it blue), but the plus side is that your characters will receive ~30% less damage! - Stick with the general controls, or you may experience some glitches ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you see these notes, you DON'T NEED to do them to finish the game. They're just there for PLAYERS who want to get *EVERYTHING* FF7 has to offer. If you want to get a Perfect Save file, follow the instructions of these notes. Like I said, THIS IS *HIGHLY* OPTIONAL. You can just ignore these notes if you don't care. You'll still be perfectly able to do everything else. The reason these notes are in the Walkthrough is because for people who do care, this is the best way to remind them of what to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {1} The Reactor #1 raid || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Potion(x2), Phoenix Down, Potion, Restore Materia, || || --------- Assault Gun(Boss Reward), Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO After the intro movie, you can control our spikey main character. Search the body of the first guard twice to find two Potions. I assume you know the controls, which can also be found in the booklet. First-timers would do well to press the select button, which will place cursors all over the screen, that will tell you which way to go, and where you are. Exits are marked with red triangles. If you are a first-timer, I suggest you read section {0}, which covers the controls and some basic hints. Run forward and you'll come across two more guards that you'll have to fight. Using your regular attack will do them in easily. Head to the next screen, and talk to your teammates to the north. You'll get to rename Cloud, the main character, if you wish to. You can never undo this, so choose wisely or stick with his default name. You'll also get to name Barret. After the dialog, head to the north and follow your team members. From here on you can get random encounters. On the next screen, head into the Reactor to the north and talk to Barret. He'll join you from now on. Head into the Menu with triangle, and select 'Order'. Select Barret twice to put him in the back row. Barret has a big-ass gun on his arm, which means he can damage enemies for the same damage in the back, while the enemies will only get halve damage on him with physical attacks. Talk to Biggs and Jessie and they'll open up the doors for you. Head down the screen a bit to find a chest with a Phoenix Down in it. Talk to Jessie again to open up the elevator, and step inside. Do as she says and push the button. After the dialog, exit the elevator and follow Jessie downstairs, and walk through the door. Walk (and jump over) to Jessie, who'll explain how to climb ladders (which are marked with green triangles, if you use select button). Climb down, and walk down. The blue Potion is, well, a Potion. Talk to Jessie if you want to, then climb down the second ladder. Walk over the pipes and head down a third ladder. The question mark is a save point. They usually appear before bosses.. Head down to the next screen, and pick up the green orb, which is actually a Restore Materia. Head to the valve and Cloud will set the bomb. It's time for your first boss fight. ------------------------------------------------------------------------------. Name: Guard Scorpion (Level: 12) |Weakness: Lightning | HP: 800 |Nullifies: Poison, Gravity | Exp: 100 |-----------------------------------| AP: 10 |Status Effects Weaknesses: | Gil: 100 |Slow, Stop | Drops: Assault Gun(100%) '-----------------------------------| Attacks: Search Scope [1 Enemy, Selects target for next attack]; Rifle [1 | Enemy, Phys Atk, 41 Base Damage]; Scorpion's Tail [1 Enemy, Phys Atk, 71.75 | Base Damage]; Tail Laser [All Enemies, Phys Atk, 123 Base Damage] | ------------------------------------------------------------------------------| Strategy: Have Cloud use Bolt all the time, while Barret keeps on using | regular physical attacks and healing Potions whenever their HP drops below | 100. Use your Limit Breaks when you get them. When Guard Scorpion puts his | tail up, don't attack him. Instead wait until he drops his tail again, and | continue the fight. If you do attack him, his counter attack Tail Laser will | inflict around 75 damage normally. If Barret's in the back, it will be half | damage for him. This being the first boss, you shouldn't have any problems | beating it at all. | ------------------------------------------------------------------------------' After the Battle, you'll have 10 minutes to escape from the Reactor, cause it's going to blow! Quickly go into the menu and equip Barret with the Assault Gun, which is a much better weapon. On a side note, the timer does NOT stop while in the menu. It only stops when you pause the game during a battle. Exit the screen, walk past the save point, up the ladder, over the pipes, and up the other ladder again. Talk to Jessie below, who's leg got stuck. Cloud will help free her. Head up the last ladder, jump over the gap and exit the screen. Head up the stairs again and enter the elevator. Push the button and head up. Talk to Jessie and Biggs to open the doors and get out of there! After the cutscene and dialog, head up the stairs. You'll come across the Flower Girl we saw in the Intro. You can tell her different things, but I'm not going to make the choices for you. (If you however, wish to follow the date guide, refer to section {M1.6} in this walkthrough!) Exit the screen. In the next screen, don't let the electricity freak you out. Instead, pick up the shiny Potion that's near the exit below, and then exit the place. Shinra Guards will attack you, but you can select whether to fight them, or to run. Be quick with deciding though, or else you will automatically do the choice that the cursor was on when the guards reach you. A cutscene and dialog will follow. After the dialog, follow Jessie and jump over the crates. In the next screen, talk to Jessie again and she'll show you some things on the monitor. Walk to Barret after this, and more dialog and a cutscene will follow. After exiting the train, walk to Barret again for more dialog. After that, you're finally given the first bit of freedom in the game. You can talk to the Train Man, or even more interesting, head to the right to fight monsters in the train graveyard. That's not necessary at all though, so head to the left like the rest did. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to the train graveyard to the right so you can save up money to buy 99 Iron Bangles. This can take a very long time, however there *is* a way to slightly speed it up. Mono Drives (the small floating robots) sometimes drop an Ether. You can sell this for a whopping of 750 gil! Just pray they drop it, because it's a rather rare drop. I wouldn't sell any other items. You must get 15840 gil to buy 99 Iron Bangles..however you'll get 1500 gil from Barret, and you can also find an Ether. You may also want to set the Battle Speed to the maximum in the menu. This will cut off a few more minutes per hour. Still, expect it to take a while. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {2} Sector 7: At the hideout || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: 1500 Gil, All Materia, Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO In the next screen, just head left like everyone else. Here are several houses, but it's pretty clear which one the hideout is. Talk to Barret and he'll let you pass. We'll get to the other houses later. In the hideout, you get to meet (and name) Tifa. After the dialog, attempt to go outside and Barret will storm inside. After the dialog, talk to Tifa, and then head down. After the dialog and getting up again, another scene will take place. You'll receive your payment from Barret, 1500 Gil! You'll wake up downstairs so head up and talk to Tifa and Barret. You can choose to take a Materia Tutorial (by explaining it to Barret). If you're not familiar with it, I suggest you do it. After this, exit the building. Head to the building on the lower right. There's a Weapon Shop here that sells Iron Bangles. Buy 3 of them, and equip them on all three your party members. Don't bother with the Assault Gun (which you have), or the Grenade (weak damage item). If you rest somehow, talk to the kid and give him 10 gold. You can use his room upstairs. Go up, and into the room known as 'The Beginner's Hall'. This place can really teach you alot about the controls of the game. Talk to the dog for general info, and to the man to get a list of things you can choose from. Pick the blue All Materia on the right, along with the Ether in the chest that drops down. You can also talk to the guys on the crates about anything battle related. There's alot to learn here! When you're done, head outside. If you want to rest in the boy's room (that costs 10 gil) head up the ladder. Otherwise, head to the building on the lower right. There, I suggest you buy one Fire Materia. You've got the rest already, and you don't need copies right now. One more Phoenix Down never hurts, and it also doesn't hurt to buy an Antidote or two. If you've got any Ether's, I suggest you sell them. They're worth 750 gil, which is a lot of money at this stage of the game. As for Materia, I suggest you pair the Lightning Materia with All Materia on Cloud, and give Tifa and Barret the Restore, Fire and Ice Materia's. After this you can talk to the people outside, but all you need to do story wise is hop onto the train.. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {3} The second raid: Reactor #5 || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Phoenix Down, Hi-Potion, Ether, Potion, Ether, || || --------- Titan Bangle (Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Once inside the train, talk to Tifa after the dialog. The alarm goes off.. and you'll only have 15 seconds to get to the next part. The man in the right back will give you a Phoenix Down when you talk to him during the alarm. Be fast though. In the second car, you'll get another 15 seconds. The man on the lower left will give you a Hi-potion if you talk to him and tell him 'Yeah'. Again, be quick! In the third wagon, a pickpocket guy will sometimes steal something from you..like a small sum of money, or an item like a Potion or Phoenix Down. If he does, you'll hear a tingling sound. If you want it back, you have to run back to him and talk to him and answer 'That's Right!'. That's the bottom answer, so don't just button tap through it! Be quick during this whole thing. In the last few wagons, there are no items. Get to the end as quick as possible, and then jump out. You are now in a Winding Tunnel. The right way is to go up, but if you want you can go down 5 screens and find a heavily guarded door where you can battle Special Combatants who will keep coming. It's not really worth it though. If you really want to train, you'd best do it in the tunnel. The Grashstrike enemy (The green bug-like creatures that use Silk often) sometimes drop an interesting item called Spider Web. This item casts Slow on all enemies, and it's interesting because Slow works on many bosses. If you can (and want to), try and get a few, because you won't be able to for a really long time. The chance it's dropped is about 4.7% for one creature. Since they tend to come in large groups, the chance per battle is higher. When you come to the green laser beams, check the ventilation shaft to the left and crawl in. You won't be able to get back in the tunnels though. Grab the Ether and head down. Here, climb down another ladder. In the next area, that looks huge, just head to the long ladder that's nearby on the left, and climb up. Crawl through the shaft, and talk to Jessie. A Potion is slightly concealed on the left. Head to the lower left, and climb down. In the next area, talk to Biggs, grab the Tent item, and Save if you wish. Climb the small ladder to get to the reactor. Here, things should look familiar. Walk a little bit to the lower right and Cloud will slide down. Walk to the door on the left, and in the next screen go down the ladders again. Walk across the pipes, and to the end of the hall, just like last time. Save if you want to. When you approach, a scene will happen. Set the bomb, and backtrack all the way until you're at the elevator. Ride it up by pushing the button. The chest in the next area holds an Ether (hmm, money). The device on the upper left opens the door, but all three the buttons must be pressed at the same time. Timing is everything.. if you get this on the first try I will give you a... a..chocolate cookie! Head further, now would be a good time to use the save point. If you want to, you can take your time to build up limit breaks for the next boss battle. Exit the area to the top, and walk all the way until you get a scene .. and a boss fight. ------------------------------------------------------------------------------. Name: Air Buster (Level: 15) |Weakness: Lightning | HP: 1200 |Halves: Fire | Exp: 180 |Nullifies: Earth, Gravity | AP: 16 |-----------------------------------| Gil: 150 |Status Effect Weaknesses: | Drops: Titan Bangle(100%) |Slow, Stop | '-----------------------------------| Attacks: Big Bomber [1 Enemy, Phys Atk, 109.375 Base Damage]; Energy Ball [1 | Enemy, Phys Atk, 65.625 Base Damage]; Rear Gun [1 Enemy, Phys Atk, 43.75 | Base Damage]; Bodyblow [1 Enemy, Phys Atk, 87.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: This is the only boss battle where you have a side attack. This | gives you a big advantage over Air Buster, who takes 5 times the regular | damage when attacked in the back. Time your Limit Breaks well and they can do | enormous amounts of damage. You can skip a character's turn with the Triangle | button. Use Bolt alot, and try to keep up everyone's HP to at least 150+.. The| most devastating attack that Air Buster has is Big Bomber, which can easily | inflict 100 points of damage. Fortunately, he'll run out of ammo for that, | making this battle even easier than it was. | ------------------------------------------------------------------------------' A scene will take place. Afterwards, you'll wake up... Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {4} Meeting Aeris the flower girl || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: (5 gil - Don't pick it up!), Ether, Cover Materia, Potion, || || --------- Phoenix Down. || || Other: Turtles Paradise Flyer No. 1. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Talk to her again and you get to name her (Aeris). After more dialog, you'll be able to control Cloud again, so keep on talking to her, and some people from Shinra show up. You'll get to another screen eventually. Note that Aeris is in the back row. This will halve all her physical attacks. You can put her in the front row for now, and give her the newly acquired Titan Bangle to compensate the loss of defense. Also give her the Restore Materia and whatever remains. You could also choose to keep her in the back and just use magic to attack. Head to the right, jump over to the stairs and walk up. A scene will happen and Aeris falls off. You can tell her to fight, to run, or to hold on. The latter will allow you to push one of the barrels upstairs to kill off the Shinra soldier(s). All you need to do is push the right order..This is the right order: The leftmost one first, the upper one second, and the rightmost one last. Just don't wait too long with pushing a barrel, or Aeris has to fight. After Aeris is upstairs, walk out and some dialog follows. Now just run all the way to the left for more dialog. When you gain control again, you're in the slums. There is a save point here, should you need it. There are creatures here called Vice, which can steal your equipment. Kill them off the first, so they won't get a chance to. Head to the left. Here, you must go up, since the path is blocked to the left. Now you're in an area with some houses and shops. Check out the nearby tube for a scene and a famous mistranslation. The big house in the middle with two doors is where two shops are. The door on the left leads to the Materia Shop, but it doesn't sell anything new. The door to the right leads to the Item Shop, which also doesn't sell anything new. Should you need any Potions, Phoenix Downs, Antidotes or Tents, you can buy them there. Then there's the door on the far right. Enter, and head upstairs. Read the paper on the wall, which is 'Turtles Paradise Flyer No. 1'. It's part of a quest much later on. Talk to the sleeping kid and then check out the locker. Open the hidden drawer, but do NOT get the 5 gil. Later on, you'll get something better in return, in case you were wondering. Exit, and enter the broken bus to the north. This is the weapon shop. Just buy 3 Titan Bangles if you have the money. Now exit and head to the area to the right. Here, check out the garden first to find an Ether and the Cover Materia. Save if you wish, then enter the house, which is Aeris'. After meeting Elmyra, head upstairs to rest. After you've slept, grab the Potion and Phoenix down near the bed. Now WALK near the ledge of the stairs, down. If you run, Aeris will discover you're awake, and she won't let you walk away. Once downstairs, exit the area, and backtrack to spot that was blocked..where you'll meet up with Aeris anyhow. In this screen, just walk up and over several junk, under the small tunnel, and up the small plank, until you've reached the next area. After the dialog head after Aeris, and then head up to get to ..Wall Market. This is a big place, with a lot to do. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {5} Crossdressing at Wall Market || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Ether, Phoenix Down, Hyper. || || --------- || || Key Items: (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig), || || ---------- (Disinfectant/Deodorant/Digestive), || || (Sexy Cologne/Flower Cologne/Cologne), || || (Diamond Tiara/Ruby Tiara/Glass Tiara), (Bikini Briefs/Lingerie), || || Pharmacy Coupon, Member's Card. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Alright. You're here to find Tifa. This place is pretty big though. Anyway, this first place on your left is the Inn. Head to the right, into a new screen. You're now in front of the Honey Bee Inn, a bordel. Talk to the guys blocking the entrance, and ask about Tifa. Sounds like someone called Don Corneo knows where Tifa is. Head back to the previous screen. Head up a bit. The building with the Cat next to it is the actual Item Shop. It sells several new items, although it's not really necessary to get them. An Echo Screen and Eye Drop or two will probably do. And remember, you can always sell your Ethers for money. Exit. A bit more up is a save point, and a restaurant on the left side of it. To the north of the save point is the Materia Shop, and the last 'shop' is actually a dress shop. Exit the whole area on the north. Walk past the first building, which is the gym. The building on the right is the Weapon Shop, which sells some things you haven't seen yet. A Mythril Rod, a Metal Knuckle and some (4) Mythril Armlets would be a good buy. Don't forget to equip what you can. The building on the left is the bar. Head to the most northern building and talk to the guy. After the dialog .. it's made clear that the only way to rescue Tifa is to dress up .. like a girl! Therefore, exit this area and head to the previous, and into the dress shop on the left. Talk to the person behind the counter. You must find the father, who can be found at the bar, which is located in the northern area. Talk to the guy on the right, near the entrance. Now you must make a choice. Depending on what you choose, you will receive a different dress. Clean = Cotton Dress (Don will always choose Tifa) Soft + Shiny = Satin Dress (Don will always choose Tifa) Soft + Shimmers = Silk Dress (Best Dress) In the date sequence that will soon come, you can have either Tifa, Aeris, or Cloud being picked. Tifa is pretty much the initial choice, and thus the easiest, but by getting several things for Cloud to dress up, you can affect who gets chosen. It's now time to get a Wig. Save your game, and then head back to the dress store. Talk to the man, and a scene will occur. Head over to the Gym. Talk to one of the persons here and you'll be challenged to do squats. It's controls are explained in the game. Don't tap it too fast, but also not too slow. Tap the next button when Cloud is done with moving, otherwise he'll scratch his head wasting precious time. Your opponent usually has around 17 squats, so try and beat that. Winning will get you: Blonde Wig. (Best Wig) A Tie will get you: Dyed Wig. Losing will get you: Wig. Now you can basically go to the dress shop and change clothes. However, if you want Cloud (or Aeris) to be picked, there's a bunch more Key Items to be gotten. If not, skip ahead to Don Corneo's Mansion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Of course you can never get all the Key Items. Therefore, go for the best ones when you can, which are Silk Dress, Blonde Wig, Sexy Cologne, Diamond Tiara. Get the Member's Card, and get either Lingerie or Bikini Briefs. Also have Cloud put up some make-up, just to make it perfect, even though it's not an item. The Phoenix Down in the lackeys room can still be gotten, just at a later time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After getting the Wig, it's time to get a Cologne of some sorts. Head to the bar and talk to the woman in the toilet. Looks like she could use some medicine. Head over to the restaurant (left of the Save Point) and order a menu. Either Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70 gil. Be sure to answer with "It was alright", or you won't get the Key Item 'Pharmacy Coupon' that you'll want. Head over to the Item Shop. You can select Disinfectant, Deodorant, or Digestive here for the Coupon. Choose Digestive and give it to the woman on the toilet in the bar. Depending on what you gave her, she'll give you this in return: Digestive = Sexy Cologne (Best Cologne) Deodorant = Flower Cologne Disinfectant = Cologne Now it's time to get another extra, a Tiara. Head over to the Materia Shop, which is north from the Save Point. Help him out, and head to the Inn, near the south entrance. Stay at the Inn (costs 10 Gil), and buy something for either 200, 100 or 50 gil. The one for 200 is, of course, the best. Head back to the Materia Shop owner and show him what you got. 200 gil = Diamond Tiara (Best Tiara) 100 gil = Ruby Tiara 50 gil = Glass Tiara Now you're really almost done. Promise. Head all the way south and talk to the guy on the lower right. He'll give you his 'Member's Card' for the Honeybee Inn, just like that! Now head right, and ..into the Honeybee Inn. Talk to the girl, and choose a room.. The Lover's Room (upper right) and the Queen's Room (lower right) are both occupied, but you can take a peek or listen to see a scene. Move your view through the Keyhole slightly.. what the ... Okay, let's move on. The &$#% Room (Upper Left) will give you Lingerie, and the Group Room (Lower Left) will give you Bikini Briefs. After either room/scene, head to the upper room, and have the left girl put some make-up on Cloud. Now everything should be perfect..right? Head out, make your way to the dress shop, and change by walking to the change room. Now you can finally enter Don Corneo's Mansion to the north. Once inside, head upstairs and head to the left, down into the basement. You'll find Tifa (and an Ether) here. After the dialog and getting the Ether just head upstairs again, and through the middle door. Now, depending on who's chosen, you're either with Cloud in the room with Corneo's lackeys, or Cloud is in the Don's bedroom. If you're with the lackeys, just talk to all of them and get the Phoenix Down. Cloud will reveal he's a guy .. and battle the lackeys. After this, head through the middle door and into the Don's bedroom. In the Don's bedroom, some dialog will happen, but be sure to get the well hidden Hyper behind the bed. If Cloud got chosen, you'll be able to get the Phoenix Down from the other room, some other time. After the dialog, when you attempt to leave, you're given three options to choose from, but all three will lead you to the same fate..falling down in the sewers. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {6} Sewers, Train Graveyard, and Pillar Assault || Oo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-oO || Treasure: Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion, || || --------- Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether, || || Hi-Potion, Ether(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO After a scene from the Shinra Building, pick up a Potion before talking to Aeris and Tifa. Also, head into your menu and equip Tifa with the Metal Knuckle and Mythril Armlet if you bought it. Also, give Aeris the Fire Materia, as she probably has the highest Magic stat. Now talk to Tifa and Aeris, and Don Corneo's pet, Aps, will show up for a boss fight.. ------------------------------------------------------------------------------. Name: Aps (Level: 18) |Weakness: Fire | HP: 1800 |Nullifies: Gravity | Exp: 240 |-----------------------------------| AP: 22 |Status Effect Weaknesses: | Gil: 250 |Sleep, Poison, Slow, Stop, | Drops: Phoenix Down(100%) |Paralyzed, Darkness | '-----------------------------------| Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Note: comes| from front, Aps will take between 180-192 damage himself]; Sewer Tsunami 2 | [All Targets, Phys Atk, 77.5 Base Damage, Note: comes from back, Aps will take| between 45-48 damage himself]; Lick [1 Enemy, Phys Atk, 15.5 Base Damage]; | Tail Attack; [1 Enemy, Phys Atk, 77.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: Aps may seem like a tough boss, but he's not all that tough due to | his many weaknesses. Always use Fire on him, and unless you have to heal, also| Ice and Bolt, which will probably do more damage than your physical attacks, | if only a little more. If you have Aeris' Seal Evil Limit Break, you can use | it to paralyze Aps, but it doesn't give you more than just a few extra turns. | Cloud's Limit Break Cross-Slash, can also paralyze Aps, should you have it. | Aps can inflict a bunch of damage with his Sewer Tsunami attack, but also to | himself. If the attack comes from his back, he is hurt for around 185 damage, | and if it comes from the front he is hurt for around 45 damage. The party can | suffer alot of damage if it comes from the back for them. Having Aeris use her| Healing Wind Limit Break can quickly heal your party back up, but so does | using Cure and a few Potions. You could even poison Aps if you really wanted | to, but you might want to save your 'Deadly Waste' item for a future boss, | just in case. | ------------------------------------------------------------------------------' After beating Aps, head up the small ladder, down the other, up the small steps, and grab the yellow Steal Materia. Equip it immediately, and preferably on the character with the highest level to improve your stealing rates slightly. Jump down the hole and head over to the other side. Climb the ladder up to the Train Graveyard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Depending on what type of perfect game you're doing, you might be here for a while, stealing 99 Ghost Hand's from Ghosts. That is, if you're not planning on using the W-Item trick later on, because if you do, you can just get 1 and make sure you never use it, then copy it later on. Also, on a side note, it is still possible to get Ghost Hand's in the Battle Square of the Gold Saucer. Just on Disc 1, though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Train Graveyard holds many items, and not only while exploring. The battles you fight here can turn out to be quite rewarding.. You can steal Ethers from Deenglows (the flying pink-winged creatures), and as you know, they sell for alot of money (750 a piece). You might want to stock up on them, and never kill a Deenglow before stealing the Ether. Then there's the Ghosts, from which you can steal a Ghost Hand. It's an item that drains MP out of your opponent and gives it to you. Not that great, but it's a pretty rare item. Why not steal one and keep it safe? The last item is the Graviball, which can be won from Deenglows. It casts Demi 2, which halves an enemy's HP, if it works. Note: You can only win an item from creatures if you didn't successfully steal from them. In this case, if you steal Ethers, you won't win a Graviball. Then there's the Striking Staff, but more about that soon. Here's a save point, should you want to save. Head into the first train, and walk out of it and check out the barrel to find an Hi-Potion. Walk back, and this time climb up the train by the ladder of some sorts. Pick up the Hi-Potion and walk to the end. Walk off the train by the left, and check the barrel to receive an Echo Screen. Now walk a bit to the right and down between the trains. Go inside and grab the Potion, after which you can exit the train again on the lower right side. Climb the ladder almost in front of you, and go down the other one up ahead. Walk through the last train, and get the Potion before exiting the screen. In this next screen, it should be noted that you keep an eye out for a creature called 'Eligor'. It appears alone, and it looks like half cyborg, half horse. It's stronger than the regular enemies, and you can steal the Striking Staff from it, a GREAT weapon for Aeris. It's got at least 16 more attack than the weapon she's got now, so I suggest you get it. Usually, this will take many steal attempts (like 30). It's worth it, though. The chance you encounter Eligor when you get into a battle (Northern part of the Train Graveyard only), is roughly 23.4% On this screen, first grab the Potion that's visible on the lower left of the screen. After this, head more to the left and check out the barrel for an Ether. Now head over to the right of the screen, and hop into the brown-ish train to move the other train on the left. Finish the job by also hopping in the upper brown-ish train. Now climb the ladder and grab the Hi-Potion there. Walk over the train you moved, and exit the place by the left. Walk all the way to the left to find that a battle is going on at the Pillar. After the dialogue, use the save point if you want, then climb the stairs. It's a fairly long climb, but you'll manage. At the top, talk to Barret, and access the menu for some last 'modifications' before the next boss battle. Have Barret in the back row as always, and don't forget to give him some Materia, like Fire. Give restore to Tifa, who probably has the least strength stat. Also equip Barret with a better armor, like Mythril Armlet. Now you're ready to rock! ------------------------------------------------------------------------------. Name: Reno (Level: 17) |Halves: Lightning | HP: 1000 |Nullifies: Gravity | Exp: 290 |-----------------------------------| AP: 22 |Status Effect Weaknesses: | Gil: 500 |Sleep, Poison, Stop, Slow, | Drops: Ether(100%) |Darkness | Steal: --- '-----------------------------------| Attacks: Short Staff [1 Enemy, Phys Atk, 61.25 Base Damage]; Pyramid [1 Enemy,| Causes 100% Imprisoned]; Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage,| Can inflict Paralyzed]; | ------------------------------------------------------------------------------| Strategy: Reno has an attack called Pyramid. This special attack will keep the| character it's used against imprisoned in a pyramid, and he/she will not be | able to fight for as long as they're in that status. The only way to cure this| is to attack that character with a physical attack. The pyramid will then | vanish. His Electro-mag Rod attack can sometimes paralyze a character, but | this status doesn't last very long. Pound away with Fire and Ice spells, but | avoid Bolt spells. Use Limit Breaks when you can, and you won't be having any | problems with Reno. | ------------------------------------------------------------------------------' After the battle, a bunch of scenes will occur. Eventually, you'll be back in Sector 6. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {7} Back in the slums || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Sense Materia, Turbo Ether, (Ether). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Run down a bit so Barret and Tifa will come and join up. Then head back to the playground, and pick up the yellow Sense Materia. With this you can check out enemy stats, though it's not very in-depth. Go back south, and walk out of the whole area. When you meet the 'Vice' enemy again, you can attempt to steal something from THEM instead. You can steal a Speed Drink from them, which casts Haste. Just be sure they don't steal your items and take a run for it. Still, this is a good item nonetheless as it'll be a very long time before you can cast the spell Haste yourself through Materia. Head north and visit the right house that used to have a sleeping kid in it. He's now awake, and if you didn't steal his 5-gil before, he'll now give you a Turbo Ether. Now head over to Aeris' House on the right and watch the scene. Head upstairs afterwards and go to Barret. You can also rest in the bed to the left. Go outside..looks like you're headed to Wall Market, so go there. You should know where it is. At the Wall Market, you can check out the Materia Shop that is open now, though he doesn't sell anything new. No, you better head over to the Weapon Shop and talk to the guy on the left. He sells Batteries, three of them, and you must buy these in order to proceed with the game. It'll cost you 300 gil. Head to the Don's Mansion and you'll see some kids running to the right. Before you head there, go inside the Mansion and through the door on the right. If Cloud was chosen, you hadn't gotten the Phoenix Down yet, so get it now. Also check out the basement, where Kotch, one of the Don's Henchmen is tied up. Free him and he'll give you a bit of info on what happened. You can also get the Hyper from behind the bed, should you have missed it the first time around. Exit the Mansion and head to the right. You must climb that wire to save Aeris..so climb up. In the next screen, climb as far as you can, then walk to the left and in a circle until you reach the spot where you can put a battery in. The propeller will make a way for you. Jump on it, then continue until you need another Battery for making you another path. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a dilemma of some sorts. You can choose to keep the Battery, but that also means you're missing up a treasure, and you will not actually get a 100% treasure file. Then again, if you're going for the Ether, you lose the Battery, which is a much rarer item, which you can better keep in your inventory, since Ethers can easily be gotten later on. I suggest you keep the Battery, using the following logic: You were missing this treasure on purpose, saving the Battery for having a fuller inventory in the end. Therefore, I wouldn't count the Ether as a missed treasure. In the end, no one's going to notice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Climb up, and up some more before you jump. Use the Battery to be able to reach an Ether. Head down and then time your jump. When it's near, go for it. Climb all the way up, and you'll be at the Shinra Headquarters. *Battle pose* Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {8} Raiding Shinra HQ! || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Elixir, (Elemental Materia, or Elixir, or Ether, or Potion), || || --------- Star Pendant, Four Slots, All Materia, Phoenix Down, Ether, || || Poison Materia, Enemy Skill Materia, Potion (x4), Talisman(Boss Reward), || || Protect Vest(Boss Reward), Guard Source(Boss Reward), || || Star Pendant(Boss Reward). || || Other: Turtle's Paradise Flyer No. 2. || || ------ || || Key Items: Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon, || || ---------- Keycard 65, Keycard 66, Midgar Parts(x5), Keycard 68. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO You'll be given the choice to fight your way in through the main entrance, or take a sneak route to the left, which means walking up 60 stairs. If you take the stairs, just head to the left and walk all the way up. You can pick up an Elixir on the way up. Breaking in through the front is what I suggest you do, as you can get the Elixir by walking a bit down later on. Besides, busting in through the main entrance is more rewarding. You'll have to fight some Shinra Soldiers right away. Head all the way to the back, not heading up the stairs yet. Check out the news bulletin on the right (and also the right part) to read Turtle's Paradise Flyer No. 2. This is the first of the only two chances you'll get to read this particular flyer. I suggest you read it. Now climb up the stairs to the second floor. You can go through the doors (with green light) at the top to find a shop and two locked chests. Buy something if you really need to. Go back and take the elevator up. You'll have to fight through around five battles (sometimes an employee shows up) when the alarm sounds. Press the elevator button to start a battle. When you're up, walk down to fight more Shinra Soldiers. Cloud will pick up the Keycard 60, which means free access to all floors up to floor 60. If you want the Elixir from the stairs, walk left and ignore Barret and Tifa. You'll have to walk down 5 screens, the blue flask is the Elixir. Note: The Elixir is always 5 screens walking, either up or down. This is probably done so you can't get it easily. Walk back up and head right into the elevator on the right, and go up to the 60th floor. After the scene, walk up. Guess you'll have to sneak past, so go in the room on the left. You have to get to the right. To do this, have Cloud hide behind the golden statues and make a run to the next one when the guards are moving. You can move Barret and Tifa with the circle button. The second part is slightly harder because the guards run. If you get caught, just try again. Head up to the 61th floor. Here, talk to one of the guys walking around the lower part of the screen and answer with "....." and guess what? You'll get the Keycard 62, no questions asked! There's nothing else to do on this floor except to talk to some other people. Walk up to the 62th floor. This is the library, and also the floor where the 'Mayor' Domino resides. He's in the room on the left, so pay him a visit. You must guess the password correctly, and he'll give you his Keycard. If you get it right on the first try, he'll also give you the Elemental Materia. If you don't get that, you won't be able to get it for quite a long time. You can figure out the password though, although I can't hand it to you as it's different every playthrough. You can also pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but I urge you not to, as he won't say anything that isn't already written here. There are three methods of getting the password. The first involves you puzzling it out on your own, with tables to help you on your way. The second and third methods are tricks to get the password quickly. Note: Method 1 -------------- There are 4 different sections of the library. The lower left is the 'Urban Dev. Research Library'. In this section, the following files are the ones that this section normally has to have: .-------------------------------------------. |Names of the files: | |-------------------------------------------| |Midgar City map: Sectors 5-8 | |Reactor Construction Chart | |Problems with Plate construction in Midgar | |New plans for Urban Planning | |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------' The lower right section is the 'Scientific Research Library', and the following files are the ones that the section should normally have: .------------------------------------------------. |Names of the files: | |------------------------------------------------| |Final evolutionary stages in land dwelling life | |Report on high Mako levels in living beings | |The Ancients in History | |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar | '------------------------------------------------' The upper left section is the 'Peace Preservation/Weapon Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------. |Names of the files: | |-----------------------------------------| |Materia production and its military uses | |Heidegger's Shinra peace keeping law | |Breakdown of SOLDIER members by class | |Plan for new land weapons | |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------' Last, the upper right section is the 'Space Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------------. |Names of the files: | |-----------------------------------------------| |Modern history of Midgar space program vol. 1 | |Modern history of Midgar space program vol. 2 | |Diminishing Mako energy and Planet movements | |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '-----------------------------------------------' You'll notice that there is one file in each section that doesn't belong there. You can simply check the above tables to see if something doesn't belong in a section. That file, that doesn't belong in the section, has a number in front of it, which you must check. This number indicates which letter of the file is used in the password. For example, with the file 'Shinra rocket space travel' with the number 15, the letter A is used in the password. Spaces don't count, just letters/characters. Check all four the sections, and you'll get four letters. These letters should form one of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO. Note: Method 2 -------------- This one's easy, and comes from BrutalAl. Walk to the upper right room, also known as the 'Space Dev. Research Library', which has a blue floor and green shelves. Check out the file on the LEFT of the MIDDLE shelf. .-------------------------------------------------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '-------------------------------------------------------------' Note: Method 3 -------------- There is also an easy trick that will also allow you to skip this whole puzzle. Basically, talk to the Mayor, and when he asks you to choose a password, choose 'Wait a second'. Now take the elevator on the bottom of this screen to the first floor. Head outside, and save the game. Go back up with the same elevator, to the 62nd floor again. Try all the passwords until you got the right one. Now reset the game, restart from your save, and go back up to the Mayor and answer with the password you got from the previous time. Voila, the Elemental Materia is yours! Your reward varies on how good you do: Get it right on your 1st try: Elemental Materia Get it right on your 2nd try: Elixir Get it right on your 3rd try: Ether Get it right on your 4th try: Potion Get it right on your 5th+ try: Nothing With the Keycard 65, head up to the 63 floor. You can skip this, although there are useful items to be gotten here. Walk to the computer on the lower right, and it'll allow you to open three doors anywhere on this level. To get all items, you must open up the right combination of doors. Walk all the way up from the right, and then a bit to the left. The door that blocks the path to the left is the first one you should open up. Walk more to the left, ignore the first door below, but open the second door below. Grab the 'A Coupon' from the room to the left, and enter the air-duct. Crawl to the end on the top of the screen, and grab the 'B Coupon' from the room you land in. Now just walk out the room, to the left, open the door, and grab the 'C Coupon' from the room. Crawl back in the air-duct, and exit by the right. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Don't exchange the Coupons for the items. You can get the items later on, but the Coupons will be lost forever if you exchange them. This may sound as another dilemma if you see the items as missed Treasure, but having the Coupons shows you pretty much did do the puzzle, and thus could've gotten the treasure at any wanted time. So don't count it as 'missed treasure'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The computer can change the coupons you found for the following items: A Coupon = Star Pendant B Coupon = Four Slots C Coupon = 'All' Materia The Four Slots has, well, 4 materia slots, but it's defense sucks, so I advise you not to equip it. The Star Pendant is your first accessory, and it protects against Poison, so be sure to give it to someone. Head up to floor 64. In the fitness room, there is a vending machine in the upper left that sells 'Shinra Gym Special Drink' for 250 gil. Try it out and bang on it. Later on, you'll be able to get a reward from this.. You can also rest and save in the room on the left. Last but not least, you can grab a Phoenix Down and an Ether from the lockers in the upper room. The megaphone looks worthless now, so Cloud will leave it.. go to floor 65. On this floor, you will occassionally have to fight random encounters. Another puzzle. You must complete the scale model of Midgar here. The lower chest in the upper left room holds the first parts. Place them in the model counterclockwise, starting with the bottom right. Where you place the parts matters for what chest opens. If you place them like this, the chests will open in the order I describe. Every time that you place the parts in the model, another chest opens up. The second parts are found in the lower chest in the lower left room. The third parts are in the remaining chest in the upper left room. The fourth parts are in the remaining chest in the lower left room. The last parts are in the upper right room. After placing the parts, the chest near the stairs opens up for you to take the Keycard 66. Go to floor 66. On this floor, just go to the toilet on the upper left of the screen. Enter the smaller toilet inside, and climb up. Flush if you like, too. Crawl to the end of the duct to attend the Shinra meeting. After the scene, go back to the stairs to follow Hojo to the next floor. Here you will have to fight creatures as well, and you can steal some good equipment from some of them. For example, the Moth Slasher (the robot on the spiked spinning wheel) holds a Carbon Bangle which you can steal. It's a really good armor with 28 defense, and 3 slots (two of them paired). Try to get 5 of them, and equip your current party with it. Just run around to find enemies. You may find the encounter rate low, but it's really worth it to seek these enemies and steal these things. Also take your time to steal an Hardedge from SOLDIER:3rd (blue pants). It's a great weapon for Cloud, twice as good as the Buster Sword. Be sure to equip it! When you're all done, head to the left part of the area for a scene. After that, head up and grab the Poison Materia from the chest. Save at the save point. Give Cloud the Star Pendant, and Barret the Materia Combination Poison- Elemental in his ARMOR, with LINKED SLOTS. Also give Cloud the combination Fire-All, and Barret Ice-All. Now ride the elevator to floor 68. After the scene, name Red XIII, and fight the Boss! Send Tifa to look after Aeris. ------------------------------------------------------------------------------. Name: Sample: H0512 (Level: 19) |Halves: Lightning | HP: 1000 |Nullifies: Gravity | MP: 120 |Absorb: Poison | Exp: 300 |-----------------------------------| AP: 30 |Status Effect Weaknesses: | Gil: 250 |Sleep, Stop, Slow, Darkness, | Drops: Talisman(100%) |Paralyzed | Steal: --- '-----------------------------------| Attacks: Keyclaw [1 Enemy, Phys Atk, 63 Base Damage]; Shady Breath [All | Enemies, Cost=4MP, Can inflict Poison]; Reanimagic [All Allies, Mag Atk, | Cost=40MP, Revives all dead OPT-Samples] | ------------------------------------------------------------------------------| Strategy:This boss will be almost always in the back row because of his little| OPT-samples blocking the way. Only Barret can use regular attacks that will do| full damage to this boss. First of all, never use Poison in this battle. Red | XIII comes with All-Fire, so use that Fire. Also use Fire with Cloud, and Ice | with Barret. The smaller side kicks should be (almost) dead after this. Focus | your attention mainly on H0512, with spells like Fire and Ice. Barret can | attack normally too. Cloud's Limit Cross-Slash can paralyze him for a few | turns. He should go down swiftly. If you do kill the little H0512-OPT's you'll| also receive Tranquilizers for them as battle prize. | ------------------------------------------------------------------------------' After the battle, form a party. I usually go with Barret and Red XIII. Grab the yellow Enemy Skill Materia, then exit the screen. Go up the small steps and grab two Potions. Talk to the Employee who'll give you the Keycard 68. Head right and grab two more Potions along the way. Go down the stairs and walk to the elevator on floor 66, step in and press the button. Looks like a trap indeed.. After the scenes, talk to Tifa, then walk toward the door and think about everyone. Get some sleep after that...Huh?! The door opened when you were asleep? Go outside, check out the guard, talk to Tifa, then free Barret and Red XIII, and talk to them again. Talk to Tifa and Aeris, and you're ready to go. Walk to the left area and talk to Red XIII. Go up the elevator, and follow the trail of blood to the next floor. You can save here. Follow the trail up to floor 70. After the scene, go up to the outside. Again, after all scenes, you can choose to remove Cloud and Tifa's Materia. Do so, and place the materia on Aeris, Barret and Red XIII. Give Aeris and Red at least one Lightning or Fire/Ice Materia. Now go down, a bit to the left and in the elevator. Upon pressing the button, a boss battle will begin. ------------------------------------------------------------------------------. Name: Hundred Gunner (Level: 18) |Note: Long-range enemy | HP: 1600 |Weakness: Lightning | MP: 0 |Halves: Gravity | Exp: --- |-----------------------------------| AP: --- |Status Effect Weaknesses: | Gil: --- |Slow | Drops: --- | | Steal: --- '-----------------------------------| Attacks: Aux Artillery [1 Enemy, Phys Atk, 110 Base Damage]; Hidden Artillery | [1 Enemy, Phys Atk, 137.5 Base Damage]; Main Artillery [All Enemies, Phys Atk,| 123.75 Base Damage]; Wave Artillery [All Enemies, Phys Atk, 185.625 Base | Damage] | ------------------------------------------------------------------------------| Name: Heli Gunner (Level: 19) |Note: Long-range enemy | HP: 1000 |Weakness: Lightning, Wind | MP: 0 |Nullifies: Earth | Exp: 250 |-----------------------------------| AP: 25 |Status Effect Weaknesses: | Gil: 200 |Slow | Drops: Mythril Armlet(100%) | | Steal: --- '-----------------------------------| Attacks: AB Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep]; | C Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison]; Firing Line| [All Enemies, Phys Atk, 141.3125 Base Damage, Can inflict Poison, Sleep]; | Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage]; Flying Drill [1 | Enemy, Phy Atk, 178.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: This is probably the hardest boss fight so far, due to the fact that| you're facing two right after each other. The battles starts off with Hundred | Gunner, who has quite alot of damaging attacks. Keep your HP's above 250+ at | all times and you should be fine. Use spells only, especially Bolt. When you | get Limit Breaks, have Aeris heal the party, and Barret and Red XIII attack | away. There's not much else you can do except to watch your HP. When you beat | him, Heli Gunner appears right away. Don't change your tactics, and keep using| spells. When someone falls asleep, try and wake them with a physical attack. | Again, keep your HP's high with Cure and Potions. You should come out | victorious. | ------------------------------------------------------------------------------' After the fight, the scene flashes back to Cloud, who's about to battle Rufus, the new president of Shinra. Remove the materia of the others. Be sure to give Cloud the Poison Materia. The rest doesn't really matter much. ------------------------------------------------------------------------------. Name: Rufus (Level: 21) |Nullifies: Gravity | HP: 500 |-----------------------------------| MP: 0 |Status Effect Weaknesses: | Exp: 240 |Sleep, Poison, Slow, Paralyzed | AP: 35 | | Gil: 400 | | Drops: Protect Vest(100%) | | Steal: --- '-----------------------------------| Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage] | ------------------------------------------------------------------------------| Name: Dark Nation (Level: 15) | | HP: 1000 |Status Effect Weaknesses: | MP: 80 |Sleep, Poison, Silence, Slow, | Exp: 70 |Stop, Paralyzed (possibly more) | AP: 7 | | Gil: 250 | | Drops: Guard Source(100%) | | Steal: --- '-----------------------------------| Attacks: Bite [1 Enemy, Phys Atk, 63 Base Damage]; Barrier [1 Ally, Mag Atk, | Cost=16MP, Inflicts 100% Barrier]; MBarrier [1 Ally, Mag Atk, Cost=24MP, | Inflicts 100% MBarrier]; Bolt [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage] | ------------------------------------------------------------------------------| Strategy: You need to get rid of Dark Nation, Rufus' pet dog. Try to kill it | immediately with Bio, or a Limit Break if you have it. It will cast Barrier | and MBarrier on Rufus and itself, making the battle alot harder than it needs | to be. When it's out of the way, keep attacking Rufus with Bio. If you use | Cross-Slash, you can paralyze him for a few turns. This is an easy battle if | you keep your HP above 250. | ------------------------------------------------------------------------------' Head down after the battle, and save your game if you want to. Then, after meeting up with Tifa, walk Aeris towards the entrance. After the cool scene, form and equip your party first. Since the next Boss attacks you in the back, make sure that everyone except Barret, is in the back row. That will switch to the front row. Put Barret in the front row. Give Cloud the Elemental-Fire combo in his armor, and the Lighting Materia. Have one other character hold the Restore-All Materia's. The rest doesn't matter much, but you can always equip extra Materia to level them up faster due to the high amounts of AP that bosses give. You should however, equip the Protect Vest and Talisman accessories on your characters, as they increase defense. Now to play a fun mini-game. You can use square and circle to attack left and right respectively. Hit the bikers that want to attack the truck. The orange bikers are easy targets, and you tend to wonder why Shinra ever hired them. No, the red bikers are the better threat. They'll try and lure you away from the truck so that other bikers can get past you and hit the truck. Use caution around red bikers, and (try to) kill them ASAP. At the end you get ambushed by a bad-ass robot called Motor Ball. Such balls! ------------------------------------------------------------------------------. Name: Motor Ball (Level: 19) |Weakness: Lightning | HP: 2600 |Halves: Fire | MP: 120 |Nullifies: Gravity | Exp: 440 |-----------------------------------| AP: 45 |Status Effect Weaknesses: | Gil: 350 |Slow | Drops: Star Pendant(100%) | | Steal: --- '-----------------------------------| Attacks: Highway Back Attack [All Enemies, Phys Atk, 70 Base Damage]; Deadly | Wheel [1/All Enemies, Phys Atk, 70 Base Damage]; Twin Burner [1/All Enemies, | Mag Atk, Cost=16MP, Fire Element, 135 Base Damage]; Rolling Fire [All Enemies,| Mag Atk, Cost=24MP, Fire Element, 216 Base Damage]; Arm Attack [1 Enemy, Phys | Atk, 87.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: Motor Ball will ambush you, but if you changed the order of your | characters, this should mean nothing for the rest of the battle. Keep your | party's HP above 250 and keep casting Bolt and Ice. Avoid Fire spells. If you | want to, you could slow him with the Spider Web item, or speed yourself up | with the Speed Drink item (preferably on your Bolt caster) to make this battle| easier. You should be able to beat Motor Ball if you keep up your HP with Cure| (and if necessary Hi-potions). | ------------------------------------------------------------------------------' After the scene make sure your party has the right order again, front/back row. Leave, and form a party. You'll finally be on the World Map, where everything is mini, except Cloud. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {9} Flashback at Kalm Town || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether. || || --------- || || Other: Orthopedic Underwear (no real item). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO On the World Map, you can save your game whenever you like, and thus also use Tents. Before you head over to Kalm, which is slightly to the Northeast of Midgar, take your time to find some Custom Sweepers on the dirt area around Midgar. These robots have an attack called 'Matra Magic' which you can learn with the Enemy Skill Materia if you equip it. The person who has it must get hit by the attack. Learn this, and also steal a good weapon for Barret from them, called Atomic Scissors. Although this weapon is MUCH better for Barret, it's not a long range weapon, so put Barret in the front row as well if you use this weapon. Watch out for Prowlers in this area, as they can steal your most precious belongings. Kill them off ASAP. You can steal Ethers from them, but also from Kalm Fangs (purple wolves) if you need money. Note: It's not possible to skip Kalm. You get stopped at the Mythril Mines. Now go to Kalm. Follow your party to the Inn, and head upstairs. A long scene will start, where you can sometimes control Cloud. Talk to Sephiroth when you can, then walk ahead. When you can explore the Town, do as you wish. Cloud's house is the upper right, Tifa's house is below that one. Go inside, go up, go into her room on the left.. and check the drawer! Nice.. some Orthopedic Underwear..of course it's true! You can also play the piano, and you might want to remember the tune.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You must play the piano and say 'Yeah, I jammed on it'. Only by choosing this option can you get the Elemental Materia from the Piano later on, when you're in control of Tifa. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're done exploring, head to the Inn Sephiroth went it. Head upstairs, talk to him, and get some rest. Outside, talk to Sephiroth again. Walk over the bridge at mount nibel, and after the scene, walk all the way up into a cave. Here, walk all the way up again. Also, no need to worry about any monsters with Sephiroth with you.. Walk into the reactor. Walk the pipes and climb down the chains. Follow Sephiroth. Do what he says.. after the scenes you can save the game if you want to. In the Shinra Mansion, go up the stairs, and to the right. Talk to the Shinra Soldier, head into the room, and walk near the stone wall to make it go open. Now follow the linear path to Sephiroth. After the scenes go out the room. When you awake, go to the right part again, and to the basement again like you just did. After the scene, exit the mansion ...and.. what the hell? Sephiroth went badass. Try to help the people and head into your own house, after which you'll see the legendary scene with Sephiroth. After this go to the end of the reactor again. Walk to Tifa first, then head after Sephiroth. After the damn beautiful scenes, you'll be back at Kalm. Go back up the stairs when you can, and check out the cabinet next to the stairs, on the left. Check it five times and the Megalixir will drop. Go down and you'll get the 'PHS', which allows you to change party members on the World Map or at any Save Point. Many people have been pondering as much as Plato to figure out what this stands for: It's actually Party Hensei (Editing) System. The fun thing is, in Japan, cellphones are called Personal Handiphone System (PHS). In FF7, that's exactly what the PHS is as well: A cellphone! Go out the Inn, and into the left upper house nearby. Inside, open up the door under the stairs to find an Ether. Upstairs are no items. Go in the middle house now, next to this one. Go upstairs and check the cabinet to find another Ether. The locked chest here serves no purpose at all, as it was used for a quest that was cut out of the game. Exit the house and go in the last house, next to this one. Head up the spiral stairs on the left and grab the Peacemaker from the chest. You might get a use from it later.. You can also take a look out the small window. Go downstairs and take the other stairs up. Check the cabinet left of the girl to find a Guard Source. Exit the house, and go all the way to the right side of the screen. Here, enter the house. Check the door below the stairs to find yet another Ether. The people around here sure love them...hmmm. Now go outside and up the stone stairs. The Item shop's on the left, the Materia shop's in the middle and actually under one roof with the Weapon shop on the right. Buy an Earth and Heal Materia. The Weapon shop doesn't really have anything good if you got all the best equipment so far, but if you see something better than you have, you can buy it. Tifa could use the Mythril Claw, although you'll soon be able to steal a much better weapon for her. When you've done you're business in this small quiet town, all that's left for you to do is to go back to the World Map. The man with the green shirt and black hair near the exit can tell you some controls about the World Map. Back on the World Map, head east. Tip: The Matra Magic Enemy Skill can wipe out most groups of enemies early on, but later on it becomes obsolete. Use it while it's still got a good use! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {10} Chocobo Ranch, the Marshes, and the Mythril Mines || Oo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-oO || Treasure: Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia, || || --------- Ether, Tent, Mind Source, Elixir, Hi-Potion. || || Fort Condor Treasure: Magic Comb. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Head east until you see a Ranch, this is THE Chocobo Ranch. Enter. Talk to the chocobo and answer 'Wark'. You'll get a little cute dance show that you'll probably only enjoy if you're a girl (no offense ladies!), but what this is really about is the Choco/Mog summon Materia you get! Head inside the house and talk to the man, who apparently calls himself Choco Bill. He has some information about the Marshes. You can also sleep here for 100 gil. Head outside and to the right to enter the stables. Talk to Choco Billy here. He'll give you all the information you need to catch a Chocobo..and because he's so nice, he'll sell you the Chocobo Lure Materia for 2000 gil only, an exclusive offer! Also buy a bunch of (cheap) greens. Exit the place and equip the chocobo lure on someone. Keep walking near the chocobo tracks and you'll soon get a battle with one. Feed it one of the greens and make sure it keeps eating while you kill off the other creatures. When the creatures are defeated, the chocobo is yours. It's also possible to do this without greens, it's just a little harder. Just don't ever attack the chocobo! Now, with the chocobo, you can easily outrun the Midgar Zolom and reach the Mythril Mines on the other side. Note: You can also get to the other side of the Marshes by just walking in, then save, and load. Every time you load the Zolom will be located somewhere else, away from you, so you can walk a bit again, then save/load again. I suggest you do this on a special/different save game, to ensure safety.. You can also outrun the Zolom by yourself, if the Zolom is going to the far western part start running to the caves. It's possible to make it without him catching you, but it may take a few tries. Furthermore, the Zolom never really dies. They will just keep coming in the marshes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you get the L4 Suicide skill now it will save you alot of trouble later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to do this, not at all. If you don't want to, skip ahead to the Mythril Mines. The first Enemy Skill you can get is L4 Suicide, which is gotten from the small mole-like creatures called Mu. They can be pretty uncommon. Be careful that not all your character's levels can be divided by four (L.12, 16, 20, etc), or you might get yourself killed, since the skill causes critical damage and Mini to everyone with a level dividable of 4. Note that it can take a very long time before they actually use the attack.. You can now also get the Enemy Skill Chocobuckle, but this one's harder to get. Buy at least one Mimett Greens, and save your game. Get into a battle with a chocobo, and sense it to check if it's Level 16. If not, try and get another battle until it's Level 16. When it is, use the Mimett Green on it, and then the L4 Suicide skill. The Chocobo will counter with Chocobuckle. Before you read on: Warning. This can frustrate you. It's absolutely not neccessary to get this skill right now, and it'll probably leave no challenge for the rest of the game, so do this at your own risk. It's also extremely difficult to do it. The last Enemy Skill you can get is Beta.. from the Midgar Zolom. This is by far the hardest to get right now, and it takes alot of preparation and planning. Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with Matra Magic. You may want to learn her 3-1 Limit Break, Planet Protector, which puts your party into the peerless status for a short while.. which is the same thing as invulnerability. In the Mythril Mines, you'll often come across enemy groups of 4-5 in one battle. Have Aeris wipe them out with Matra Magic. After approx 30 battles or-so, she should learn Planet Protector. Save your game before attempting. During the battle with the Midgar Zolom, keep track of his HP. Don't make it fall below 1500. Use Graviballs (or poison) to whack his HP. When it's close to 1500, use Planet Protector with Aeris, and pummel away. It should cast Beta, and in the peerless status you will survive. Just cast Beta back at him to end the battle. Strategy 2: You MUST have the Elemental Materia. Unequip all materia and accessories, and check in the status screen which character has the highest HP and Spirit. Give that character the Talisman accessory and your best armor (should be the Carbon Bangle). Give that character the Elemental-Fire combination in the ARMOR. Also give it the Enemy Skill materia, and Steal Materia (for extra speed). Don't give it any other Materia as most of them will lower the HP. Of the two remaining characters, give the one with the highest Magic stat the Poison Materia and Choco/Mog. Give the last character at least the Restore Materia. Put all your characters in the back row. Your other two characters should also have the Carbon Bangle to increase some defense. Get into a random encounter and get all three character's their Limit Breaks up. Also give your characters Tranquilizers to put them into Sadness. While this will halve their Limit Break Bar Speed (which doesn't matter since you just filled them up), this also reduces the damage taken from many attacks by approx 30.86%. That will definitely help. After saving your game, you're ready to fight. Immediately go to Items and use any Graviballs you have. The first does a whopping of 1000, the second 750. Don't select a Limit Break before both Graviballs have been thrown. Limit Breaks are done first otherwise. Graviball is basically Demi, and causes 1/4 of the creature's current HP. If you don't have Graviballs, use your Limit Breaks right away. Keep track of the Zolom's HP! It starts with 4000. When it drops under 1500, it will counter attack with Beta right away, so you must make sure that the character holding the Enemy Skill is absolutely fully healed at that time. After the Limit Breaks, keep on casting Bio and use the Choco/Mog Summon, but be careful: Don't attack it anymore with the character holding the Enemy Skill when the Zolom falls (almost) under 2000 HP, or they might get blown out of battle. Poison it when it's got near, but still over 1500 HP, and wait until it gets damaged over and over again. This way, it can't counter with Beta. When it's got about 200 life left(keep track of the HP yourself!), attack it. It will counter with Beta and die right after it due to poison damage. Oh, and don't think this is easy; Again, it's not. It's in fact extremely hard. When you're done, don't forget to adjust your party again (front/back row, Materia etc). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now for the Mythril Mines. When you get near, you'll get to see another Midgar Zolom..and I think you might enjoy the scene if you did the optional part.. Enter the cave. Head to the right part. Ark Dragons can be found here which use Flame Thrower, yet another Enemy Skill. This one's easy though.. don't trust me anymore after all the previous..? Anyway, you can climb the vines on the left wall to reach the Long Range Materia. it's very useful, so equip it on someone. The one who has it equipped can always attack from long ranges, doing the same damage, and can even attack high floating enemies. Put that character in the back. It's useless for Barret though (unless he has a non-long range weapon, like the Atomic Scissors!). Climb the stone steps and grab the Ether on the right and a Tent from the chest. Go back to the first area. In this area, you can steal a Grand Glove from Madouge (the guys swinging a ball above their head). This is by far the best weapon for Tifa at this point of the game. Head down, and to the lower right, grab the Mind Source from the chest. Now head all the way to the left to enter a new area, and watch the scene. After the scene, head up first. Here, grab an Elixir from the chest, and a Hi- Potion a bit more up. Go back, and exit the cave by the left. Now you can go straight to Junon, or you can check out Fort Condor, and get Yuffie, a new (optional) character. If you don't want to for some reason, skip ahead to Junon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From now on, Fort Condor Battle notes will be placed in the walkthrough too, so you won't miss any. On another note, win them all. Losing one means losing a treasure sooner or later. If you want a 100% Treasure Perfect Game, win ALL battles, (except the very last one, but that's a different story). If you don't care about 100% Treasure, but just want to go for all (max) items, lose the first three battles so you can get a Vagyrisk Claw from Cmd. Grand Horn Every time. You will fight him when you lose. Either way, Battle 1 can be done now. The prize is a Magic Comb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fort Condor is the blue place with the huge golden bird on top, visible when you exit the Mythril Mines. Go ahead and enter. Answer that you'll help them. Go inside and climb your way up. Talk to the old man sitting at the table and hear him out. Help them. You can sleep below for free, and buy items at the shops above. They sell.. crap basically. Go to the left part and climb up. Here, talk to the guy who will explain you just about everything about the Fort Condor Battles. It's like a small strategy game. You can also fund them, but that's not necessary. When you're ready, say so. You can win any Fort Condor battle really quickly and easy. All you have to do is place 1 soldier (as low as possible) before beginning the battle, then start the battle. Move the battle speed up to the max by pressing R1, and place a soldier below the other one. There's a red 'laser' line that will tell you where you can place your soldiers. It's basically your territory. Every time you place a soldier near that line, the line will drop again. Repeat until you're basically at the enemies below, and place a bunch of other soldiers to quickly kill them off, and secure both ways. You won't have to fight any other enemies if you're fast enough, and you'll have won the battle. Of course, if you want to play 'fair', you can also just make a real army. The more the better, really. The prize for this first battle is a Magic Comb, a weapon for Red XIII, with DOUBLE materia growth, and alot of attack power! Basically, a great weapon. Put materia in it that you want to have leveled up quicker. When you're done, go back to the World Map and head West/Northwest. If you want to get Yuffie, walk around a long time in the forests here, until you come to battle a Mystery Ninja. Beat her, and go though the dialog like this: NEVER enter the menu, and NEVER use the save point. Talk to her. Answer: "Not Interested" "......petrified" "Wait a second!" "......That's right" "......Let's hurry on" Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not sure if you're going to like her personality though ..heh. ;) If you make a mistake or enter the Menu, Yuffie will steal a sum of money from you, and vanish. Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies to cause damage (and later throw money). You can give it to someone else if you like, or start using Yuffie(she's also a long range character, which gives her a pretty big advantage over others). Put her in the back row. You can steal a Boomerang from the Formula (purple/pink birds) enemy. It's a good weapon for Yuffie. Now head all the way to the west until you reach something that looks like a large cannon. That's Junon, which may be difficult to see when you need to find it the first time around. Enter. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {11} Harbor, Junon Harbor. || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Shiva Materia, Power Wrist(Boss Reward), || || --------- (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill || || Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source, Power || || Source, Speed Source, 1/35 soldier, || || (Silver glasses or HP Plus Materia or Force Stealer). || || Fort Condor Treasure: Peace Ring, 3 Ethers. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO When you get here there's really nothing to do. The weapon shop on the right sells junk, so head to the beach on the lower left. Before you do, be sure to equip your party well for an upcoming boss fight. Give one person the Long Range Materia (except Yuffie or Barret). Actually, Yuffie is a good choice for the fight. Also give the character with the Long Range Materia the combo Elemental-Choco/Mog in their WEAPON. This will cause extra (wind) damage. After the scene, the fight begins. ------------------------------------------------------------------------------. Name: Bottomswell (Level: 23) |Note: Long-range enemy | HP: 2500 |Halves: Gravity | MP: 100 |Weakness: Wind | Exp: 550 |Halves: Gravity | AP: 52 |Nullifies: Earth | Gil: 1000 |-----------------------------------| Drops: Power Wrist(100%) |Status Effect Weaknesses: | Steal: --- |Sleep, Poison, Slow, Darkness | '-----------------------------------| Attacks: Bodyblow [1 Enemy, Phys Atk, 255 Base Damage]; Big Wave [All Enemies,| Phys Atk, Water Element, 191.25 Base Damage]; Waterball [1 Enemy, Mag Atk, | Inflicts 100% Imprisoned]; Moonstrike [1 Enemy, Phys Atk, 127.5 Base Damage]; | Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: This can be a tough fight if you're not prepared. Remember Reno? | Bottomswell has an attack similar to his Pyramid attack. Except this time, you| can only destroy it by using magical attacks, and you have to actually attack | the ball, and not the character. It also drains your HP pretty fast. Make sure| you free your characters from this ASAP. Bottomswell can be beaten by using | Bio spells, enemy skills, Choco/Mog Summon (It's weak against it) and keeping | your HP's up. You can even damage him with the Graviball items, should you | have them, but only use these at the start of the battle. You can poison him | with Bio, which may help some. Pound him with Fire/Ice/Bolt if you want to, | but avoid Earth. When he dies, he'll use Big Wave as a Final Attack, so be | sure to survive it. | ------------------------------------------------------------------------------' Once the boss is beaten you will need to perform CPR on Priscilla. Just walk up to her, hit square. You will hear Cloud breathe. On the 9th breath, hit square again and you will release. Repeat this four times. On the fifth time you will have put enough air into the girl to revive her. After this, talk to the woman in front of the house on the right, and get some rest inside. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The second battle takes place right now, and if you wish to do it, don't go to Priscilla, but straight to Fort Condor, with only Cloud. Beware as the encounters will be more difficult. The prize (if you missed no other battle) will be a Peace Ring, a decent accessory for this point of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After going outside, head to your party and walk upstairs. You'll be given the Shiva Summon Materia as a token of gratitude. Any guy would've wanted a different thing *cough* but that's another story. Head to the beach with Cloud and talk to Priscilla. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yes, right after you get the whistle, just get out of Junon and head to Fort Condor to do the third battle. This is an easy one to miss since it's in a very small time/scene marge. The prize is 'three Tincture', which are actually three Ethers. Tinctures are from Final Fantasy 6... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're in the water, don't move at all. Just blow the whistle twice, and you'll be on the top. Climb up, and after the scene, head down. Press the button on the huge elevator, and walk down into the building. Hmm.. guess you have no choice but to go into that room. Grab the Shinra uniform from the open locker and change. You'll now get instructions on how to march. I'll explain it to you too soon, but better ;) Now go out of the room and after the scene, save your game if you want to, then head left. After the scene, head over to your captain and into the alley. Now, a mini game will start, and you have to parade along. The TV-ratings below show how good you're doing. When you can finally gain control, do exactly like the other soldier did. Move a bit to the right, walk behind the group, and quickly run into the empty spot, while making sure you're absolutely in one line with the other soldiers. Now tap the circle button as FAST as you can, while keep pressing left to stay exactly in line. Your ratings should shoot up. If not, you weren't completely in line. Here's what you get with what ratings: <29% (?) = Grenade 30%-39% = 6 Potions 40%-49% = 6 Ethers 50%+ = 5000 gil ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For 100% Treasure, I think it's fair enough to include getting the best prizes when possible. In this case, the 5000 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the parade and the scenes you'll get another instruction for something different. It's funny to see what Cloud's best move is.. his victory stance! Now exit the room and save if you want. Head outside. You can visit many shops here.. the first one is a Materia Shop, and I suggest you buy the Seal and Revive materia here, as they're both new. They're 3000 each though, so if you don't have enough money, sell some Ethers :) Down the alley is a weapon shop that sells good weapons, although you will have everything or better if you did every suggestion in the guide so far. Buy anything that's better. There's also a bar below where Rude of the Turks is chilling out. The text on the floor says 'Shot Bar' in greek, in case you were wondering. The next shop is an item shop, with the usual. It does sell Hi-Potions, and it can never hurt to buy a small stock of those. The last door in this area leads to some rooms. Before you head up the stairs, check out the almost concealed soldier standing near the stairs. He'll lead you to the Beginner's Hall, who have stayed around to teach you anything about the basics that you didn't knew already. Of course, you can skip all that and just grab the Enemy Skill Materia lying around. Go back, and up the stairs now. On the second floor, grab the '1/35 Soldier', the Mind Source, and the Luck Source. There are some pussies playing on the bed.. but you can't play with them ;) On the third floor, grab the Power Source and Guard Source. Now exit the whole area, and go down to the next. Just walk through each area to the next until you get to the place where more shops are. If you're quick, you'll see a group of people running to the other end .. a group that looks familiar? Either way, the first door leads to a bar where Tseng, Reno and Elena are chilling. The second door leads to an Inn (with Save Point), a Materia Shop with nothing new on the second floor, and on the third floor an accessory shop with two good accessories: Silver Glasses that protect against Darkness, and Headband that protects from Sleep. If you have money left to buy these things, buy one of each. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Be sure to get at least one Headband. It will make life easier for you soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The third door leads to several rooms. This room has a Speed Source in it. Go upstairs and grab the '1/35 Soldier'. In case you were wondering, yes, it's absolutely good for nothing. Go outside, the last door leads to a weapon shop that sells utter crap. Therefore, head to the end. You must now do the pose mini-game, which is MUCH easier than the parade game. Simply press the right button when the commander tells you to. You get 10 points for each right move, except turning. You must face the same way as the others to receive points, so turning is still important. Your victory pose will get you 30 points. There is no fixed maximum you can get, since the commands are random, and the more turns, the less max points you can get. Here are the prizes you can get: 0-50 Points = Silver Glasses 60-90 Points = HP Plus Materia 100+ Points = Force Stealer (Sword for Cloud with DOUBLE Growth, 3 Slots) You can make Cloud move after the sendoff is already done by pressing the buttons. He'll do things like scratch his back with his gun, shrug, or touch his hip with his hands and pose. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For 100% Treasure, I think it's fair enough to include getting the best prizes when possible. In this case, the Force Stealer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I tend to just stop getting points when I'm in the range for the HP Plus Materia, as I think it's much better than the weapon. You can get both later on, though. After the scene, hop onto the boat. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {12} To sunny places! || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Ether, All Materia, Wind Slash, White Cape(Boss Reward), || || --------- Ifrit Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO On the cargo boat, grab the Ether from the chest on your nearby left. The character blocking the blue orb (which is an All Materia) is actually Yuffie who suffers from motion sickness. You can give her a Tranquilizer, but she won't move either way, until a bit later. Go upstairs, talking with whomever you like. Up here, there's a sailor who can restore your HP/MP (say you're tired), or sell things (say something's missing). His stock is, well, miniscule though. Talk to Red XIII all the way on the left (should be rather obvious!), then head down again, or talk to all others including Tifa, if you like. Downstairs, talk to Aeris, who's dressed like Shinra Soldier, a bit on the left. When she asks where Barret is, go back up, and all the way to the left. That's where he is, our big little sailor boy! After the alarm sounds, head back and form a party. Now head downstairs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is, like the Iron Bangles, one of the most time consuming things to get a perfect game file. You must steal 99 Shinra Beta's from Marines, and yes, that takes a LOT of time. There are some things that speed it up though: Use L4 Suicide on them at the beginning of the battle, as they'll become Mini and only hurt you for 1 damage, saving you lots of healing time. Also equip Headband on your stealing character (the one with the highest level), and Silver Glasses on the other(s). That will protect against Sleep, so you can keep stealing, and Darkness, so you can kill the ones off easily that you already have stolen from. Again, setting the battle speed to max will cut off a few minutes for every hour. It's not much, but it helps. Good luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head down, and make sure you get the All Materia that Yuffie was blocking earlier on. Then head through the door on the left. Climb up the ladder and walk over to the right to get the Wind Slash from the chest, which is a good weapon for Yuffie with DOUBLE growth, so I suggest you use it. Also take you time to give summons to your characters, then head down and watch Sephiroth appear..he'll leave Jenova Birth behind for you to play with. ------------------------------------------------------------------------------. Name: Jenova*BIRTH (Level: 23) |Nullifies: Gravity, Poison | HP: 4000 |-----------------------------------| MP: 110 |Status Effect Weaknesses: | Exp: 680 |Slow, Darkness | AP: 64 | | Gil: 800 | | Drops: White Cape(100%) | | Steal: --- '-----------------------------------| Attacks: Laser [1 Enemy, Phys Atk, 201 Base Damage]; Tail Laser [All Enemies, | Phys Atk, 201 Base Damage]; W-Laser [1 Enemy, Phys Atk, 201 Base Damage]; | Gas [1 Enemy, Phys Atk, 201 Base Damage]; Stop [1 Enemy, Mag Atk, Cost=34MP, | Can inflict Stop] | ------------------------------------------------------------------------------| Strategy: Jenova BIRTH has no weaknesses you can exploit, other than possibly | Slow (with Spider Web). Use your Summons, Limits, and Enemy Skills whenever | you can. Flame Thrower does good damage, and other spells also help a bit when| you run out of supplies. Stay away from poison spells, use Red XIII's Lunatic | High if you have it (and use Red XIII), to put everyone in Haste. Jenova BIRTH| uses Stop, and it's Tail Laser can pack a punch when used twice in a row. Keep| your HP up at all times, and use Hi-Potions and Cure when you think you need | to. Of course, if you have Beta, this battle is no challenge for you. | ------------------------------------------------------------------------------' Make sure you grab the Ifrit Materia! After that, leave the boat. Watch the scenes, and head up the steps on the lower right. Ahhh.. the sun! Again, watch another scene. Go inside the first villa. Here, head into the basement and grab a Fire Ring from the chest, and a Power Source and Motor Drive from the ground. You can also buy the house for 300000 gil if you talk to the man lying on the bed. Perhaps a good investment later in the game.. not now. Unless you're one of those freaks who trains alot and gets 300000 gil right now ;) You can go in the bar. The guy in the left corner sells armor.. the Platinum Bangle may seem poor on defense, but it's the first (and one of the two) armor in the game with DOUBLE Materia Growth. You can equip one of your characters with it, if you wish to. There are several events to check out in Costa Del Sol, depending on who you have in your party. If Red XIII isn't in your party, you can kick the ball against him. If Yuffie's not in your party, she'll have replaced the regular Materia Shop owner Butch (doesn't sell anything new). Buy a few Softs if you want to from the Item Shop on the right. If Barret's not in your party, you can see him in the Inn doing .. stuff. Yeah. Go to the beach and talk to Hojo for a scene. After this, exit the town. On the World Map, head West/Northwest, and follow the path, over the bridge, until you reach Mount Corel. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {13} Mount Corel || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, || || --------- Transform Materia, Phoenix Down(x10), Power Source, Mind Source,|| || Tent, Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Note: In this whole area, Matra Magic can clear up most groups of enemies. Walk up, and talk to the old man, who has seen Sephiroth pass. Walk up until you see a Reactor (and hear the famous music that comes with it). Walk down the long stairs, and exit by the bottom of the screen. Walk right over the tracks to the next screen. Here, use the Save Point if necessary. Run further, and take the upper track. When the track breaks down, DO NOT PRESS circle is you want to get the treasure below! When falling, hold left, and tap circle as fast as you can. If you do it fast enough, Cloud will climb up and is able to grab the Wizard Staff. At the end of this upper track, grab the W Machine Gun from the chest. Now walk the lower track. Again, when falling, try to get the treasure on the right now, the Star Pendant. Walk until a four-way. Grab the Turbo Ether and Transform Materia on the upper left track. You'll also get one last chance to grab any items below, when falling. Now go up the upper right track, since you must open up the bridge for the others (and yourself, duh!). Flip the switch in the small cabin at the end to do it. A bit lower of the cabin, you can climb the wall on the right. This leads to a treasure (10 Phoenix Downs), but you'll have to destroy the cute nest of birds to grab it.. :( The choice is up to you. You'll disappoint your party members if you take it, and you'll have to fight the mother bird, a cockatrice. Now head back and take the lower track. Go over the bridge, and then take the left track leading down to the left, and go inside a hidden area here on the right. In this area, grab the Tent, Mind Source and Power Source. Head back, and exit the screen by the lower right. Here, walk to the end of the HUGE bridge. You can battle Bomb enemies here, from which you can steal a Right Arm from. This is a battle item that can cause around 1500-1600 damage to all enemies, which is alot at this stage. Steal a few if you feel like it, then enter the destroyed town of Corel. Looks like Barret has a history with this town, as he gets face slapped and he does nothing. Since there are no treasure in town (what'd you expect?) and the shops sell junk. You can find an Ether in the 'House' on the right. You need to wait until the woman in that house walks to the right. Then, stand next to her, and wait for her to pass you. Now you can access the pot in the corner, which holds the Ether. This is one of the more tricky treasures in FF7. *Claps for the reader* head to the lower left to access the Gold Saucer. First, some scenes will be shown, after which you'll finally head off to the Gold Saucer. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {14} The Gold Saucer, and the prison || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Silver Armlet(Boss Reward), Ramuh Materia. || || --------- || || Other: Turtle's Paradise Flyer No. 3. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO After the scene, you'll be in the Gold Saucer. There's something you should know about the Save Point, and that is that it costs 5 GP(Gold Saucer money) to use it. Talk to the lady near the entrance and you get to choose between a one time pass (3000 gil) and a lifetime pass (30000 gil). Go with the first, you can get the lifetime one later. Enter, and choose a party member you want to hang out with after the scene. Now, you can have TONS of fun, or you can continue with the game (you're really boring if you do that, so follow me). There's nothing at the Event or Round Square, so skip those. At the Ghost Square, you can enter the Hotel and read Turtle's Paradise Flyer No. 3. You can also shop at the Item Shop, which has more items that ever. At the Chocobo Square, you can bet on Chocobo's who race each other's ass off. Basically, it's better not to bet right now, but race yourself later on in the game, and get much better odds.. for free! So..head over to the Wonder Square. Here you'll meet up with, well, you name him, but I'll just call him Cait Sith. Some people adore him, and some more hate him. He holds the Manipulate Materia, which will be of good use to you soon.. After the scene, head upstairs and to the end to enter the actual Wonder Square. There are many mini games you can play to win GP here. The wrestling game is about tapping the circle as fast as you can.. the basket game is all about timing, the wonder catchers are all about luck, and in the next screen are the motorbike game, a 3-D battler (all about luck), a Fortune Telling machine, and Mog's House. Later on you can also Snowboard and use the submarine games. A surefire way to get GP is to play the Mog's House. Give the Kupo nuts until he makes a different sound, in other words, give him 5 the first time, and 3 the second time. Talk to the man behind you and he'll give you a one- time-only 30 GP. Of course, for much more in-depth descriptions of all the mini-games, check out the Gold Saucer (Wonder Square) section. If you want to build up some serious GP right away, I suggest you do Mog's House, the G Bike game, and the Super Dunk game. You'll get 10 GP from the G Bike Every time you score above 10000 points, so that's not impossible (and the first time you get 10000+ you'll also get a Speed Source). The Super Dunk (basketball) game is all about timing, but it can get you up to 300 GP a game! That's worth a Lifetime ticket to the Gold Saucer! Seriously, if you can get the timing right, get your GP from this. The common trick is to release the ball the moment it actually touches Cloud's biggest spike of his hair. Then you should always get the hit. Otherwise, go play the G Bike alot. If you play 30 times there (and win 30 times), you can also afford the Gold Ticket, and it'll only have cost you 6000 gil instead of a whopping 30000...Oh, and never buy the questionmarks from the lady in Wonder Square. It's a Carob Nut, which you can get later on. Head over to Speed Square if you want to, with 10 GP at least. Here you'll meet Dio, the owner of the Gold Saucer. Anyway, the Speed Square is about shooting stuff with a laser, while on a rollercoaster. Easy, huh? The faster you tap circle, the more power it will have in it's bar and the easier you get to hit/destroy targets. You can try it if you want. When you're done, head over to the Battle Square for a scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to do this right away, but make sure you get the Umbrella before the disc ends. That means getting 5000+ points. It's lost forever otherwise. And yes, you can only do this once anyway.. *phew* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Battle Square, it looks like Barret has unleashed his anger. After the scene, follow Barret down. You'll have to fight random encounters here, and there are also Bandits who steal your items.. make sure you kill them first! You can also learn the Enemy Skill 'Laser' from Death Claws. It's a decent one, so get it on both the Enemy Skill Materia if you want. You can save your game if you want to. Head down more, and go into the Shinra truck there. Talk to Mr. Coates here and tell him you're going up. Exit, and go into the house on the upper right. The one on the lower right is a shop/bar, but they sell junk. After the scene, exit the house and go all the way up again. Before you do so, you might want to remove the Silver Armlet and the Materia from Cait Sith, and give the Silver Armlet to Barret. Finally, give Barret a long range gun, and put him in the back row. In the next screen up, the empty tube with the empty chest serves no purpose as it was used for testing the game in it's early stages. Walk past the dead guy, and in the next screen to the right. From here on, you can encounter Death Claws, and learn the skill from them. Manipulate them to make it easy. From the Bullmotors, the second Enemy Skill Materia can also learn Matra Magic. Walk past the broken down buggies and you'll meet up with Dyne.. who will fight Barret. ------------------------------------------------------------------------------. Name: Dyne (Level: 23) |Nullifies: Gravity | HP: 4000 |-----------------------------------| MP: 20 |Status Effect Weaknesses: | Exp: 600 |Sleep, Poison, Stop, Slow, | AP: 55 |Paralyze, Darkness | Gil: 750 | | Drops: Silver Armlet(100%) | | Steal: --- '-----------------------------------| Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage]; S-Mine [1 Enemy, | Phys Atk, 171.875 Base Damage]; Molotov Cocktail [1 Enemy, Phys Atk, 178.75 | Base Damage] | ------------------------------------------------------------------------------| Strategy: You'll fight with Barret alone, so make sure to keep his HP up. Use | Bio to poison Dyne, and if you want you can even put him to sleep and then | pound him with spells. Use Limit Breaks when you can, and Dyne will be a real | pushover. | ------------------------------------------------------------------------------' After the battle and the scenes, you'll be riding the elevator to the Chocobo Races. Esther can explain how it works, I suggest you read it if it is your first time. Note: You can regain your Chocobo's stamina by holding R1+R2 the whole race. In the jockey room, BE SURE to get the RAMUH MATERIA, which is the red orb lying in the right corner. When the race starts, press and hold R1+R2, and press and hold square to make the chocobo go faster, at the end of the race, near the spacy area, hold down circle for a final dash, and you should win without problems. If you happen to lose, you can just try again. After the race, Dio apologizes by a letter, and your party will gain the Buggy. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {15} Optional: Fun with the Buggy || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Bolt Ring, Sprint Shoes. || || --------- || || Key Items: Mythril. || || ---------- || || Fort Condor Treasure: Megalixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO First of all, drive around in this Desert to find a Harpy. This creature can cast the Enemy Skill Aqualung, which is the first water based attack you can get, and it does good damage, so I suggest you learn it. Keep you HP's up for it though. Now drive south and over the river. Get into a battle on the beach. These creatures, Beachplugs, can be manipulated to cast Big Guard, a great defensive Enemy Skill that casts Haste, Barrier AND MBarrier on your entire party. Make SURE you get this, it's GREAT! Make sure you're on the beach that's south of the house, the most far away from the Gold Saucer basically. There's no one home at the stand-alone house, but remember it for later. If you head back to the Gold Saucer, do so by entering North Corel, then going with the ropeway. You can now fight in the battle square. If you win all 8 battles you'll not only get quite some BP, but you can talk to the lady near all the exits and she'll give you the Sprint Shoes accessory, which puts you in Haste automatically. Nice! You can also try and aim for the Champion(ship) Belt, an expensive but very useful accessory that increases Str + Vit with +30. Now drive all the way north/northeast, past the Gold Saucer, and across the river. Drive with the Buggy INTO Costa Del Sol. Talk to the sailor near the boat, pay him 100 gil, and you're all set to go to Junon, WITH the Buggy! This means you can do some things on the other continent now. First of all, when you exit the boat, you can call a free taxi-helicopter that can bring you to the next Town (further in Junon), or outside of Junon. For now, go outside of Junon. Back on the World Map, keep your eyes open for a Zemzelett (it's a big white bird, basically). When you encounter one, manipulate it and have it cast White Wind on you. This is another GREAT skill. It heals for as much HP as the caster has, PLUS removes many bad status effects. If someone has 1000 current HP and casts it, it will heal everyone for 1000. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is a good time to do the 4th battle here. The reward will be (again, if you did everything before) a Megalixir. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is also a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. Now you can reach it by using the buggy to cross the shallow part. In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia.. What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful later. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which is an accessory that nullifies all Bolt attacks. If you wish to get Flame Thrower, Beta, L4 Suicide and Chocobuckle for the second Enemy Skill Materia, backtrack through the Mythril Mines. Equip the person who needs to learn Beta with the Fire Ring and you shouldn't have too many trouble. After this you've done most optional things. Head back to Junon and drive the Buggy into it. If you want to get on the Cargo Boat REAL quick, just head to the beach where you rescued Priscilla from Bottomswell, walk up to the water and press Square. Mr. Dolphin can take you (and your buggy apparently) straight onto the Cargo Boat to Costa Del Sol. Note: Mr. Dolphin will only do this as long as you have the buggy. You will lose the buggy after you get better vehicles on Disc 2/3. If you want to do some business around Junon, pay the Shinra Soldier 10 gil (gives you a good idea of their salary) and ride the elevator up. Before you head back to the boat, consider training in the area where a bunch of soldiers are getting drilled. It's a long, gray alley, basically. Next to them is a red button which will sound the alarm when pressed. You can now encounter (strong) creatures here that give VERY good rewards. I suggest you use Aqualung and Beta to finish the creatures off. You can easily train your materia to high levels here, and the exp and gil is also good. Heal after every battle! To fasten up the materia leveling even more, put them in double growth weapons. You can in fact battle only about 150 battles and already have a bunch of mastered All Materia that you can sell for 1.4 MILLION gold each. Do whatever you please though, and when you're done, go back on the boat to the other continent. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {16} Gongaga Village || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Fairy Tale(Boss Reward), X-Potion(Boss Reward), Titan Materia, || || --------- X-Potion, White M-phone, Deathblow Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Once you're back near the Gold Saucer, drive south and enter the destroyed town called Gongaga, in the middle of the forest. It's hard to miss. Here you'll face Reno and Rude. ------------------------------------------------------------------------------. Name: Reno (Level: 22) |Nullifies: Gravity | HP: 2000 |-----------------------------------| MP: 80 |Status Effect Weaknesses: | Exp: 660 |Sleep, Poison, Stop, Slow, | AP: 60 |Paralyze, Darkness | Gil: 1500 | | Drops: Fairy Tale(100%) | | Steal: --- '-----------------------------------| Attacks: Short Staff [1 Enemy, Phys Atk, 73.75 Base Damage]; Turk Light [1 | Enemy, 256.5 Base Damage]; Electropod [1 Enemy, Phys Atk, Lightning Element, | 177 Base Damage] | ------------------------------------------------------------------------------| Name: Rude (Level: 23) |Nullifies: Gravity | HP: 2000 |-----------------------------------| MP: 135 |Status Effect Weaknesses: | Exp: 720 |Sleep, Poison, Stop, Slow, | AP: 70 |Paralyze, Darkness | Gil: 2000 | | Drops: X-Potion(100%) | | Steal: --- '-----------------------------------| Attacks: Shoulder Attack [1 Enemy, Phys Atk, 204 Base Damage]; Fire [1 Enemy, | Mag Atk, Cost=4MP, 174 Base Damage]; Cure [1 Enemy, Mag Atk, Cost=5MP, 458 | Base Healing] | ------------------------------------------------------------------------------| Strategy: This isn't a tough fight. Open with Big Guard if you have it, then | poison both of them. Pound away with summons, hard-hitting enemy skills like | Aqualung and Beta, and they retreat quickly. Just be sure to deplete both | their HP's, so you get both their rewards. If you use Tifa, Rude will nearly | never attack her..since he likes her. | ------------------------------------------------------------------------------' After the fight, take the path leading up. Walk to the destroyed reactor, and when you reach the end, you'll get a short scene. After this, check the spot where Scarlet talked about junky materia, and reach out for the Titan Materia. Junky? Didn't think so! Backtrack and take the other path. Walk under the trunk and go to the town by walking to the north. Talk to whoever you like here. If Aeris and/or Tifa are in your party, an extra scene will occur when you enter the house on the lower right. The other house on the right is an item shop. The house on the lower left is an accessory shop that also sells materia. The Mystify and Time materia are the one's you won't have already, so buy them if you can spare the money. You can also climb up to the weapon store, that doesn't sell any particular good weapons. The house on the upper left is the Inn, which costs 80 Gil a night. The chest here holds an X-Potion. The house on the upper right has a chest that holds a White M-phone for Cait Sith. Exit the town, and while taking the left path make sure to grab the Deathblow Materia when exiting to the World map. This Materia command deals a critical blow if it hits, thus dealing twice as much damage. However, it also reduces your accuracy by so much you'll only hit 1/3 of the time you would normally. Use it only with high Weapon Attack % weapons. Now drive to the southwest, through the forests and across the river. It's possible to learn yet another enemy skill from Touch Me's (the frogs) in the forests. You can learn Frog Song from them, a decent skill that casts Sleep and Frog on your opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Park the buggy far away from the town you'll see (Cosmo Canyon). If you don't, the buggy will break down, and this means you cannot do the next Fort Condor Battle. And that would be a shame. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drive to the large canyon, and enter Cosmo Canyon, home of Red XIII. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {17} Cosmo Canyon & Cave of the Gi || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Elixir, Added Effect Materia, Black M-phone, Ether, X-Potion, || || --------- Fairy Ring, Turbo Ether, Gravity Materia, Seraph Comb(Story), || || Wizer Staff(Boss Reward). || || Other: Turtle's Paradise Flayer No. 4 & No. 5. || || ------ || || Fort Condor Treasure: 5x Hi-Potion, 5x Hi-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO When you get here, answer that you aren't familiar. Now for some exploring, go to the right and enter through the door. You're in the Inn now, where you can read Turtle's Paradise Flyer No. 5 upstairs, and also find an Elixir in the bedroom corner to the lower left. Go back outside. There's an item shop on the upper right if you climb the ladder, but there's nothing of interest there.. yet. So head all the way left and up the stairs that Red XIII also took. Talk to him, then go inside. Here's a save point and you can read Turtle's Paradise Flyer No. 4 next to the weapon shop. The weapons are better than what you have, so it may be a good time to replace some. Head upstairs. In the room to the north you can talk to Barret. Go to the left, outside, upstairs, and guess what, back inside. The room to the lower left is the materia shop that sells HP Plus and MP Plus Materia's. Especially the HP Plus is one I recommend buying, even if it costs 8000 gil. The other room is the kitchen, and the stairs just lead to a view outside. Head up the ladder. Enter the house, and watch the scene. After that, go down again and inside the kitchen. Talk to Cait Sith and change party members. You can also search for other members, but this is the fastest way. Go back to Bugenhagen, and watch the scene, which will teach you some things about the planet. After this, head back outside, all the way down, and talk to everyone around the fire. Talk to Red XIII the last, then form a party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is the time to do the 5th battle at Fort Condor. Hope you didn't let the buggy break down, because then you won't get far. The prize for your long trip is 5 Hi-Potions, although the game tells you five "Potion". This is a glitch. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're ready, go to Bugenhagen who is waiting at the large steel door. In the next area, climb down the ropes until you reach.. the cave of the Gi. In this area, you'll encounter many undead-like creatures. Many of which can cast Death-Sentence, an enemy skill that causes a timer of 60 second that will inflict Death when run out. Try and learn it, though you probably will. Interesting thing is that Frog Song works rather well here, except on Gi Spectors (floating guys). This never really was my favorite area, and I think Cloud and Co. will probably get the chills now and then walking around here. Head to the right and a bit down until you reach a small cave where you can walk in and break open a rock. This usually leads to a fight, but you don't have to break this one open. Just if you want to fight some creatures. Walk past the skeleton sitting against the wall, ignoring the small cave on the right (also a rock that you can break). Head up a bit, and walk into the small cave on your left. This one's not a dummy, and opens up a secret entrance to the next part of the cave (yahoo!! let's go even deeper in this undead cave). Don't bother with the rest of this area, there's nothing else to get, except another dummy cave. After Bugenhagen tells you something near the exit, continue your travel through the cave. In the next area you can get some treasure. First of all walk up a bit, then to the left. The golden jelly substance on the floor makes Cloud slip and bump into the wall, which will erect some painfully sharp spikes. This causes actual damage to your HP (duh!). If you don't want that to happen, and I'm assuming you don't unless you're a big sadist, WALK over the jelly instead of running. Walk down after this and in the previous screen, you can now grab the shiny Added Effect Materia. This will pair the combined materia with it's effect: For example, Poison-Added Effect in a Weapon/Armor will respectively inflict Poison status, or defend from it. Return and backtrack to the previous area and walk northwards and left. You can take the stairs down to find a Black M-phone in a chest all the way south, and an Ether in the chest on the north. Exit the screen by the northwest. You'll get to five tunnels, which seems like a hassle. Things are less hard than they seem though. The middle tunnel is a dead-end, and the two most outer ones just connect to each other. Which leaves one tunnel on the left, and one on the right. The one to the right is pretty much optional, and leads to a chest with an X-Potion (a useful thing for soon, perhaps..). When you walk through a large spiderweb, you'll always encounter a tough spider called Stinger. These creatures pack a punch with especially their Sting Bomb attack, and with their 2200 HP you can define them as semi-boss enemies. Fortunately, there's an easy way to beat them, which is to simply cast Frog Song on them (if you have it). Otherwise, you could go poison them or using your most powerful attacks. Grab the X-Potion from the end of the right tunnel, and head back to go in the left. When you're past the spider web, walk south into a secret cave and keep walk south and also to the right at the same time so you can reach the chest you saw when you first got here. The Fairy Ring inside it is now yours. Walk back and north to the last spider web. Past this one walk to the left through another secret passage that allows you to reach the chest, which holds a Turbo Ether. Exit the area by the north. Before you proceed towards the scary face, take your time to prepare for, you've guessed it, a boss fight. Equip fire protective gear and materia combinations like Fire-Elemental in your ARMOR. Heal up, and proceed.. ------------------------------------------------------------------------------. Name: Gi Nattak (Level: 29) |Weakness: Holy, Restorative | HP: 5500 |Nullifies: Earth, Gravity, Water | MP: 200 |-----------------------------------| Exp: 1400 |Status Effect Weaknesses: | AP: 150 |Slow, Darkness | Gil: 3000 | | Drops: Wizer Staff(100%) | | Steal: --- '-----------------------------------| Attacks: Spear Attack [1 Enemy, Phys Atk, 566.5625 Base Damage]; Drain [1 | Enemy, Mag Atk, Cost=1MP, 121.5 Base Damage/Healing]; Aspil [1 Enemy, Mag Atk,| Cost=1MP, Absorbs MP, 40.5 Base MP Damage/Healing]; DeBarrier [1 Enemy, Mag | Atk, Cost=12MP, Cures Barrier, MBarrier, Reflect, Shield] | ------------------------------------------------------------------------------| Name: Soul Fire (x2) (Level: 21) |Weakness: Holy, Wind | HP: 1300 |Nullifies: Earth, Poison, | MP: 220 |Gravity, Water | Exp: 200 |Absorb: Fire | AP: 10 |-----------------------------------| Gil: 100 |Status Effect Weaknesses: | Drops: Phoenix Down |Stop, Slow, Darkness | Steal: --- '-----------------------------------| Attacks: Take Over [Soul Fire will be inside a character, casting Fire2]; | Fire2 [1 Enemy, Mag Atk, Cost=22MP, 277.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: If you don't abuse this undead boss' major weakness, this can turn | out to be a tough fight. An X-Potion will kill Gi Nattak instantly, (also | killing the Soul Fires). A Phoenix Down gives 1/4 chance of instant death, and| Hi-Potions deal damage. An interesting and useful side effect of casting White| Wind on Gi Nattak is that it doesn't only hurt him, but it also deals Slow and| Darkness (things that are normally healed by WW). The Soul Fires can go inside| a character, and you won't lose control but they will suffer fire damage from | it. Use Big Guard and your best offensive attacks if you wish to end this | battle in a different way. | ------------------------------------------------------------------------------' After the battle, grab the Gravity Materia, and walk out of the cave, north. One of the most emotional scenes of the game will show (in my opinion..). Enjoy, and exit Cosmo Canyon after all scenes. Note: Red XIII will have gotten the Seraph Comb, a VERY powerful weapon with 68 atk. I tend to use it with him. Also, the buggy is fixed by one of the people from Cosmo Canyon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yep, it's time to do another. Again, your reward is 5 Hi-Potion, even though the game says five "Potion". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {18} Nibelheim & Shinra Mansion || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Luck Source, Elixir, Turbo Ether, Platinum Fist, 1 Gil, || || --------- Luck Source, Silver M-phone, Twin Viper, Enemy Launcher, || || Magic Source, Odin Materia, Cosmo Memory(Boss Reward). || || Key Items: Key to the Basement. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is the first (and probably best) time to steal Vagyrisk Claws from Bagrisks. It's an elusive item, as is the creature sometimes. Let's start with the Bagrisks. They can be found on the DIRT area on the world map, in the Cosmo Area, BUT not anywhere in the canyon dirt (so anywhere with an amber/orange glow is excluded). Where can one find such a dirt area? From Cosmo Canyon, head west all the way until you find a small part that's far away enough to qualify. These little green-skinned, yellow eyed reptiles are the only creatures you can steal a Vagyrisk Claw from. Stealing it isn't easy though. As a matter of fact, your chances will never be any higher than 4.23% chance of stealing a Vagyrisk Claw, and this is at character level 11. You'll steal Softs most of the time. The mechanics behind all of this can be found in the Enemy Mechanics FAQ, written by Terence. Also note that L77 is the last level you can steal Vagyrisk Claws at. L78+ won't allow it, and for those planning the future ahead, the Steal Glove will also nullify your chances. Steal with your lowest leveled character, and hope for the best. Your goal is to steal, well, 99 of them. Or just 1, depending on if you're going to clone the item later. Personally, I just go with a few. I know I've tried then, and it gives me a satisfied feeling. ;) For the freaks under us, I wish you luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north to the grassy areas, and cross the river until you reach Nibelheim.. Clouds hometown. And.. what the..? Something's wrong, but you're not about to find out yet. Let's go do some exploring. Enter the first house on the left. This is the Inn (cost: 100 gil). A man in a black cape will give you a Luck Source. He can be found in the back..also the guy behind the counter tells a story inconsistent with Clouds.. what's going on? Head into the second house, next to the Inn. The black caped figure near the fireplace will give you an Elixir. Go back outside. Going clockwise, head to Cloud's House for a little more story. In Tifa's House, the black caped figure in the back will give you a Turbo Ether. Upstairs is also one near the beds that has a Platinum Fist. You can play on the Piano, and if you remember the tune from the flashback correctly, try and play it. Here's how it goes: X, Square, Triangle, R1+Triangle, R1+Square, X, Square, Triangle, R1+X, O, X, Square, X and press start to end. If you do this 3 times you will find Tifa's secret savings.. 1 gil.. w00t! This can be important for later though. The last house has two black caped kids upstairs, and one of them gives you a Luck Source. {OPT-5} Now go inside the Shinra Mansion. Give someone a Peace Ring to protect from Confusion. It can really get you killed, and Dorky Faces use it often. You can learn the enemy skill ???? from Jersey's (the floating scales), but they only use it if you never attack them (due to a bug). This skill does damage according to how much HP you have left, and what your max HP is. The formula is simple: Max HP - Current HP = Damage. If your max HP is 1000, and you've got 1 HP left, it does 999 damage. A useful skill if you use it well. The Jersey's are rather rare though, so good luck encountering them. There's alot to do in the Shinra Mansion. A sub-quest for getting Vincent, an optional character, and a sub-quest for getting the Odin Summon and Red XIII's final limit break Cosmo Memory, and treasure. I'll start with regular treasure. Inside, head in the room on the right, and in this next screen, grab the Silver M-phone. Go back, head through the door north, and grab the Twin Viper from a chest in the upper right part. Head back again, and go upstairs. To the left is a chest with an Enemy Launcher, and a Safe that you can't open just yet. To the right is a chest with a Magic Source, and you can go down through the secret entrance in the wall. Head down and walk up to the library. Ignore the door you can't open.. yet. Meet Sephiroth, and after the scene make sure to grab his fancy gift, the Destruct Materia. Now it's time to do the optional things, that is, if you want to. I advise you to do so, since the rewards are pretty big. The small room near the entrance holds a notebook which describes hints for the numbers of the safe. If you want to figure this out on your own, don't look at the following section. Otherwise, try figuring it out on your own with these hints. If you're really lazy, you could also skip ahead to the combination... Hint 1 leads to the back of the lid, of the chest where you found the Enemy Launcher in, nearby the safe. It says: (1) 'Right 36'. Hint 2 leads to the floor near the Piano. The Piano can be found when you go through the door north from the entrance, and then it's in the room on the left. It says: (2) 'Left 10'. Hint 3 leads upstairs, to the right part. It tells you to take several steps but instead, just look around the entrance of the room with the chest that held the Magic Source, tapping the circle button. You should find the next clue. It reads: (3) 'Right 59'. Hint 4 is actually not a visible option, but you can select it, and it just says the hint right away: (4) 'Right 97'. Now you have the combination of the safe: (1)Right 36, (2)Left 10, (3)Right 59, (4)Right 97. Now is a good time to save your game, and heal up. When you're ready, go to the safe and unlock it. You only have 20 seconds to do this, so you've got to be fast. Also, you CANNOT go past ANY of these numbers at any time when you try, or your attempt will fail. It might take a few tries.. but when you get it right, the safe opens and it's time for ..a Boss Fight! ------------------------------------------------------------------------------. Name: Lost Number (Level: 35) |Nullifies: Gravity | HP: 7000 |-----------------------------------| MP: 300 |Status Effect Weaknesses: | Exp: 2000 |Poison, Stop, Slow, Paralyzed, | AP: 80 |Darkness | Gil: 2000 | | Drops: Cosmo Memory(100%) | | Steal: --- '-----------------------------------| Attacks: 1st Form: Punch [1 Enemy, Phys Atk, 341 Base Damage]; Bolt2 [1 Enemy,| Mag Atk, Cost=22MP, Lightning Element, 525 Base Damage]; | | 2nd Form: Tentacle [1 Enemy, Phys Atk, 852.5 Base Damage]; Aspil [1 Enemy, Mag| Atk, Cost=1MP, 40.5 Base Damage/Healing]; Bolt [1 Enemy, Mag Atk, Lightning | Element, 270 Base Damage]; Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning | Element, 675 Base Damage]; Quake [1 Enemy, Mag Atk, Cost=6MP, Earth Element, | 371.25 Base Damage]; Quake2 [1 Enemy, Mag Atk, Cost=28MP, 810 Base Damage]; | Bio [1 Enemy, Mag Atk, 337.5 Base Damage, Can inflict Poison]; Bio2 [1 Enemy, | Mag Atk, 708.75 Base Damage, Can inflict Poison]; | | 3rd Form: Punch [1 Enemy, Phys Atk, 905 Base Damage]; Lost Blow [1 Enemy, Phys| Atk, 2828.125 Base Damage] | ------------------------------------------------------------------------------| Strategy: This is by FAR the strongest boss you've encountered so far, so be | warned. Lost Number will change after losing half (3500) of his HP, and he'll | either change in his Magical (red) form, or in his Physical (purple) form. | This depends on what the last attack was that hit him, bringing him down past | half his HP. If this attack is magical, the Magical form will stay, and if | it's a physical, the physical form will stay. I highly suggest you try to get | the Magical form, because the physical one REALLY packs a punch. His Lost Blow| can do as much as 2800 damage, and his Punch does roughly 900 damage, which is| used twice in a row on occasion. Start off with Big Guard right away, and | poison Lost Number. If you have a Spider Web item, use it to slow him, it'll | help. If you already have Slow on your Time Materia (L2), then that's even | better. Now keep pounding away with enemy skills and summons, and if you can | somehow paralyze him with Cloud's Limit Cross-slash, or Aeris' Seal Evil, or | cause Stop with Choco-Mog, it'll help alot. He might not change when he's | frozen during the damage. Beta and Aqualung do decent damage. When you get | the red side, keep Big Guard up, and use any Limit Breaks or still strong | enemy skills. Use White Wind for quick healing, and you should be able to pull| this off. | ------------------------------------------------------------------------------' He drops Cosmo Memory, Red XIII's ultimate Level 4 Limit Break.. which you probably cannot learn yet since you need all his other limits first. Out of the Safe also pops the Odin Materia, and the Key Item 'Key to the Basement' is lying inside the safe. If you go down to the basement you can unlock the door there. Talk to Vincent in the coffin and tell him about Sephiroth. Ask him who he is after that, and when you leave he'll be curious enough to join you.. for better.. or for worse. Note: Vincent uses guns, so it's best to always have him in the back row, reducing the damage he takes from physical attacks. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {19} Mount Nibel || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir, || || --------- Elemental Materia, Sniper CR, Counter Attack Materia, || || Jem Ring(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Now you're pretty much done in the Mansion, or Nibelheim for that matter. Go outside, and exit to the world map by the upper right. Walk the little bit on the world map to Mount Nibel. The first part of the path is very linear, and you can grab the Rune Sword from the first small mountain at the intersection. When you get all the way to the end, near the bridge, walk up and climb the mountain on the right, until you reach the Plus Barrette. Both these weapons are very good materia growth weapons, by the way, with Double growth. Walk over the bridge and you'll get to a new area with 5 pipes which are even numbered. The most right one is 1, up to 5 all the way to the left. Before you jump in any, walk and climb down the ladders first, until cloud pushes the second one more down. This will allow you to go back up whenever you need to. Go to the pipes, and glide in #2. You'll land on a rock with a Powersoul (weapon for Tifa) for the taking. Now glide #4 when you're back up, and grab the All Materia from the chest. Jump off by the right. Now go down the exit left of the large blue scorpion (we will have to deal with that sucker later, but you've guessed that already). Jump off the ledge, and enter the cave below. You'll encounter Dragons here now and then, and you can steal Gold Armlets from them, which is the best armor in the game up to now, with 46 Defense and 4 slots (linked). Steal 3 of them, for your entire active party. You can also learn the enemy skill Flame Thrower from them, if you hadn't already. In the next cave, walk right and all the way up, then back down a little so you can enter the cave to the left that leads all the way to the chest, which holds an Elixir. Exit to the next screen north. Here you can find the Elemental Materia on the ground. Head further and in the next cave don't miss out the Sniper CR from the easily spotted chest. This weapon for Vincent never misses, and is rather effective with Deathblow, thus often dealing critical damage. Exit to the next screen, and head left to the reactor. Once there, just walk past the reactor as there's nothing there. Enter though the door and things should look familiar again. Save your game and prepare for the upcoming boss battle. Give someone the Bolt Ring, and someone else the Elemental-Lighting materia combo in their armor. If you use Vincent, don't use his Limit Break as it'll heal the Materia Keeper. Also, very important, give your characters the two Enemy Skill Materia's that you (should) have. You'll want to learn the skill Trine. ------------------------------------------------------------------------------. Name: Materia Keeper (Level: 38) |Absorb: Fire | HP: 8400 |Nullifies: Gravity | MP: 300 |-----------------------------------| Exp: 3000 |Status Effect Weaknesses: | AP: 200 |Poison, Stop, Slow, Paralyzed, | Gil: 2400 |Darkness | Drops: Jem Ring(100%) | | Steal: --- '-----------------------------------| Attacks: Keyclaw [1 Enemy, Phys Atk, 514 Base Damage], Big Horn [1 Enemy, Phys| Atk, 514 Base Damage]; Hell Combo [1 Enemy, Phys Atk, 889.5 Base Damage]; | Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, 637.5 Base Damage];| Cure2 [1 Ally, Mag Atk, 1070 Base Healing] | ------------------------------------------------------------------------------| Strategy: This is also generally considered one of the tougher bosses in the | game. His Trine attack does lightning damage of about 600 to all, and his | other attacks are either 500 or 900 damage if you don't protect yourself. | Start the battle with Big Guard and keep this going the whole battle. Make | sure you learn Trine. Casting Choco-Mog will often Stop him for a long period | of time, and Cross-slash or Seal Evil will paralyze him (for a shorter time). | After Choco- Mog, poison him, and keep using your strongest attacks such as | Odin, Aqualung, or even use Trine against him. Just stay away from Beta (fire | elemental). Keep your defense going, heal with White Wind, and the Materia | Keeper should eventually fall. His Cure2 should only postpone his inevitable | death.. | ------------------------------------------------------------------------------' Grab the Counter Materia it was 'keeping', and exit Mount Nibel. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {20} Rocket Town || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Power Source, Yoshiyuki, Drill Arm, Edincoat(Boss Reward). || || --------- || || Fort Condor Treasure: Superball. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO When you're back on the world map, head west to walk around the mountains, and then walk north until you reach a small town with a rocket. They called it Rocket Town due to lack of inspiration.. or perhaps because it does kinda suit the town. The first two houses are the weapon shop (left) and the Inn (right). The Weapon store also sells some accessories and Gold Armlets should you want some. The house on the very left of the town holds nothing in particular. The house with the old man standing in front of it is the Item Shop. First talk to the old man several times and look at the rocket with him. He'll give you the Yoshiyuki, a special sword for Cloud. It only has 2 slots, but it can be extremely powerful. The thing is, for every party member KO, the sword powers up. If one character is KO it deals 2x the normal damage, and if 2 characters are KO'd it deals 3x times the normal damage. There will be a good use for this sword later. The Item shop also sells the Barrier, Exit and Time Materia. I personally wouldn't buy Barrier if you already have the Big Guard enemy skill. Exit is optional too as far as I'm concerned, but it might be useful if you escape often. Time is useful, if you haven't got it already. Go back outside and enter the house all the way to the right. In the back you can find a Power Source in a chest. Now enter the remaining house at the upper part of town. You can find a Drill Arm in the chest. Enter the back- yard through the other door. What's that.. a plane? A woman called Shera spoils the fun and tells you to speak with the Captain if you want to borrow it.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before doing anything else, exit the Town once you've checked out the Tiny Bronco in the backyard. It's a LOONG trip back, but the reward is decent: You'll get the 'Super Ball' which is actually the Superball, a non-slot high power weapon for Yuffie. Of course, you have to fight another battle for this, duh, nothing comes for free! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Captain is busy in his rocket, so head to it, and climb it. After speaking with him, go back to the town, and into Cid's house (with the Tiny Bronco). A bunch of scenes will happen. Go back outside and you'll see Rufus and Cid talking.. after which Shera will call you back inside. Go to the backyard and you'll have to fight .. fat ass Palmer. ------------------------------------------------------------------------------. Name: Palmer (Level: 38) |Nullifies: Gravity | HP: 6000 |-----------------------------------| MP: 240 |Status Effect Weaknesses: | Exp: 1800 |Poison, Stop, Slow, Paralyzed, | AP: 98 |Darkness | Gil: 5000 | | Drops: Edincoat(100%) | | Steal: --- '-----------------------------------| Attacks: Mako Gun(Ice2 or Bolt2 or Fire2) [1 Enemy, Mag Atk, Cost=22MP, either| Ice, Lightning, Fire Element, 472.5 Base Damage] | ------------------------------------------------------------------------------| Strategy: Palmer's a breeze compared to the other bosses you've fought lately.| He's only got his Mako Gun that does around 475 damage. Start with Big Guard | to cut this in half, then summon Choco-Mog to freeze him for a large amount of| the battle. Paralyzing Limits also work well. Then pound away with basically | anything. Go ahead and poison him, though it doesn't really matter much. Enjoy| the funny ending of the battle ;) | ------------------------------------------------------------------------------' Now the Tiny Bronco suddenly starts flying.. what the hell? So let just climb up too.. watch the scene and afterwards welcome Cid to the party. He's one of the best characters in the game, in my opinion. You can now do many optional things, as described in the following section. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {21} Optional things with the Tiny Bronco || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO=-*=-*=-*=-*=oO || Treasure: Kjata Materia, Mythril, Great Gospel. || || --------- || || Fort Condor Treasure: 3x Turbo Ethers. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO The Tiny Bronco is no longer worth the name plane. It can be used as a boat, but it can only 'sail' in shallow water. After the scene, you will have landed near the continent of Wutai. We'll get to that soon. It's possible for you to go to Bone Village with the Tiny Bronco. You'll get here quite soon too, actually, but you can get some useful items that you might want a bit sooner. Bone Village is located on the north continent. If you bring up the large map you shouldn't have a problem finding it. You'll just have to sail all the way around either the western or eastern continent to reach the beach where you can get off. In Bone Village, talk to the digging man near the entrance. He has some useful information regarding where you'll want to go. The guy sitting near the small building sells things. The best thing you can buy from him is probably the Rune Armlet, which is the best Double Materia Growth armor in the game. The Diamond Bangle is better in terms of defense, so you may want to buy it as well. Just depends on what you prefer, though I stick with the Rune Armlets. You can go up, and enter the forest. Go deeper and in the next screen (with view from top) pay attention. You'll notice a red orb appearing/moving on the right or left side of the screen. Stand on either side and when it appears quickly run to it and grab it. If you fail, wait for it to come around again. You'll receive the Kjata summon Materia. Don't go any deeper in the forest, as you'll only get lost. A note about Kjata: This is a multi elemental materia. It causes Fire, Ice and Lightning damage, which means that if an enemy absorbs any of these, the whole damage is absorbed. Same for nullify or halves. It's powerful, but only when you use it right. Go back to the world map. Head over to the single house south of the Gold Saucer.. remember? You can use the river running through the western continent to get there faster. This weapon dealer knows a great deal about the Keystone.. but he sold it to Dio, the owner of the Gold Saucer. You can also sleep here for FREE, if you check out the bed. He's also looking for some Mythril. If you've got it already you can skip the next two paragraphs. Remember the sleeping man in the cave on the eastern continent? If not, I'll refresh your memory: There is a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. You can reach it by using the buggy to cross the shallow part. You can't access it with the Tiny Bronco. In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia.. What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful later. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which is an accessory that nullifies all Bolt attacks. Get the Mythril and go back to the Weapon Seller's house. Give it to him, and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the small box. You might also want to take your time to um, well, teach Aeris this Limit Break. It's a very good one. You can also check out an other new continent, the one in the south east consisting of a few small islands. You can get really good experience, AP and gold from the creatures here, especially Sea Worms on the beach. You can also steal Dragon Scales from them, a hard hitting item. Do whatever you please, but remember that overleveling takes away the challenge somewhat. Speaking of items, you could also steal a few more Right Arms from Bombs (on the bridge of North Corel, near the Gold Saucer, remember?). This item can be of good use soon. You can also get Cloud's final Limit Break Omnislash if you really wanted to, from the battle square at the Gold Saucer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This one's available as soon as you get the Tiny Bronco, so sail to Fort Condor. The reward for the 8th battle are three Turbo Ethers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While we're at it, now's a good time to go to Wutai, the most western continent. Read more below. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Magic Shuriken, Hairpin, MP Absorb Materia, Swift Bolt, Elixir, || || --------- Dragoon Lance, Peace Ring(Boss Reward), HP Absorb Materia. || || Other: Turtle's Paradise Flyer No. 6, Turtle's Paradise Contest Sign. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Note: The Wutai Sidequest can be done on Disc 1 & 2. After you parachute into ----- Midgar on Disc 2, you can NOT do this quest anymore. The Wutai Pagoda quest can always be done, even on Disc 3. Before you attempt this optional quest, which you are likely going to do after you've just gotten the Tiny Bronco, make sure you've got a decent supply of Hi- Potions, and perhaps Ethers and Tents. You'll soon enough find out why. Head over to the large stretched continent to the west. Get off the Tiny Bronco by the southern part, on the beach. Walk to the large bridge and you will be interrupted by Yuffie.. After a short scene you'll be forced to fight an Attack Squad. They're not as easy as they should've been.. not in the least place because.. your materia is missing! Yuffie stole your materia so now there's no going back. Now that your materia's gone, you can change your equipment to balance things out at least somewhat. Give Cloud the Yoshiyuki, which is very powerful when allies get KO (x2 power for one KO, x3 power for two KO). Give Red XIII the Seraph Comb. For all other characters, give them the weapon with the highest attack rating. If you already did the Temple of the Ancients, then give them the non-slots weapon, which is ideal for this part. Walk over the two bridges, and then walk under it by going south, down, and then though the valley to the north. Walk over another bridge, and continue until the tip of the continent where you'll reach the town Wutai. You'll spot Yuffie right away. Walk after her, and cross the two bridges. Before you enter the building with the big pot next to it, read the sign. It tells you about the Turtle Paradise Flyers which you have probably been reading. Enter, and watch the scene. You won't have to fight the Turks this time around.. Exit the building, and go up across the bridge. From here, go northwest to a different part of town. Enter the house on the right. In the bedroom you can choose to sleep (for free), and you can also find a secret entrance on the left which takes you to a chest holding a Magic Shuriken. Now go to the right part of the house. In the first room is another secret entrance that leads to a chest with a Hairpin (a non-slot weapon for Red XIII). After getting it, talk to the man on the floor in the next room several times. Turns out it's Yuffies father, Godo, who you've been stealing stuff from in his house. But yeah.. his daughter did steal your materia, so it's fair. Don't bother following Yuffie as it's a dead end. Head back to the first part of town. Enter the house next to the Save Point, and grab the MP Absorb Materia from the chest.. which is stolen from you right away by Yuffie! At least you spotted her again. Go back outside, and enter the house that's next to the entrance of Wutai. Here, talk to the people inside.. Something's fishy. Check out the screen on the left.. and you'll have found her. After she gets away, go back outside and head to the Turtle Paradise Pub, you know, the building with the large pot next to it.. Speaking of the pot.. is that thing moving? Check it out, and smack it 3 times. After the scene, you'll be at Yuffie's place. Follow her downstairs, and while you're here, check out the 6th Flyer for the Turtle Paradise contest (and possibly the last if you read all you could so far). Talk to Yuffie, and flip either lever. You could've known.. she fooled you ..again! Free your party members with the lever again, and go back outside. Go back to the other part of town, on the northwest. Here, check out the large bell on the left and ring it to reveal a secret door (lots of secret things around here for sure). Enter, and watch the scene.. Grab the Swift Bolt and Elixir from the chests, and go upstairs. After the scene, you'll be forced to fight another attack squad. Also note that this is the room Yuffie disappeared in, so now you know how she did it. Go back outside and talk to Reno, who'll give a clue as where to Corneo might be. Go back to the save point, and save your game (if you wish). Here, put at least Barret in your party. Head north, to the Da-Chao statues. Follow Reno & Rude. At the first intersection, go up. There, walk around the head of the statue to the next screen. Talk to Rude, and follow him inside the cave. There, grab the Dragoon Lance, an extremely good weapon for Cid at this point. 8 slots (unlinked though), and 66 atk. Go back outside, but remember this cave for later. Go all the way south to watch a scene and fight the next boss..Rapps. ------------------------------------------------------------------------------. Name: Rapps (Level: 39) | | HP: 6000 |Status Effect Weaknesses: | MP: 300 |Stop, Slow, Darkness | Exp: 3200 | | AP: 33 | | Gil: 20000 | | Drops: Peace Ring(100%) | | Steal: --- '-----------------------------------| Attacks: Aero3 [1 Enemy, Mag Atk, Cost=50MP, 1762.5 Base Damage]; Wing Cut [1 | Enemy, Phys Atk, 526 Base Damage]; Scorpion's Tail [1 Enemy, Phys Atk, Can | inflict Poison, 526 Base Damage] | ------------------------------------------------------------------------------| Strategy: This is a tough boss, with no real weakness. Problem is that you | don't have any materia. I suggest you build up your Limit Breaks before this | fight so you can pound away at the start. Use Mindblow with Barret to | deplenish Rapps MP, to prevent him from casting his deadly Aero3 that can | cause well over 1500 damage to a character, usually killing them. Cloud can | deliver good damage, especially with the Yoshiyuki and KO'd party members. If | you have the Spider Web item, use it to Slow Rapps. If you have any Right Arms| or S-mines, this is the time to use them for good damage. With the Limit | Breaks and those hard-hitting items, you should be able to beat Rapps. | An other strategy is to start the fight defensively. Have everyone in the | back, and only use healing items or Defend. Revive dead party members | immediately with Phoenix Downs. Keep this up for a while and Rapps will | eventually run out of MP for Aero3. One casting costs him 50 MP, so he can use| it up to 6 times. Even after he runs out, be aware of his Scorpion's Tail. | This can poison you, and it's sometimes used twice in a row. | ------------------------------------------------------------------------------' After you've beaten Rapps, watch the scene. Afterwards, Yuffie'll give your Materia back. Your Materia setup will be seriously screwed, so you'll have to rearrange everything back yourself. Oh well, at least you got it back, and you'll also get the MP Absorb Materia back. You'll be on the world map after the scenes. Now would be a good time to learn the enemy skills Magic Hammer (from Razor Weed on the green plains), and Death Force (from Adamantaimai, the turtle on the beach). Magic Hammer drains 100 MP from the enemy and gives it to the caster. Extremely useful. Death Force grants immunity to Sudden Death spells for the remainder of the battle or until the character is KO'd. Go back into Wutai and walk north from the entrance, into the house next to Yuffie's. It's full of cats, but the upstairs is no longer blocked by a cat (like it used to be), so you can now go up and grab the HP Absorb Materia that's inside the chest. Also stop by the Turtle Paradise Pub, if you've read all the 6 Flyers thoughout the world, AND the contest sign outside the pub. If you did, talk to the owner behind the counter and he'll give you your reward: a Power Source, Guard Source, Speed Source, Magic Source, Luck Source, and a Megalixir. Nice! Also check the local weapon store again. They're willing to sell things to you now. The weapons are decent, so buy what you need. Then go northwest to the other part of town. Rest up at Godo's house (on the right) if you wish. There's also a pagoda to the north.. But that's a different quest. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: X-Potion(Boss Reward), Turbo Ether(Boss Reward), || || --------- Ice Ring(Boss Reward), Elixir(Boss Reward), || || All Creation(Boss Reward), Leviathan Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Note: The Wutai Pagoda quest can always be done, even on Disc 3. You obviously ----- must have recruited Yuffie, however. Have Yuffie in your party and go to the Wutai Pagoda. Here, she must face several opponents in order to climb the Pagoda and attain the power of the Water God. Or something like that. Simple said, it's time for a boss fight. ------------------------------------------------------------------------------. Name: Gorki (Level: 30) |Nullifies: Earth, Gravity | HP: 3000 |Weakness: Wind | MP: 150 |-----------------------------------| Exp: 1500 |Status Effect Weaknesses: | AP: 50 |Poison, Stop, Slow, Paralyzed, | Gil: 0 |Darkness | Drops: X-Potion(100%) | | Steal: --- '-----------------------------------| Attacks: Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier]; Regen [1| Ally, Mag Atk, Cost=30MP, Inflicts 100% Regen]; Reflect [1 Enemy, Mag Atk, | Cost=30MP, Inflicts 100% Reflect]; Demi2 [1 Enemy, Mag Atk, Cost=33MP, Gravity| Element, Damage=Target's HP/2]; Dive Kick [1 Enemy, Mag Atk, Damage = MaxHP/4]| ------------------------------------------------------------------------------| Strategy: This can actually be a pretty tough fight. Start the battle with | Haste (or Big Guard for Haste). His damaging attacks are all based on your HP | and can't really be defended from, except for Demi which you could counter by | Elemental-Gravity in your Armor. Deplete his MP with Magic Hammer immediately | so he can't cast Regen and Reflect, making the battle harder than it has to | be. His Magic Defense is really high, so even your stronger attacks won't be | as powerful. Still, Odin, Beta and Aqualung do decent damage, along with Limit| Breaks. Keep your HP up, and you'll win. | ------------------------------------------------------------------------------' And up to the second floor we go. Here you'll face Shake. Heal up first. ------------------------------------------------------------------------------. Name: Shake (Level: 32) |Nullifies: Gravity | HP: 4000 |-----------------------------------| MP: 180 |Status Effect Weaknesses: | Exp: 2200 |Poison, Stop, Slow, Paralyzed, | AP: 50 |Darkness | Gil: 0 | | Drops: Turbo Ether(100%) | | Steal: --- '-----------------------------------| Attacks: Beak [1 Enemy, Phys Atk, 284 Base Damage]; Rage Bomber [1 Enemy, Phys| Atk, 710 Base Damage, Can inflict Fury, Used as Counter Attack] | ------------------------------------------------------------------------------| Strategy: An easy fight. Open with Big Guard, then make sure you keep your | Barrier up. His Rage Bomber hits hard as a Counter Attack, so heal after it. | Otherwise, just kick his ass with hard hitting spells and summons. | ------------------------------------------------------------------------------' Now you're going to face Checkov on the third floor. Don't forget to heal. Also equip Yuffie with the Jem Ring, to prevent getting paralyzed. ------------------------------------------------------------------------------. Name: Checkov (Level: 34) |Nullifies: Gravity | HP: 5000 |-----------------------------------| MP: 210 |Status Effect Weaknesses: | Exp: 1500 |Poison, Stop, Slow, Paralyzed, | AP: 50 |Darkness | Gil: 0 | | Drops: Ice Ring(100%) | | Steal: --- '-----------------------------------| Attacks: Absorb [1 Enemy, Phys Atk, 296 Base Damage]; Stare Down [1 Enemy, | Mag Atk, Cost=5MP, Causes 100% Paralyzed] | ------------------------------------------------------------------------------| Strategy: The Jem Ring takes care of Stare Down, so all you need to do is get | his HP down. This can be annoying due to his Absorb attack that keeps draining| your HP. Put Big Guard up as usual, and pound away. Poisoning him helps | somewhat too, as does slowing or stopping him (if you can already). | ------------------------------------------------------------------------------' Next is Staniv, on the fourth floor..heal up first. ------------------------------------------------------------------------------. Name: Staniv (Level: 36) |Nullifies: Gravity | HP: 6000 |-----------------------------------| MP: 240 |Status Effect Weaknesses: | Exp: 3600 |Poison, Stop, Slow, Paralyzed, | AP: 50 |Darkness | Gil: 0 | | Drops: Elixir(100%) | | Steal: --- '-----------------------------------| Attacks: Ironball [1 Enemy, Phys Atk, 385 Base Damage]; Iron Attack [1 Enemy, | Phys Atk, 770 Base Damage, Used as Counter Attack]; War Cry [1 Enemy, Mag Atk,| Cost=4MP, Causes 100% Sadness] | ------------------------------------------------------------------------------| Strategy: *Laughs* Geez, this guy is your bitch, seriously what is this wussy | doing all the way up the fourth floor? Him and Gorki should change places or | something. All he does is use a physical attack, so keep up Big Guard and kill| him off. | ------------------------------------------------------------------------------' The last boss is Godo.. Yuffie's father. He starts the battle right away, so come prepared. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll probably want to wait with beating Godo until you've got all 4 Enemy Skill Materia's. That way, you can get Trine on the remaining one's that don't have it yet. Godo's the ONLY way to learn Trine on ALL Enemy Skill Materia's. And for a perfect file, you'll need that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------. Name: Godo (Level: 41) |Normal: Gravity | HP: 10000 |-----------------------------------| MP: 1000 |Status Effect Weaknesses: | Exp: 5000 |Poison, Stop, Slow, Darkness | AP: 60 | | Gil: 40000 | | Drops: All Creation(100%) | | Steal: --- '-----------------------------------| Attacks: Beast Sword [1 Enemy, Phys Atk, 337 Base Damage]; Drain [1 Enemy, | Mag Atk, 193.5 Base Damage]; Cure2 [1 Ally/Enemy, Mag Atk, Cost=24MP, 1286 | Base Healing, Used as Counter Attack when under 40% of Max HP, Used on Yuffie | when she us under 20% of Max HP]; Trine [All Enemies, Mag Atk, Cost=20MP, | Lightning Element, 1096.5 Base Damage]; Sleepel [1 Enemy, Mag Atk, Cost=8MP, | Can inflict Sleep]; Mini [1 Enemy, Mag Atk, Cost=10MP, Can inflict Small]; | Bio2 [1 Enemy, Mag Atk, Cost=36MP, Poison Element, Can inflict Poison]; | Demi3; [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, Damage = HP * 3/4] | ------------------------------------------------------------------------------| Strategy: Well, Godo has one major weakness, and that's gravity based attacks.| Go ahead and use Laser on him (or Demi). After a bunch of casts, finish him | off with Beta or other strong attacks. Watch your HP though, and make sure you| cast Big Guard when things get rough. You can also poison him. | ------------------------------------------------------------------------------' For beating Godo you receive All Creation, Yuffie's final Limit Break, and the Leviathan Materia. For now, that's all there is to do in Wutai. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {22} The Keystone and the Date || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Protect Vest, Choco Feather, Elixir. || || --------- || || Fort Condor Treasure: 3x Turbo Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Go to the Gold Saucer and enter the Battle Square. Here, walk up the stairs and go to the right to Dio's Show Room. The Green Orb is the Keystone. Dio comes in, and flexes his muscles.. he will let you have it if you fight in the battle arena for him. If you manage to beat all 8 battles, you also receive the Protect Vest and Choco Feather. Your best bet of winning is to put Cloud in the back row, give him a Counter Attack materia, the best armor and sword you've got, limit break ready, Enemy Skill Materia, and a stock of good healing items, and hard-hitting items like Right Arm, Bird Wing (from Tornadu's on the beach near Bone Village), Dragon Scales and the like. It'll be rather tricky and it may require a few resets if you're really going for the extra prizes. Either way, when you've got the Keystone, attempt to exit the Gold Saucer..oh noes! Looks like you're stuck .. After the scenes you'll get a visit from either Aeris, Tifa, Yuffie or Barret. Yes, any of them can come to your room, although Aeris is the easiest. You'll go on a date of some sorts, with many scenes. It's a great deal of fun, so enjoy it. Note: If you want(ed) to alter the outcome of the date I advise you to check out section {M1.6}, which has the mechanics of how to get whom. After the date, you'll spot Cait Sith.. with.. what the hell!?! Quickly follow him in the Battle Square, then Speed Square, Wonder Square and lastly Chocobo Square. After the scene you at least know who the darn spy was. When you can control Cloud again, check the cabinet for an Elixir. Head down and watch the scene. From now Aeris is coming with you for sure, so select one other party member and you're off to the Temple of the Ancients, which is east of the Gold Saucer, according to our spy. (I would've burnt his stuffed body) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yep, now that you've gotten the Keystone, it's time to do another battle here. Your reward for the 9th battle will be three Turbo Ethers again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {23} The Temple of the Ancients || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch, || || --------- Luck Plus Materia, Nail Bat, Princess Guard, Ribbon, || || Trumpet Shell, Megalixir,Bahamut Materia, Dragon Armlet(Boss Reward), || || Gigas Armlet(Boss Reward). || || Fort Condor Treasure: 5x X-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO The Temple of the Ancients is located quite a bit south of Junon, and southeast from Fort Condor. It's on an island with a pyramid-like figure sticking out of the forests. It's not very hard to spot. Enter, and after the scenes, you'll be in the Temple itself.. and you won't be able to get out anymore, so make sure you're prepared. When you gain control of Cloud again you'll find that you're in a large maze which seems hard to navigate in. It's alot easier than your first impression will tell you though. Start exploring. Ignore the first stairs, they lead nowhere. Instead, walk further and take the stairs down. Here climb the vines down, and walk to the right underneath the large stairs. Inside the chest you can grab a Trident. From the chest, ignore the stairs on the upper part of the screen, and head right. Climb the large vines. You can try entering the doorway, but it's sealed, so walk further. The strange person is who you'll want to follow. Walk the stairs. First climb the large vines, and grab the Mind Source that is on your way. Then enter the doorway the person also went though. After the scene he can sell you some basic items, heal you, and even save your game. The chest on the right holds a Silver Rifle. Go back outside, and climb the vines back down. Go down underneath the door- way and grab the Turbo Ether. Now walk down the large stairs, and follow the path until you can climb the little vines down. The chest there holds a Rocket Punch. Follow the path and climb the vines up. Walk underneath the hallway in front of cloud, then walk right, down the stairs, and climb the large vines to reach the 'Lucky Plus' Materia, which is the Luck Plus Materia. Go back and follow the path where the other ancient went. You'll now be in a room with large rolling boulders that have the shape of a 'U'. This requires precise timing so that Cloud will come under the open part of the boulders, then run quickly a bit further so you Cloud can be under the next open part of the boulder. Quickly run up to the purple pool when you've reached the end of it. Here, make SURE you grab the Morph Materia, as this is the only time you can get it. After the scene that the pool shows you, walk further to the next screen. You'll now be in the fabulous Clock Room. You can move the hands of the clock so you can get across the many rooms here. I suggest you move them manually so you can get to all rooms. You can't control the hand of the seconds, but if you're walking over that one can push you off. If you do this you'll get into a battle, but you can also get the Nail Bat from the chest. When you exit the room, you'll be at the previously sealed door. From there, head to the Clock Room again. There are many treasures to be found, and although optional, I suggest you get them. Move the hands of the clock so you can get to all rooms. Here's what they all lead to: I = Enemy Encounter (Toxic Frog X2, Jemnezmy) II = Dead End III = Enemy Encounter (8 Eye X2) IIII = Princess Guard V = Ribbon VI = Puzzle with doorways VII = Trumpet Shell VIII = Megalixir IX = Dead End X = Rolling Boulder Room XI = Dead End XII = Temple Exit To proceed with the game you'll need to go to VI. Equip someone (Cloud) with the Ribbon, which is one of the best accessories in the game. In the next screen you'll have to solve a puzzle of some sorts. (1)(9) ..-------------------------- (2)(4)|(3)(6)|(4)(1)|(5)(8)| ..-------------------------- (6)(5)|(7)(2)|(8)(7)|(9)(3)| ---------------------------- This is a lame attempt at an ASCII map, I know, but it can do the trick. There are 9 doorways, and I've numbered them 1-9. The first number represents the door's number. The second number resembles where you came from. So if you go through door 7, you'll come out of door 8 (hence the second number at door 8 is number 7). You can also jump down where the dots are, or basically the left side of the screen. To get back up, you'll have to take a door. Now check which door the person you're following took and walk into the door you expect him to come out from. In this particular come out of. The chest on the lower left holds a Work Glove. After opening the door, say open sesame and go through. After the scene you'll have to fight Red Dragon.. ------------------------------------------------------------------------------. Name: Red Dragon (Level: 39) |Nullifies: Gravity | HP: 6800 |Absorb: Fire | MP: 300 |-----------------------------------| Exp: 3500 |Status Effect Weaknesses: | AP: 200 |Poison, Slow, Paralyzed, | Gil: 1000 |Darkness | Drops: Dragon Armlet(100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Dragon Fang [1 Enemy, Phys Atk, 1387.5 Base Damage]; Tail Attack [1 | Enemy, Phys Atk, 693.75 Base Damage]; Red Dragon Breath [1 Enemy, Mag Atk, | 930 Base Damage] | ------------------------------------------------------------------------------| Strategy: This boss isn't the hardest in the game, but can still pack a punch.| Start the battle with Big Guard and keep this up. Poisoning him can help, as | can slowing him or paralyzing him. Stay away from Fire, so no Kjata either (if| you even have it yet). Aqualung does decent damage so repeat that along with | Odin. Stay healed and you should be able to beat him fairly quickly due to his| low HP. | ------------------------------------------------------------------------------' Give Cloud the Dragon Armlet, and pick up the Bahamut Materia that the Red Dragon dropped (or perhaps transformed into). Walk to the right and inspect the floating temple. During the scene, agree with Cait Sith. Exit the area, and heal up at the ancient on the left. I also suggest saving your game, and giving someone the Bahamut Materia (preferably the one with the highest Magic, probably Aeris). Now go back to the clock room. You can only go to room XII now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you go into room XII, give her an armor and weapon that's not unique. That means no Princess Guard, Umbrella, etcetera. You can give her Materia though, along with an Accessory. You know why this all is needed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In room XII, you can't just exit through the door, oh no. It's time for one big, badass boss battle. In fact, one of the hardest bosses lies around the corner. Walk over to the door, and the battle with Demon's Gate begins.. ------------------------------------------------------------------------------. Name: Demons Gate (Level: 45) |Halves: Earth | HP: 10000 |Nullifies: Gravity, Poison | MP: 240 |-----------------------------------| Exp: 3800 |Status Effect Weaknesses: | AP: 400 |Poison, Slow, Darkness | Gil: 4000 | | Drops: Gigas Armlet(100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage; Cave-in [All | Enemies, Phys Atk, 1410 Base Damage]; Petrif-Eye [1 Enemy, Mag Atk, Cost=12MP,| Causes 100% Slow-numb]; Demon Rush [All Enemies, Phys Atk, 2215 Base Damage] | ------------------------------------------------------------------------------| Strategy: Start the battle with Big Guard, immediately followed by a casting | of your newly acquired Bahamut.. Ah, such power. Unfortunately, that is the | only magical attack that can inflict serious damage as it's the only one | available with the armor 'piercing' ability. All other summons, magic, enemy | skills, or magic items will do very little damage because of his grand Magic | Defense. Limit Breaks like Climhazard and Meteorain do wonders in this battle,| but you can't solely trust on those. Be SURE to keep your HP and defense up | with Big Guard and White Wind. The only way to seriously damage Demons Gate is| to use items like Right Arm and S-mine (physical damage items), or.. to Throw | weapons using the Throw command! Yes, this can inflict 1000 damage per/ | throwing, so if you have any weapons that are NOT unique and that can be | bought easily, throw them at him for good damage. If you keep this up you | should be able to beat him. His Petrif-Eye attack is perhaps his weakest | attack, as you can cure this with a simple Soft or White Wind casting. | ------------------------------------------------------------------------------' After the battle a whole bunch of scenes will occur. Pay attention to the story, until you find yourself awakening in Gongaga. Exit the town, and find the Tiny Bronco on the beach south of Gongaga. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yep, after the Temple of the Ancients, it's time to do yet another battle here. While the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 10th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {24} Bone Village, The Sleeping Forest & City of the Ancients || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || Treasure: Kjata Materia(unless you already got it), Water Ring, || || --------- Magic Source, Aurora Armlet, Guard Source, Elixir, || || Enemy Skill Materia, Comet Materia. || || Key Items: Lunar Harp. || || ---------- || || Bone Village Treasure(at this time): Lunar Harp, Mop, Buntline, Megalixir,|| || --------------------- Elixir(infinite), Turbo Ether(infinite), || || Ether(infinite), Potion(infinite). || || Fort Condor Treasure: 5x X-Potion, 5x X-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Head to Bone Village, which is located on the northern continent. You can get off at the beach nearby. You may have been here before, but now is the first time you can actually dig for items. It's a mini-game of some sorts, and a pretty uncovered one so far. I will cover every aspect of it, but not in the walkthrough. There's a special section for it. Anyway, you will want to get the Lunar Harp first, as you need it to proceed with the story. Talk to the man sitting in the doorway, as he's in charge. The basic principles of digging are easy. There are several spots that hold treasure, however you don't know where those spots are. In order to find out where the spots are, you place 1 up to a max of 5 diggers with the square button. Then you ignite the bombs, after which the diggers will all face the direction where (one of) the spot(s) is. Where their line of view crosses, that's where the spot is. The Lunar Harp is located on the upper level, slightly right of the smoke coming out of the building. You can basically skip the whole 'placing diggers' part and just mark that you want to dig there. The next morning you can grab the Lunar Harp from the chest near the entrance. There are several other treasures to be gotten in Bone Village, including 1 Mop, 1 Buntline, 1 Megalixir, and infinite Elixirs, Turbo Ethers, Ethers and Potions. Later, the Key Item 'Key to Sector Five' can also be dug up, but not right now. If you're interested in digging all these treasures up, refer to the special Bone Village section. I will, however, explain a trick here on how to get infinite Elixirs (for free) fairly easy now. To stock up on Elixirs, just talk to the leader and skip placing diggers and igniting bombs, until you have to mark the spot. Now, do you see the F-16 aircraft? The nose of it lies on the ground. Position Cloud so his head touches the top of the aircraft's nose. This is the place you want to dig for many Elixirs. Mark it, and check the chest afterwards. Nothing in it? Don't worry.. there won't be an Elixir in it every single time. Your chances of getting an Elixir are about 1 out of 7 tries. I find it fairly decent, especially seeing how an Elixir is a rare item, and getting so many of them now already isn't done very often. Don't forget to skip placing diggers, as you don't need them to find the spot. Enjoy yourself.. when you're done, enter the Sleeping Forest. Walk to the next screen, which has a view from the top. The Lunar Harp is automatically used, and you can go further north. Note: If you haven't gotten the Kjata Materia yet, do so now. The red orb will quickly disappear all the time, so be quick grabbing it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yeah, right after you wake the Sleeping Forest with the Lunar Harp, this battle is available. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 11th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north to the next screen. Walk under the tree trunk to the chest, that holds a Water Ring. Then go back and walk through the tree trunk to the other side. Note: In this area you can find Boundfats. From this enemy you can steal, win, or morph Dazers, an item that inflicts the status 'paralyzed'. This is the only item that does this, so it has it's uses on many times..Grab some if you want. In the next screen enjoy the view and walk to the end. You'll be on the world map in the corral valley between the Sleeping Forest and the Forgotten Capital, also known as City of the Ancients. Enter. You'll come at an intersection right away. Head left to find a house with a save point and a chest that holds a Magic Source. Then head out, and walk further to a next screen. Walk downstairs here to find a chest with an Aurora Armlet inside. This is a great armor for this time in the game. Head back to the intersection and head right. Enter the first house to find a Guard Source. In the second house you can find an Elixir in the chest, and an Enemy Skill Materia behind the upper bed. Take your team members their advise and take a nap. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is available after the nap. It's still possible to just exit the City, so don't worry. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 12th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you wake up, go back to the intersection and walk all the way north. Enter the building, and grab the Comet Materia at the very top. Proceed down the blue shining stairs in the middle. Mr. Fish is no longer there. Walk down the large crystal stairs, and save your game if you wish. Also, equip someone with the Water Ring. Walk up to the stone steps.. Then walk to Aeris..talk to her until a scene occurs and you will have to fight Jenova-LIFE. ------------------------------------------------------------------------------. Name: Jenova-LIFE (Level: 50) |Weakness: Earth | HP: 10000 |Nullifies: Gravity | MP: 300 |Absorb: Water | Exp: 4000 |-----------------------------------| AP: 350 |Status Effect Weaknesses: | Gil: 1500 |Slow, Paralyzed, Darkness | Drops: Wizard Bracelet(100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Blue Light [1 Enemy, Mag Atk, Cost=8MP, Water Element, 472.5 Base | Damage]; Blue Flame [1 Enemy, Mag Atk, Cost=12MP, Water Element, 540 Base | Damage]; Aqualung [All Enemies, Mag Atk, Cost=34MP, Water Element, 1755 Base | Damage]; Reflect [1 Ally, Mag Atk, Cost=30MP, Causes 100% Reflect]; | ------------------------------------------------------------------------------| Strategy: If you equipped the Water Ring you can't lose, since all her | offensive attacks are water based. Cast powerful summons like Bahamut, Odin | and Kjata, and continue with Beta. Stay away from Aqualung, it'll heal her. | Keep Big Guard up as usual, and heal with White Wind or whatever you want.. In| fact, you can also cast Magic Hammer on her 3 times(before she casts Reflect | though!) and she won't have any MP for her attacks. If she did cast Reflect, | DeSpell it first. | ------------------------------------------------------------------------------' After the sad scenes you'll have reached the end of Disc 1. If you have been playing from the the first Reactor till here, I'd say..Get a freaking break! Yeah, there are always people who try stuff like that, right..? After changing the disc, you're supposed to head north. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {25} Coral Valley Cave & Icicle Inn || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus || || --------- Materia, Power Source, Hero Drink, Vaccine, X-Potion, || || Turbo Ether. || || Key Items: Glacier Map, Snowboard. || || ---------- || || Fort Condor Treasure: 3x Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is best done right now, since the further you continue with the story, the harder it gets to return to Fort Condor. The reward for this 13th battle are three Elixirs. It's also shown in-game that way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While it is often said that you can't get certain items anymore on Disc 2, this isn't entirely true. It's true however that the further you go, the less likely you're to return to the world/tiny bronco, so that you will eventually get past a long series of events. And after those events you won't be able to get the items anymore. So, it's a good time now to get whatever you needed to. A list of things: Umbrella (Speed Square Gold Saucer). Only can get 1, won at 5000+ points. 99 Mythril Clips (bought in Junon). 99 Four Slots (bought in Costa Del Sol-bar) 99 Shotguns (bought in Rocket Town) Yes, that'll cost quite some money.. in fact, it'll cost about.. 514800 gil. Whoa! You can almost buy TWO villa's for that money, I hear you thinking. True, but the villa won't go anywhere.. and these items will. Where to get the money? Head to the beach of Mideel, the southeast continent, and start to Master your 'All' Materia's. Put them in double growth weapons. One 'All' sells for 1.4 million, so you won't need to worry about money after that. The buggy will also disappear, as will the Tiny Bronco, but the Tiny Bronco doesn't have any special location it can go to.. the buggy does: The Corel Prison. There are two enemies here: The Land Worm and the Cactuar. The Land Worms can be morphed into a Fire Fang. The Cactuar is very rare, so if you want a chance to see/ beat it, do so now. It also only appears there. It's got a twin brother somewhere else, but those are named Cactuer(Note the 'e'). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're not doing a Perfect Game you must be thinking along the lines of what the hell you could all do/go for in this game. And you're right, it's insane. Oh well. Head north like Sephiroth did. Here, walk around the shell by going to the left, then around it to reach the chest with a Viper Halberd in it. Then proceed up the steps, which Cloud will automatically take. Walk to the top of the spiral shell and enter the cave on the left. In this section, more treasures reside. Climb up the second crack first, and choose either right/left, then climb up further to get the Bolt Armlet from the chest. Now climb down, head right, climb down the other crack, and grab the HypnoCrown from the chest. This is a unique accessory that increases your chances of manipulating an enemy, given it's possible in the first place. Climb up more to grab the Megalixir in the chest on the upper right. Head left from here to climb up another crack. Climb down the ladder on the left to reach the Magic Plus Materia. Give this to someone, it's useful. Now climb the ladder up and exit the screen on the right. Well, guess what, that's already the end of the cave. Grab the Power Source from the very obvious placed chest and exit to the world map. Lots of snow around here, eh? Walk all the way west, then north a bit to reach Icicle Inn. Here, check out the house on the nearby right. This is the weapon shop, who sells rather decent weapons. Go in the house on the very right with the snowman. In here, you can grab the Key Item 'Glacier Map', and also a Hero Drink and Vaccine(two rather rare and useful items). Now go to the Inn, also located on the right, and head upstairs. Grab the X-Potion in the left corner, slightly visible through the window. Also head in the house on the upper left. You can watch video's here that will explain more about the story, or you can just grab the Turbo Ether when you go downstairs. Go back outside, and talk to the man up north. When you do, Elena and more Shinra Soldiers will show up. After a scene, avoid her 'grand punch' and head to the house in the middle with the dog. Talk to the kid here and he'll lend you his snowboard. The fact that you'll never bring it back doesn't matter. When you're all set, head north and talk to the man again who can teach you how to snowboard. It's pretty basic controls, nothing hard. Proceed with the mini- game. In this mini-game, you'll come across two intersections. Depending on which side you take, you'll land on a different location. Also see below. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {26} The Great Glacier || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Mind Source, Potion, Safety Bit, Elixir, Added Cut Materia, || || --------- All Materia, Alexander Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || Picture Map: http://www.shillatime.org/finalfantasy7/greatglacier.html || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ASCII-MAP: .-------------------------------. Cabin & Gaea's Cliff |Legend: | (when you pass out) |-------------------------------| ._||_. |v means you can only go that | |Snow| |direction, and if you go the | (11)----|(12)|---------- |other direction from (10) | / | |Feld| \ |you'll end up on the path | / | '----' (13)-(13a) |with the Added Cut Materia, | / \ |________ | |this is in the second screen | / \ \ v |going upper-right from (10). | (6+6a)----(7)--------\ (8)^ v |-------------------------------| | (9) | . v |6a is the cave holding an | | (4a/b) / \ | ^ / |Elixir which you can get in- | | | / --(10) |finite of by walking away | (2)------(3)-----(4) / |when it says 'found Elixir'. | | | \ / |-------------------------------| | | | / |4a is an ice-jumping puzzle. | |-------(1)--------(5)--(5a)--(5b) |4b is a cave with Safety Bit. | | | |-------------------------------| world map world map |5a/b leads to the world map. | |-------------------------------| Snowboarding intersections lead here: |13a is where the Alexander | Left+Right = Area (1) |Materia can be found, BUT you | Left+Left = Area (3) |must go to area 8 first to | Right+Right = Area (5) |touch the hot spring. | Right+Left = Area (9) '-------------------------------' Alright, well, you're probably going to need this ASCII-map, because the Great Glacier can be confusing at times. However, once you've been here for a bit, you'll see that it's in fact quite easy to navigate. First, some notes about the Great Glacier: -You can't walk around forever. Cloud and the team are walking in blizzards with temperatures well below zero. After a while, Cloud passes out. When this happens, you'll be rescued and taken to Mr Holzoffs Cabin, all the way north. From here, you can easily continue the story, but if you want to go back for more items, you'll have to follow the map. For passing out, time in random battle doesn't count, nor does time in the menu. -The numbers on the map are areas that have something 'special' to them; A single tree, a hot spring, etc. When you go from area to area, you will notice that you're walking up, down, right, left, and it doesn't seem to make sense. And it doesn't most of the time. Just see these icy passages as passages, and nothing more. They tend to mess up your feeling for direction, so try to ignore it as much as possible. Here's a brief description of every area. The numbers of the map are kept true to the Bradygames guide, which I slightly used to compile the map, but that as a side note. The areas: (1) Entrance of the Great Glacier, it has a sign saying 'Ice Gate'. (2) It has a single sad tree, and a small rock-bridge that leads you across. (3) Has many trees, and also holds a well hidden Mind Source at the top, somewhere in the middle. (4) The upper part consists of ice with a worthless Potion. The lower half shows some pine trees. Going northwest leads to 4a, where you can do a small puzzle. This is the solution, borrowed from Alex' FAQ. All proper credits go to him. The cave holds a Safety Bit as treasure. The number 1 means you need to jump in that direction first, followed later by 2. To the Cave: Back out again: End Start o--o o o o o o--o o o | 1 | | o--o2-o o o o o--o--o o | | o o o o o o o o--o o 2 | o--o--o o o o o o--o o | 1 | | o--o o o o o o o--o o Start End (5) Many large rocky walls, both left and right. The cave is 5a/b which lead to the world map. (6) White, crystal looking area with view from above. The cave in the middle holds an Elixir. When the game says 'Received Elixir!', don't press circle, instead just walk out of the cave. When you go back inside, you can grab it again for an infinite stock (if you want to). (7) A tree serves as a bridge here. (8) This is the place with the hot spring being on the left. The steam coming off indicates it's indeed warm there. Hmm.. warm. I'd take a bath there right away! (9) Only a single pine tree stands here. (10) The screen with an intersection of four paths in total. The upper right path leads to screen 8, and never to screen 13. If you go south from screen 13 you will come out of here, though. The path on the upper left also leads to area 8. To find the Added Cut Materia, take the upper right path, and check the second screen well. The Materia lies on the right side. On the map, it's the section of the dot. (11) Looks like a mountain trail, snowy. Can't say anything else about it. (12) This is the Snow Field (feld, field, at least it fits in). The wind changes here, so you have to place landmarks while walking to indicate what direction you were coming from. In the middle of this field is a cave with an All Materia. Yeah, I know. Crappy. (13) This can only be accessed from the snow field if you head east from there. In the cave you can find 'Snow', and battle her if you touched the hot spring at area 8 first. Your reward will be the Alexander Materia. And yes, you can do this even on disc 3 if you wanted. The same holds true for all other Great Glacier items. Tip: Make sure you steal a Circlet from Snow (or any Snow enemy). It's a GREAT accessory that increases your Magic and Spirit(Mdefense) by +30! When you've grabbed the items you want, go to Mr Holzoffs House (by collapsing, for example). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {27} Gaea's Cliffs || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Ribbon, Javelin, Fire Armlet, 'Last Elixir'(= Megalixir), || || --------- Speed Source, Elixir, Enhance Sword, Dragon Fang(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO From the Cabin, head north. Here, climb up. When you reach a cliff, tap square repeatedly to get Cloud's body temperature around 37-38 degrees. Just climb up all the way until you get inside the cave. Also note that this is a 1-time only area. Any treasure you miss here cannot be gotten again, ever. Same holds true for the enemy skill Trine. The Stilva enemy (looks like a red version of the Materia Keeper boss) has Trine, but also Magic Breath, an other enemy skill which is VERY powerful. Equip protective gear versus ice, or fire, or lightning and you should be safe from the attack. Still, very useful to learn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Gaea's Cliff, you must morph Stilva's or Evilheads into 99 Holy Torches. Or, if you plan to use the W-Item trick later on, just 1. Good luck! Also note that it is possible to get Holy Torches from the Battle Square Stilva later on, but that will take much more time if you're not planning on using the W-item trick. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the icy cave, head north to the next area. Here, go left, then south to the previous area, except you're on the upper level now. Head right over the ice bridge, and walk further to the right through the wall, to reach a secret room holding a Ribbon. Give it to someone, as it's good. Head north and grab the Javelin from the chest on the right. Then proceed through the doorway on the left. In this next screen, walk through the tunnel to reach a boulder. Kick it and it'll remove an obstacle. Backtrack to that area and go through the tunnel that was previously blocked. Head to the exit on the right, and from the next screen also head to the exit on the right to get outside. You'll have to climb up like before, except this time around there are dead ends. The first time given a choice go up, the second time head right. The rest is rather straightforward. You can also encounter Marlboro's on any outside area in Gaea's Cliffs. They usually just attack with Frozen Beam, but they also rarely use Bad Breath, an enemy skill that causes many bad status effects. Learn it, as it's useful! May take some time though .. also equip your Ribbon(s). In the next cave, save your game at the save point if you wish, then go to the right. Here outside, walk around the right to a ledge inside with many icicles. First, grab the Fire Armlet from the chest on the right. Every time you walk to an icicle you have to battle it along with 4 bats. A single casting of Beta does the trick. Don't jump down just yet, first beat them all so they all come down. Grab the 'Last Elixir' from the chest on the left and exit/re-enter the area so you can jump down (it's faster than walking back). Now you can grab the Speed Source from the chest on the left. Don't forget to grab the Elixir in the lower right corner of the room, in a chest. Also, more importantly, you can get across to continue your journey. Back outside, grab the 'Enhance Sword' from the chest, and continue the path until you get to climb up more (yay). Just choose to go up all the time and you'll reach the next cave. Here, touch the pool near the save point to get fully healed. This is a very nice training spot if you want to gain levels. You can also encounter Blue Dragons here, which are rather strong, but always drop a Dragon Armlet, a decent piece of equipment. Before you head to the next hallway, equip your party with the Aurora Armlet/Fire Ring, Fire Armlet, and the remaining person with Dragon Armlet and a Fire Ring or Ice Ring. When you're almost at the end of the next hallway, you'll get attacked by a Schizo! Meaning, a big, badass two headed dragon.. yipes! ------------------------------------------------------------------------------. Name: Schizo Left (Level: 43) |Absorb: Ice | HP: 18000 |-----------------------------------| MP: 350 |Status Effect Weaknesses: | Exp: 2200 |Darkness | AP: 120 | | Gil: 1500 | | Drops: Dragon Fang(100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Left Breath [1 Enemy, Mag Atk, Cost=10MP, Ice Element, 1089.375 Base | Damage]; Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, | 1711.875 Base Damage]; Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, | 778.125 Base Damage, Used as Counter Attack every 6th hit]; Final Attack | Breath [All Enemies, Mag Atk, Lightning Element, 1400.625 Base Damage] | ------------------------------------------------------------------------------| Name: Schizo Right (Level: 43) |Absorb: Fire | HP: 18000 |-----------------------------------| MP: 350 |Status Effect Weaknesses: | Exp: 2200 |Darkness | AP: 120 | | Gil: 1500 | | Drops: --- | | Steal: Protect Ring | | Morph: --- '-----------------------------------| Attacks: Right Breath [1 Enemy, Mag Atk, Cost=10MP, Fire Element, 1089.375 | Base Damage]; Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, | 1711.875 Base Damage]; Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, | 747 Base Damage, Used as Counter Attack every 5th hit]; Final Attack Breath | [All Enemies, Mag Atk, Lightning Element, 1400.625 Base Damage;] | ------------------------------------------------------------------------------| Strategy: First of all, I suggest stealing the Protect Ring from Schizo | (Right). It's a great accessory. Start the battle with Big Guard. Schizo is a | rather tough boss, but if you come well equipped (with protection from Ice, | Fire, Lighting and Earth) it shouldn't be so hard. Alexander does high damage,| as does Bahamut, Odin, Aqualung, and Comet. Pound away, keep your defenses up,| your HP high, and hope nothing goes wrong. Be prepared for his Final Attacks | when a head dies, as they inflict 1000+ damage to everyone. On a side note, I | found it useful to press Select during the battle to have the extra info menu | come up, so I knew which side was right/left. | | Alternatively, you could just keep on casting Magic Hammer on both heads until| they run out of MP/Skill Power. The only attack left will be their Final | Attack. Cheap, but effective. | ------------------------------------------------------------------------------' You could head back to heal up/save, or just continue ahead. On the next screen, just climb your way up to the Crater. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {28} Whirlwind Maze || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle, || || --------- Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get used to walking up/down on this screen. You need to steal 98 Gigas Armlet's from Gigas (purple giants) here. The only bright side is that you have gotten one already from Demons Gate. It's possible to encounter Gigas in the battle square too, but that is WAY slower than here. You also MUST win Earth Mallets from him. 99 if you don't use the W-item trick, and otherwise just one. I really, really wish you luck. I know from experience this takes a long while. If you're also doing a no-escape game you'll also have to cope with the Grenades. To prevent getting highly damage give someone the Protect Ring, and put everyone in the back. You can also use Defend to cut the damage down. Note: If you're also following the Max Natural HP/MP challenge, things get rough here. In fact, you may get stuck here a very long time. Also, if you go further, Tifa will join up, so if you don't want this, don't go ahead just yet. I suggest you keep two characters dead all the time to prevent them from getting exp. More tips are in the special section for this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk down the crater. You can steal a Gigas Armlet from the purple giants if you want to. It may seem crappy, but it does increase your STR by 30 points! In the next screen, Tifa will join you if she isn't already in your party. Continue to the left. In the next screen, also continue walking to the left and pick up the Red Orb.. the Neo Bahamut Materia, and give it to someone. You can also save your game here. Walk further left to see a small scene. In the next area, inspect the two cloaked people to find a Hi-Potion and an Ether. As Cloud says, you can't walk through the whirlwind when the wind blows strong. You have to wait for it to calm down. If you fail you'll have to fight a Wind Wing enemy. Proceed further. In the next screen, just follow the path, picking up the Kaiser Knuckle from the chest along the way. There are, by the way, many interesting enemies around here. Funny looking, rare, and only available here. Be sure to give them a good look. Dragon Riders and Killbins can be morphed into Mind Sources, if you have the patience for that. Proceed to the next screen up north. Here, you'll have to get past the whirlwind again, but to make things more difficult, there is an extra flow that will always kick you out. Proceed to the next area north, but before you do equip Fire protective gear. ------------------------------------------------------------------------------. Name: Jenova-DEATH (Level: 55) |Nullifies: Gravity | HP: 25000 |-----------------------------------| MP: 800 |Status Effect Weaknesses: | Exp: 5000 |Slow, Paralyzed, Darkness | AP: 400 | | Gil: 5000 | | Drops: Reflect Ring(100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Red Light [1 Enemy, Mag Atk, Cost=8MP, Fire Element, 843.75 Base | Damage]; Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire Element, 750 Base | Damage]; Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence]; | ------------------------------------------------------------------------------| Strategy: The previous Jenova fight was all about water, this one's all about | fire, making it perhaps even easier than the last one. If you came with Fire | protective gear, this fight's a breeze. Her Silence means little harm. If you | didn't protect yourself, you could also be cheap and drain her MP with Magic | Hammer. | ------------------------------------------------------------------------------' After the battle, choose either Red XIII or Barret to give the Black Materia to, then talk to Tifa to continue. Don't forget to grab the MP Turbo Materia that Jenova Death left behind. Grab the Poison Ring from the chest when you continue to the north. In the next screen, things get even trickier to get past the whirlwind. Now you must also dodge and time the lightning that strikes down in a certain rythm. When you get to the far north, it's time for a large amount of scenes and you can sit back most of the time. Sometimes walk a bit, talk a bit. Enjoy the great FMV's. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {29} Escape from Junon || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: --- || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO After many scenes, you'll wake up having boobs! Oh wait.. you're controlling Tifa now. Talk to Barret, and after the scene, you've switched to Barret. Just follow the soldier, you can't do anything else except use the Save Point in the next screen. When you get to the gas room, you'll get a scene first. Afterwards, fight the Attack Squad with Barret and Cait. After that, check out the door and more scene's will happen. After a while you'll be able to control Barret again. Team up with Cait and go out the room. From here, head right, and outside. At the end, talk to Yuffie (in reporter disguise). In the next screen, head up the elevator (you can still walk during the sequence, saving you from encounters). After the scene, you'll have control of Tifa. Don't worry, though. The gas probably smells awful, but it won't do you any harm (or Tifa can hold her breath insanely long). You can take as long as you'd like. And at least the guard dropped that key. To get Tifa out, first grab the key. How to do that? With her feet, arms, and head! There are two combo's that will get you out. 1) Press: X, X, Triangle, X + Triangle, Triangle + Circle, Circle... or: 2) Press: X, X, Triangle, X + Triangle, Square + Triangle, Square. Go to the orange light in the corner, and push the button to stop the gas. Try and open the door, and a cutscene will start. Now all you have to do is climb down with Tifa (note that even if you are really slow, the soldiers never catch you), and then run to the end of the cannon. Here you'll get into a little slapping game with Scarlet, after which you'll get another scene.. and not just a scene, you get the friggin Highwind too! Check the inside, walk down, and head in the cockpit. Here, talk to Red XIII Barret, and Cid. Then talk to the trainee pilot. After that, go to the Operation Room and talk to the crew member to form a party, or Save/Heal. Go back to the Cockpit and talk to the Pilot to take off. Yahoooray! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {30} Flying High: Optional things with the Highwind || Oo*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-oO || Treasure: Elemental Materia, Fullcure Materia, Elixir, Magic Source, || || --------- Fourth Bracelet, Guard Source, Enemy Skill Materia, || || Quadra Magic Materia, Chocobo Lure Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Since you've got the Highwind now, I really suggest you go do some fun stuff now.. I mean, why wouldn't you? You've got FREEDOM! The Highwind can fly around the whole world, but can only land on green, grassy areas. That means no dirt, no forest, and no desert. You can go to many places, just not everything.. yet! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the last optional battle to do here.. they'll say you've missed 5 battles but that's due to sleepyhead Tifa who slept for 7 days. The prize for this last optional 14th battle is again 3 Elixirs, if you did everything else. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First of all, many shops have re-stocked their shops with different or new items. Many shops at Fort Condor, Junon, and Costa Del Sol sell different things than they did on disc 1. Also, if you've got the 300000 gil, you may as well buy the villa in Costa Del Sol and turn it into 'Villa Cloud'. This will likely require you to sell a Mastered All Materia for 1.4 million gold. Now fly over to Nibelheim and head to Tifa's Piano. Inspect the Piano. If you chose to play the piano in the flashback and you said you 'jammed on it', then you'll now receive the Elemental Materia. That's all there is to do in Nibelheim now. Now head to Cosmo Canyon. Enter the Item Shop on the far right, and go behind the back. This was blocked off at first. Now you can grab the Fullcure Materia, along with the Elixir and Magic Source. Fly your boobs over to Rocket Town now. Note how the music changed from the 'Wall Market theme' into this music now. Anyway, that's not what you came for. Head into the weapon store and grab a Fourth Bracelet from the chest in the other room. This is a rather good armor, although the Magic Defense from armor is NEVER used from any armor. So ignore that.. your Mdef will always be based on just your Spirit Stat. It's still a good armor for now. Now go to the Item Shop (with the Old Man outside) and grab a Guard Source from the room behind. Both shops have changed what they sell somewhat, by the way. Now fly over to the northern continent. From the exit of the Corral Valley Cave check out the house on the northwest from here, which is surrounded by mountains. Lucky for you it's possible to land here. Talk to the Green(!) Chocobo there who'll give you an Enemy Skill Materia, which should be the fourth and last one. You can also talk to the guy who is the 'Chocobo Sage'. This guy has the worst memory ever (although he certainly does remember to keep his prices SKY HIGH for greens/nuts!). If you come back after having fought between 3 and 6 battles, he'll be able to tell you another chunk of info. This is useful for later on, if you're interested in Chocobo Breeding. From Cosmo Canyon, fly to the south from there, and you should be able to locate an island called Cactus Island. You can land on the grass, and fight Cactuers in the desert. The reason to come here is that they can be morphed into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and Lightning. The Cactuers pack a punch with their 1000 Needles attack that always does 1000 damage, and their normal 'Mystery Kick' that can do around 750 damage. They are also very hard to hit, in fact you only have 1/8th chance you can hit them normally with physical attacks. Fortunately, there are ways to morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill Level 4 Suicide on them they'll instantly have very low HP. You can now do two things: You can manipulate them, making them an easy target for morphing, or you can paralyze them using the item Dazers (gotten from Boundfat enemies in the Corral Valley, just north from the Sleeping Forest). Either way works just fine. I suggest you get 3 of them, for whenever you want one for any party member. Now fly pretty much to the other side of the world map, to the islands on the northeast of the eastern continent. In the forests here you can encounter Goblin enemies. You can learn the enemy skill Goblin Punch from them (which costs no MP to cast, and does alot of damage if your Lvl and the enemies' Lvl are close to each other). You can also get the Zeio Nut from them, which may be of good use to you later during chocobo breeding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is also a good time to go to Wutai and defeat Godo. Make SURE you've got all Enemy Skill Materia's that DON'T HAVE Trine equipped on Yuffie, to make sure you learn Trine from him. It's your last chance to learn it.. now all 4 Enemy Skill Materia should have Trine! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There's another optional thing to do, and it involves exploiting a glitch of some sorts. I never have any problem with doing this, but if you do, just skip the next paragraph. Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave. Follow the dirt path from the cave until you see a cliff that leads to a grass area. This is the spot you need to be at. The trick is to fly/land the highwind near the cliff so that when you land, you'll actually be on the dirt area leading to the Cave that's normally still unreachable. To do this, face the Highwind south, and use Square + Directional buttons to move it around. When nearby the ledge, press X to land, and also hold the Up/Left buttons along with L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda tricky, but give it a few tries and I'm sure you'll be able to pull it off. Here's a video that shows how it's done (on Youtube). Note, this video is not mine, nor do I take credit for it. All credits go out to the original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek You can go to the Chocobo Ranch and grab the Chocobo Lure Materia if you walk a bit to the right of the fence. You can even start catching Chocobo's now, but I won't go in-depth here. If you want more info, head to the chocobo section. While you're here, make sure to buy at least one Mimett Greens for soon. This is all you can do for now. The Gold Saucer's closed off, so there's not much else to do than to continue with the story. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {31} Mideel || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Contain Materia, Curse Ring, Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Mideel's a quiet little town, but it does hold several secrets. Let's start exploring. First of all, you'll want to check out the shops on the right. They sell rather decent equipment/items, plus you'll come across a crazy costumer who wants to buy everything from the shops. Be SURE to talk to her in every shop. Also talk to the baby white chocobo, and give it your Mimett Greens. Then tickle it behind the ears and you'll receive the Contain Materia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure to talk to the crazy woman in every shop. This is crucial for later, when she'll have the items the shops used to have. You definitely want to be able to buy from her, or you may not be able to get 99 of the items. And of course, if you're missing these shops, it's another factor holding you from a perfect file anyway. Also get the Cursed Ring. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the weapon shop, be sure to inspect the door. Apparently you can't open it, but you must inspect it anyway before you can do the rest of this mini-quest. Now walk over the wooden bridge to the left. There's not much inside the Accessory shop, but there's an item to be found near the man. Nearby on the left you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless Old Key'. Now head to the weapon shop and try the key on the door in the back. Tell the truth to the owner and you'll receive the Cursed Ring! The Curse Ring is a good accessory that increases your stats like this: Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle you'll automatically get Death Sentenced, meaning the equipped character dies within 60 seconds. You can easily counter this by casting 'Death Force' on the character. Now talk to the dog and a scene will happen.. looks like you've found Cloud.. alive and..! Well, not really kicking. After more scenes, Cid's chosen as new leader. Go to the Operation Room to form your party, then take off with the Highwind. Just go back to Mideel, and head into the house with the two men nearby. Here you can grab an Elixir from the bed. It doesn't really matter what you say, and both responses are funny (Cid's the man!). Now exit the town. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {32} The Huge Materia: Corel and Fort Condor || CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO || Treasure: Ultima Materia, Catastophe, Phoenix Materia, || || --------- Imperial Guard(Boss Reward). || || Key Items: Huge Materia #1, Huge Materia #2. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Head over to North Corel, and walk all the way back to the Reactor. Here you'll have to fight against the Attack Squad. After that, you'll come after the train and you have to alternate between the levers using the Up + Triangle buttons. When you've caught up, you'll be on the train. You'll get a fixed encounter on every wagon of the train. On the 1st you'll fight a Gas Ducter.. just use something short and powerful on it, like Trine or Magic Breath. Same for the 2nd wagon, except there are 2 Gas Ducters now. On the 3rd wagon, you'll encounter a unique enemy, so I'll give it a little section: -------------. Wolfmeister | -------------' Info: This guy looks pretty tough, but he isn't too hard. He's weak to water, so the quickest way to beat him is to keep using Laser, and then Aqualung on him.. He has 10000 HP. On the 4th wagon, you'll encounter another unique enemy: -----------. Eagle Gun | -----------' Info: FIRST OF ALL, STEAL the unique armor 'Warrior Bangle' from him. Then kill it off with Laser and then Magic Breath. It's got 17000 HP, so this could take the longest of all battles.. The last enemy you'll have to fight is a single Attack Squad guy. After this, you must stop the train. There are several ways to do this, but this'll do the trick (press the buttons simultaneously): Up+Triangle, Down+X, Down+X. At North Corel, depending on how good you did, the following happens: 1) If you stopped the train, you'll receive the Huge Materia, and get the Ultima Materia for free. 2) If you jumped onto the other train, but never got it to stop, you won't get the Huge Materia, and you have to pay a whopping of 50000 gil for the Ultima Materia. 3) If you didn't get on the other train you won't get the Huge Materia, nor the ultima Materia. You suck ass if you get this option! Of course, you should just get the first option..I'd restart if you didn't. After having slept at the Inn, go outside and into the building on the left. Talk to the woman with the green hat and she'll give you Barret's final Limit Break.. Catastrophe! You're done here now.. so fly over to Fort Condor. Here, just climb all the way up and talk to the person in charge of the battles. This is the FINAL battle at Fort Condor. There is a better strategy than just winning the battle this time, though. If you let the enemy reach the shack, you'll have to fight a very weak boss called CMD. Grand Horn. If you beat him, he'll drop an Imperial Guard, a very good (and rare) armor. Besides, it'll count as just winning the regular battle, so you'll also get the Huge Materia. After winning, go outside and grab the Phoenix Materia. Note: If you happen to lose the 'boss battle', it won't be game over.. instead, you'll never be able to enter Fort Condor again. Again.. you really suck ass if you get that. Now head back to Mideel to check on Cloud and Tifa. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {33} Cloud at Mideel + More optional things || CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO || Treasure: Premium Heart, Sneak Glove, Final Heaven. || || --------- || || Key Items: Key to Sector 5. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Walk to the clinic and talk to Tifa. After this, Ultimate Weapon attacks Mideel so it's time for a boss fight.. ------------------------------------------------------------------------------. Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity | HP: 100000 |-----------------------------------| MP: 400 |Status Effect Weaknesses: | Exp: 0 |Slow, Darkness | AP: 0 | | Gil: 0 | | Drops: --- | | Steal: Cursed Ring | | Morph: --- '-----------------------------------| Attacks: Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base | Damage]; Claw [1 Enemy, Phys Atk, 2100 Base Damage]; Ultima Beam [All Enemies,| Mag Atk, Cost=40MP, Hidden Element, 2079 Base Damage]; | ------------------------------------------------------------------------------| Strategy: Start the battle with stealing the rare Cursed Ring. There are only | two of these in the game, and this is the second. Then quickly cast Big Guard | and do whatever you want. Ultimate Weapon can't be defeated, and flees after | several turns. You can however deplete his HP more for later. If you want to | defend yourself from Ultima Beam, you could put an Elemental Materia, paired | with ANY Materia that has no element (like independent materia) in your armor.| ------------------------------------------------------------------------------' After the battle, a large amount of scenes will take place. Eventually you'll be running around with Tifa in some memories. First head up to 'Nibelheim', then left to the well, then right to Tifa's room, and then up again. After all this, and then some more scenes, you'll have Cloud and Tifa back in your party, alive and kicking ass again! Mideel's destroyed, and the shops won't have much left to offer you.. however the crazy costumer on the right part of the area has the items the shops used to have .. if you talked to her in the corresponding shops, that is. If you talked to her in just the weapon shop, then that's all you're gonna be able to buy. There are a few more optional things you can do at this point. First of all, head to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the upper level. Here, stand near the ledge, in the middle between the smoke and the campfire. Mark the spot, and the next morning grab the Key Item 'Key to Sector 5'. Now that you have that, why not visit Midgar again? The guy outside seems to have lost his key.. ah.. well it's yours now! Enter Midgar. If you go inside the church you can witness a glitch of Aeris. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Now head to the weapon store up north. Talk to the guy who sold you the batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it increases your stealing chances by alot.. so you can't get around it if you want to have it. When you get this, exit Midgar again. Or you can go on a massacre and waste all the weak enemies around here that used to bother you before.. heheh.. Head to Nibelheim with Tifa in your party, and go to Tifa's piano. Here, play the tune like before: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X, and press start to end. You'll receive Tifa's Final Limit Break, Final Heaven. The Gold Saucer also re-opened, which means you can do Chocobo Races now, and also breed Chocobo's. Again, I won't go in-depth here. More info is at the special section. With Chocobo breeding, you can get to the 4 special materia caves, which hold the Quadra Magic, Mime, HP<->MP, and famous Knights of the Round Materia. Just thought I'd mention that. Also see section {OPT-7.16}. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {34} The Underwater Reactor || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Battle Trumpet, Scimitar. || || --------- || || Key Items: Leviathan Scales. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Well, back to the story again. Head over to Junon and give the soldier guarding the elevator on the left 10 gil (The guy's really underpaid, I guess.. geez!). Ride the elevator up, and go to the main street. Cloud will mention that the large cannon is missing. Walk all the way out of the street until you get to a grey passing corridor. Walk to the end of it (it would've been fun to wipe out the whole squadron with a spell like Beta though..) and enter the elevator. In the elevator you'll have to fight 2 Submarine Crews, nothing serious. Walk out and fight 2 more. You can't get past the dog now. Walk down a couple of halls and save your game at the save point if you want to. Ride the elevator down, and walk down another hall. You'll now be in the underwater reactor halls so walk to the end of them and ride the elevator down by pushing the button on the left. Here in the reactor you'll see some activities on the background. Walk all the way to the left, and save your game. Exit the the hall to another with more shinra marines. You can steal a Shinra Alpha armor from the beige ones, a decent piece of armor. Now walk through the last hallway, and you'll face Carry Armor when you reach the subs.. ------------------------------------------------------------------------------. Name: Carry Armor (Level: 45) |Weakness: Lightning | HP: 24000 [10000 for each arm] |Nullifies: Gravity, Poison | MP: 200 [100 for each arm] |-----------------------------------| Exp: 2800 [1400, 1500 for the arms] |Status Effect Weaknesses: | AP: 240 [95, 90 for the arms] |--- | Gil: 4000 [--- for the arms] | | Drops: God's Hand | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Lapis Laser [All Enemies, Mag Atk, Cost=10MP, 1875 Base Damage]; | Damage Attack [1 Enemy, Mag Atk, 562.5 Base Damage, 100% Counter Attack]; | Arm Grab [100% Imprisons Character]; Arm Punch [1 Enemy, Phys Atk, 624 Base | Damage]; | ------------------------------------------------------------------------------| Strategy: Carry Armor is often regarded as being one of the hardest bosses in | the game.. Due to him grabbing your characters which will be flagged dead, and| his Lapis Laser that deals 1500 damage to everyone, I can understand. If you | use Magic Hammer on him twice though, this battle is over before it's actually| begun. If you don't want to be cheap, have Big Guard up, and attack with your | best summons, Magic Breath, and Bolt3, and heal with White Wind. | ------------------------------------------------------------------------------' After the battle, grab the Battle Trumpet from the chest on the left, then approach the other submarine. Here, grab the Scimitar from the chest, and MAKE SURE you grab the Leviathan Scales from the chest more on the left. If you miss this Key Item, you'll regret it, same as the Scimitar. This is the first of the two TRIPLE materia growth weapons. It's for Cid. Now enter the sub, battling the marines while passing though. Once you're on the bridge, you'll come across your parading/posing buddies.. which I always take hostage. They'll be thankful, although it doesn't get you anything. Doing the battle does nothing in particular either. Now check the manual, then start the mission. For the mini game, all you really need to know is that Square fires your torpedo's, with Triangle you can speed up, and with X you can slow down. You start behind the red sub, so quickly align yourself behind it, and fire a crap load of torpedos in it. After a few salvos it'll be toast. If you manage to lose sight of the red sub, you'll have to deal with yellow subs as well. Try using R1 for an overview to find the red sub quickly again. After the game you'll have a new vehicle, the Gray Shinra Sub! Note: It's also possible to get the Red Submarine. In order to do this, lose the battle (wait a freaking 10 minutes), then go back to Junon and go through the door where the dog used to be. This whole thing means you can never get the Huge Materia, though, so I advise you not to. Go back to Junon again, and ride the elevator up. Check out the airport on the right, and exit Junon again.. looks like you were a little too late. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ||{35} The Gelnika and other optional things|| CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Heaven's Cloud, Megalixir, Escort Guard, Double Cut Materia, || || --------- Conformer, Megalixir, Spirit Lance, Hades Materia, Outsider, || || Highwind, Death Penalty, Chaos, Oritsuru, Steal as Well Materia. || || Key Items: Key to the Ancients, Huge Materia #3. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Now that you have the submarine, you can do some more optional things. I highly recommend doing these things as they are VERY rewarding. WARNING: The big green creature roaming around in the sea is Emerald Weapon, one of the optional powerhouse bosses in the game. I suggest you leave him alone, seeing how he can kill you within seconds. {OPT-7.7} Let's start off with the Gelnika. Get in the sub, but don't submerge just yet. Sail to the south of Costa Del Sol, near the Gold Saucer. Submerge here, and you will notice a sunken airplane. Note: If you see a large green creature nearby, quickly emerge/submerge again as it'll most likely kill you off. Enter the plane by just approaching it. In the first hallway is a save point, and a chest with Heaven's Cloud. USE this save point, as you'll find that not only the enemies in the plane are very tough, but also because sometimes when you exit, Emerald Weapon (the green creature) will be sitting in front of the Gelnika, forcing you into battle. So just save. Go in the door up. Here, walk across the bridge on the left, and grab the Mega- lixir from the chest on the right. Walk back, and go to the right now. Grab the Escort Guard from the chest. Now go downstairs, and check the upper right corner for the Double Cut Materia. It should be slightly hidden behind the chest holding the Megalixir. Now go to the upper left corner and check around for a chest holding the Conformer, Yuffies Ultimate Weapon. This weapon is perfect for this area, so I suggest giving it to her. Exit the room, and go to the left from the main hall. Here you'll meet up with Reno and Rude, who aren't just about to let you have the treasure in the Gelnika's Cargo Room. Make sure you steal their items, Tough Ring and Ziedrich. They're good/rare! ------------------------------------------------------------------------------. Name: Turks:Reno (Level: 42) |Nullifies: Gravity | HP: 15000 |-----------------------------------| MP: 230 |Status Effect Weaknesses: | Exp: 5000 |Poison, Slow, Stop, Paralyzed, | AP: 300 |Darkness | Gil: 4000 | | Drops: --- | | Steal: Tough Ring | | Morph: --- '-----------------------------------| Attacks: Short Staff [1 Enemy, Phys Atk, 780 Base Damage]; Neo Turk Light [1 | Enemy, Mag Atk, Causes 100% Confusion]; Electropod 2 [1 Enemy, Phys Atk, | Lightning Element, 2652 Base Damage]; | ------------------------------------------------------------------------------| Name: Turks:Rude (Level: 49) |Nullifies: Gravity | HP: 20000 |-----------------------------------| MP: 280 |Status Effect Weaknesses: | Exp: 5500 |Poison, Slow, Stop, Paralyzed, | AP: 360 |Darkness | Gil: 5000 | | Drops: Elixir(100%) | | Steal: Ziedrich | | Morph: --- '-----------------------------------| Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2346 Base Damage]; Bolt2 [1 | Enemy, Mag Atk, Cost=22MP, Lightning Element, 930 Base Damage]; Fire2 [1 | Enemy, Mag Atk; Cost=22MP, Fire Element, 930 Base Damage]; Ice2 [1 Enemy, Mag | Atk, Cost=22MP, Ice Element, 930 Base Damage]; Cure2 [1 Ally, Mag Atk, | Cost=24MP, 1514 Base Healing]; | ------------------------------------------------------------------------------| Strategy: Start the battle by stealing both the Tough Ring and the Ziedrich | from Reno and Rude, then use Big Guard. If you gave Yuffie the Conformer with | Double Cut she'll deal fairly good damage with it. If you equip Ribbons before| you start the battle, you won't get confused by the Neo Turk Light. Pound away| with spells like Magic Breath, Aqualung and good summons. If you want to, you | can poison them both, but it may not help much. You can also cast Magic Hammer| 3 times on Rude to have him run out of MP if you want to be cheap. | | Interesting to note, Rude will still not attack Tifa. He will only attack her | if she's the last standing, and even then he'll attack her only 2 out 3 times.| Rude will never use attack magic on Tifa. | ------------------------------------------------------------------------------' After the fight, head north into the Cargo Room. Grab the Megalixir from the first chest, then walk all the way to the end of the right to grab the chest with the Spirit Lance. Go downstairs, and grab the Hades summon materia from nearby the wrecked helicopter on the right. Look for the red orb. Now walk to the lower part of the screen to grab the Outsider from the chest on the left, and Highwind, Cid's Final Limit Break, from the chest on the right. That's all there is to be found in the Gelnika.. as far as treasure goes. This place holds many powerful enemies that can be morphed into Sources that can increase your stats. You can get all the 6 different Sources here. The best way to do this is to give Yuffie the Conformer and the Morph materia, since her ultimate weapon isn't decreased in power when using morph. In the hallway where the turks are you'll find groups of Bad Rap and Poodler, in the Cargo Room you can find Serpents, and Unknown 1/2/3. In the other room near the entrance, you can find a mix of Unknowns. More info about stat maxing is available in a special section. Save your game and exit the Gelnika. Emerge with the sub, and sail a bit north of Costa Del Sol, until you get to a desert with a river nearby. Submerge, and go through the tunnel. When you get to the end, emerge again and get off the sub. Go to the waterfall and enter the secret cave, also known as Lucretia's Cave. Do this with Vincent in your party. A scene will occur. You can't fight battles outside the lake here, but when you've fought 10 battles anywhere, you can come back here with Vincent to receive the Death Penalty and Chaos, which are Vincent's Ultimate Weapon and Final Limit break respectively. Submerge again and take your sub close to Bone Village, where you should see another tunnel around there somewhere. Check it out and grab the Key Item 'Key to the Ancients'. This isn't optional. There is one more thing to do in the sub. Head to Junon and submerge. From here just go south/southwest to reach the downed Red submarine. You'll receive the 3rd Huge Materia from it. Now go back to Junon and hop back in the Highwind. Fly over to Wutai and go straight to the Da-chao statues. Remember the cave with the intense flames? Well, with the Leviathan Scales you can pass through the cave, grabbing the Oritsuru from the chest, and the Steal as Well Materia from the other flames. That's about it for now. Especially the Gelnika will be a place where you may want to return later, though.. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {36} A Space Odyssey 1997 || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Venus Gospel. || || --------- || || Key Items: Huge Materia #4. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Head over to Rocket Town now. If you didn't get the Fourth Bracelet from the Weapon Shop, and the Guard Source from the Item shop earlier, do so now. Head to the Rocket, and as you do, Cid will join your party if he isn't already in it. Beat the several attack squads and climb up. Here you'll meet Rude again, plus an attack squad. Make sure you steal his Ziedrich, a great and rare armor! ------------------------------------------------------------------------------. Name: Turks:Rude (Level: 42) |Nullifies: Gravity | HP: 9000 |-----------------------------------| MP: 240 |Status Effect Weaknesses: | Exp: 3400 |Poison, Slow, Stop, Paralyzed, | AP: 80 |Darkness | Gil: 3000 | | Drops: Hi-Potion(100%) | | Steal: Ziedrich | | Morph: --- '-----------------------------------| Attacks: Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning Element, 540 Base | Damage]; Cure2 [1 Ally, Mag Atk, Cost=24MP, 1202 Base Healing]; MBarrier [1 | Ally, Mag Atk, Cost=24MP, Causes 100% MBarrier]; Shoulder Attack [1 Enemy, | Phys Atk, 882 Base Damage]; Grand Spark [1 Enemy, Mag Atk, 648 Base Damage] | ------------------------------------------------------------------------------| Strategy: Kill off the Attack Squad first, then make sure you steal the | Ziedrich from Rude! After this, use Big Guard to cut down the damage from his | Grand Spark attack. Use strong attacks to finish him off. This should be a | breeze for you. | ------------------------------------------------------------------------------' When you get inside, beat the grunt, then go inside. Here, a few scenes will happen.. and FAT-ASS Palmer launches the rocket! What the hell.. did he just awaken from his crash with the Truck or what? Anyways.. you'll now have to go to the right and climb up to the Huge Materia. You'll have to imput a code in order to unlock the materia.. This code is O, Square, X, X. Cid will also give hints if you try to unlock it on your own. Now go back to the cockpit, and from there all the way down until a scene happens. After that, follow Shera, and you'll get to see another flashy scene followed by some more. When you gain back control, head back to Rocket Town again and talk to the Old Man three times. He'll give you the Venus Gospel, Cid's Ultimate Weapon (now if he just gave that straight away..oh man!). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {37} The Key to the Ancients + Diamond Weapon|| CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO || Treasure: Bahamut Zero Materia. || || --------- || || Key Items: Key to the Ancient (if not gotten already). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO First of all, you need to the Key to the Ancients (if you haven't gotten it already from the last optional section). To get this, submerge and take your sub close to Bone Village, where you should see another tunnel around there somewhere. Check it out and grab the Key Item 'Key to the Ancients'. If you've done everything right, you should now have all 4 of the Huge Materia. However, if you failed one or more of the missions, you will not have them all. Below is a small chart to see which you get when you fail some missions: Fail Nothing: You will have 4: Yellow, Green, Red, Blue. Fail 1 Mission: You will have 3: Yellow, Green, Red. Fail 2 Missions: You will have 2: Yellow, Green. Fail 3 Missions: You will have 1: Yellow. Fail 4 Missions: You will have 0. As you can see, it does not matter which you failed. It does not matter if you fail to get the one at Fort Condor, or the one from the Rocket. In either case, the Blue Huge Materia will be lost to you. If you've only missed the Blue Huge Materia, you can no longer get a 'perfect' game. You can, however, still dig up Bahamut ZERO from Bone Village, if that's all you're interested in. Refer to section {M4} for this. Now head to Cosmo Canyon and talk to Bugenhagen. You'll bring the Huge Materia upstairs. Check out the Blue Materia in particular, and you'll receive the Bahamut ZERO Materia, if you have the other two Bahamut Materia, that is. Now fly the Highwind to Bone Village and walk your way to the Forgotten Capital. At the intersection, go left, and walk all the way till the end. Here, Bugenhagen uses his green butt to fly over to a crystal. You'll have to walk around the place to reach it yourself. As you approach, more scenes will happen. When you try to leave, you'll also get another scene. Now backtrack to the Highwind.. as soon as you try to enter, Diamond Weapon rises from the sea.. Looks like you've got something to deal with. Fly over near Midgar and wait for it to come near. When you're all prepared, approach it for a boss fight. You're going to get A LOT OF AP and Exp from this fight, so make sure you've got some good growth armor/weapons so you can take advantage of this even more. ------------------------------------------------------------------------------. Name: Diamond Weapon (Level: 49) |Weakness: Lightning | HP: 30000 |Halves: Fire | MP: 30000 |Nullifies: Gravity | Exp: 35000 |-----------------------------------| AP: 3500 |Status Effect Weaknesses: | Gil: 25000 |Slow, Darkness | Drops: --- | | Steal: Rising Sun | | Morph: --- '-----------------------------------| Attacks: Diamond Fire [1 Enemy, Mag Atk, Fire Element, 891 Base Damage]; Foot | Stamp [1 Enemy, Mag Atk, 1188 Base Damage]; Diamond Flash [All Enemies, Mag | Atk, Damage = HP * 7/8, Causes 100% Silence, Only used after Countdown]; | ------------------------------------------------------------------------------| Strategy: Physical attacks do 0 damage to Diamond Weapon, so don't bother. | Start the battle by stealing the Rising Sun, a unique weapon for Yuffie. Then | get your defense going, as usual, like Big Guard. Pound away with Bolt3, | Comet, Summons and Magic Breath. This will do him in after a while, even | though he's got 30000 HP. You can slow him to make the battle even easier. | ------------------------------------------------------------------------------' After the battle, a few very nice FMV's will show, after which you can control the Highwind again. From this point onward, you can battle Ultimate Weapon, who will be hovering in the crater near Junon. If you wish to do this now, you can check out the special section for it. You may find difficulties doing that now, though, because Ultimate Weapon sometimes tends to go to the Northern Crater and Midgar, and you're going to both too.. for the story, that is. Fly near the Northern Crater and you'll get another scene. Once you fly over Midgar now, you'll have to do that mission. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {38} Stopping Midgar's Cannon! || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Elixir, Megalixir, Aegis Armlet, Elixir, Starlight Phone, || || --------- Max Ray, Power Source, Guard Source, Mind Source, Magic Source, || || W-Item Materia, Behemoth Horn, Pile Bunker, Master Fist, Grow Lance, || || Mind Source, Speed Source, HP Shout, Elixir, Mystile, Missing Score. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Once you're all set, fly over Midgar. During the parachute scene you can actually make salto's with Cloud.. When you're down go to the next screen, and go down the ladder. Once down, go to the upper right first to reach a chest with an Elixir on the left side of the intersection, and a chest with a Megalixir on the right side. Go back to the start, and walk down the long stairs and climb down the ladder to the next screen. Here, make sure to go left first, and climb up the ridiculously long ladder to find the Aegis Armlet in a chest. Go back, and head right after you've got the previously three mentioned items. The floor will break and you won't be able to go back. Head left, go up the ladder, and follow the path until you have to walk through a tube. In the next screen, grab an Elixir from the chest right, and the Starlight Phone from the chest on the left. Before you head up the stairs, climb down and enter the tube. Follow the path and climb yet another long ladder to reach the Max Ray. Backtrack and walk up the stairs. Save your game if you wish, then crawl through the tube, to the next area. Try to head up a little, and you'll be confronted with the Turks. If you did the Wutai sidequest where Yuffie stole your materia, you'll be given the choice whether to fight them or not. I suggest you fight them, since all three of them have a rare/good item you can steal from them! Make sure to equip your Ribbons, or something else that protects from Confusion. ------------------------------------------------------------------------------. Name: Turks:Reno (Level: 50) |Nullifies: Gravity | HP: 25000 |Absorbs: Lightning | MP: 200 |-----------------------------------| Exp: 4500 |Status Effect Weaknesses: | AP: 450 |Poison, Slow, Darkness | Gil: 3000 | | Drops: Elixir | | Steal: Tough Ring | | Morph: --- '-----------------------------------| Attacks: Short Staff [1 Enemy, Phys Atk, 905 Base Damage]; Turk Light [1 | Enemy, Mag Atk, 697.5 Base Damage]; Electropod [1 Enemy, Phys Atk, Lightning | Element, 2172 Base Damage]; | ------------------------------------------------------------------------------| Name: Turks:Rude (Level: 51) |Nullifies: Gravity | HP: 28000 |Absorbs: Fire | MP: 250 |-----------------------------------| Exp: 5500 |Status Effect Weaknesses: | AP: 600 |Poison, Slow, Darkness | Gil: 5000 | | Drops: Elixir | | Steal: Ziedrich | | Morph: --- '-----------------------------------| Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2955 Base Damage]; Grand Spark | [1 Enemy, Mag Atk, 1206 Base Damage]; | ------------------------------------------------------------------------------| Name: Turks:Elena (Level: 53) |Nullifies: Gravity | HP: 30000 |Absorbs: Ice | MP: 100 |-----------------------------------| Exp: 6400 |Status Effect Weaknesses: | AP: 800 |Poison, Slow, Darkness | Gil: 7000 | | Drops: --- | | Steal: Minerva Band | | Morph: --- '-----------------------------------| Attacks: Kick [1 Enemy, Phys Atk, 1427.5 Base Damage]; Bewildered [1 Enemy, | Mag Atk, Can cause Confusion]; Throw1 [1 Enemy, Phys Atk, 1142 Base Damage]; | Throw2 [1 Enemy, Phys Atk, 856.5 Base Damage]; | ------------------------------------------------------------------------------| Strategy: The reason to do this fight is to steal the Tough Ring, Ziedrich, | and Minerva Band, all rare and useful items. The battle can be tricky, since | there's now three of them. Start off with Big Guard and pound away with good | summons and physical attacks (if you have good weapons equipped). Stay away | from Lightning, Ice, and Fire attacks (including but not limited to Magic | Breath and Kjata) as it'll heal them. If you keep your HP and defenses up, you| should be able to pull this off. You may want to finish them off all three at | once with a powerful summon, or else you'll only get the rewards for the ones | with depleted HP. | ------------------------------------------------------------------------------' Your goal is to head up, however there are some very good treasures to be found if you walk down. It's quite a walk, but also quite worth the effort. Check for chests holding a Power Source, Guard Source, Mind Source and Magic Source. The W-Item Materia is found at the very end of the tunnels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you steal 99 Graviballs from Shadow Makers in the tunnels. Of course, with the W-Item Materia, life's alot easier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the W-Item Materia, you can duplicate any item that can be USED IN BATTLE. This excludes alot of things, like equipment. It works like this: Say you want to duplicate a Megalixir, of which you only have 1 left. Select the W-Item Command, then select the Megalixir and use it. Then move your cursor to any other item the you can use, and press O. After this, press X. You'll now have 2 Megalixirs. Press O,X,O,X..etc to get more duplicates. And yes, you only need to have 1 of an item and you can duplicate it. Now backtrack to the screen where you fought the Turks (it has a ladder on the left), and head north. This screen has an intersection, and you can go left or right. The Shinra Building's to the right, and it has alot of great (and ONE time ONLY) treasure, so that's what I'm going to describe. When you head right, you'll get to another intersection. The right side is just a dead-end, so head left and you'll be at Shinra HQ. If you take your time to walk the stairs (AGAIN, maybe?) you can find the Behemoth Horn, a good and unique weapon for Red XIII. Go though the main entrance afterwards (take the elevator down), and read the Turtle's Paradise Flyer No.2 if you didn't before, as this will be your LAST chance to read it. Walk the stairs up to the second floor and enter the item shop behind the green doors. You can now grab the Pile Bunker and the Master Fist from the two chests. Ride the glass elevator on the first floor, on the right of the entrance, to the 63rd floor. Here, you can grab the Grow Lance from one of the rooms. Head to the 64th floor, and check out the vending machine in the upper left corner of the fitness room. If you banged on it during your first visit here, you'll receive a Mind Source and Speed Source from it. Also grab the HP Shout from the last row of lockers, which is Cait Sith's Ultimate Weapon. You can only get this NOW, so make SURE you get it. You're done in Shinra Building now, so head back to the intersection and go left this time to continue with the story. Climb up, and as you try to proceed you'll get interrupted by Heidegger and Scarlet their new weapon. Pleh... ------------------------------------------------------------------------------. Name: Proud Clod (Level: 53) |Nullifies: Gravity | HP: 60000 |-----------------------------------| MP: 320 | | Exp: 7000 | | AP: 1000 | | Gil: 10000 |Status Effect Weaknesses: | Drops: Ragnarok |--- | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Big Hand Clash [1 Enemy, Phys Atk, 774 Base Damage]; Wrist Laser [1 | Enemy, Phys Atk, 774 Base Damage]; Knee Fire [1 Enemy, Phys Atk, 774 Base | Damage]; Knee Blend [1 Enemy, Phys Atk, 774 Base Damage]; W Machine Gun [1 | Enemy, Phys Atk, 1354.5 Base Damage]; Beam Cannon [All Enemies, Mag Atk, | Cost=32MP, 1297.5 Base Damage]; Materia-jammer [1 Enemy, Mag Atk, Cost=16MP, | Causes 100% Reflect] | ------------------------------------------------------------------------------| Name: Jamar Armor (Level: 62) |Nullifies: Gravity | HP: 20000 |-----------------------------------| MP: 300 |Status Effect Weaknesses: | Exp: 8000 |Darkness | AP: 1500 | | Gil: 10000 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: | ------------------------------------------------------------------------------| Strategy: Being huge doesn't make it strong. This fight is rather easy. As you| can see, beating the Jamar Armor gives you alot of extra rewards, so I suggest| you do so for that reason. Physical attacks with good (ultimate) weapons are | the way to go in this battle. It works better than most magic. Especially | Double Cut will be useful. His Materia-jammer attack only puts reflect on one | character, just be careful with healing. | ------------------------------------------------------------------------------' Just head north afterwards. In the next screen, grab the Elixir and the Mystile from the chest. This is the best armor in the game, as it gives you sky high evasive stats which no other armor can really compare with. Save your game at the save point if you wish, and put Barret in your party (if only for a while). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Steal 99 of the 8inch Cannon item, from Grosspanzer. It can be found anywhere on the screen with the save point. Of course, the W-Item Materia can come to the rescue depending on what challenge you're doing.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go up the stairs, and on the next screen some more. Grab the Missing Score from the chest on the stairs (the chest is only available if Barret is in your party), then continue up, or go back to put Barret out of your party if you want to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this area, steal 99 Shinra Alpha's from SOLDIER:1st. You can increase your steal rates with the Sneak Glove if you've gotten it earlier.. it'll help you some. Heh.. don't you just love making a perfect file? Don't forget turning the battle speed to the max. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the stairs up, and you'll finally find Hojo.. who isn't just about to give up without a fight. Time to put an end to the life of this miserable idiot who did too many bad things. ------------------------------------------------------------------------------. Name: Hojo (Level: 50) |Nullifies: Gravity | HP: 13000 |-----------------------------------| MP: 250 |Status Effect Weaknesses: | Exp: 0 |Darkness | AP: 0 | | Gil: 0 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Capsule [Revives Bad Rap Sample & Poodler Sample] | ------------------------------------------------------------------------------| Name: Helletic Hojo (Level: 55) |Nullifies: Gravity | HP: 26000 (Left Arm=24000/Right Arm=5000) |-----------------------------------| MP: 200 (Left Arm=400/Right Arm=300) |Status Effect Weaknesses: | Exp: 0 |Darkness | AP: 0 | | Gil: 0 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Pile Banger [1 Enemy, Phys Atk, 1962.6 Base Damage, Only used when | Right Arm is alive]; Bio Gas [1 Enemy, Mag Atk, Cost=15MP, 690 Base Damage, | Causes 100% Poison]; Confu [1 Enemy, Mag Atk, Cost=18MP, Can inflict | Confusion]; Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep]; | Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence] | ------------------------------------------------------------------------------| Name: Lifeform-Hojo N (Level: 58) |Nullifies: Gravity | HP: 30000 |-----------------------------------| MP: 100 |Status Effect Weaknesses: | Exp: 25000 |Stop, Darkness | AP: 2500 | | Gil: 6000 | | Drops: Power Source | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Absorb [1 Enemy, Mag Atk, Cost=2MP, 555 Base Damage]; Silence [1 | Enemy, Mag Atk, Cost=24MP, Can inflict Silence, Used as 100% Counter Attack | versus magic attacks]; Slow [1 Enemy, Mag Atk, Cost=20MP, Causes 100% Slow]; | Combo [1 Enemy, 4 Phys Attacks, 257.5 + 618 + 360.5 + 824 Base Damage, Can | inflict Poison, Darkness & Sleep]; | ------------------------------------------------------------------------------| Strategy: This fight can be fairly tough. Make sure to equip your characters | with Ribbons and other status protective equipment. The first Hojo is a joke. | Kill him and his creations will go with him. The second form is tougher. The | Arms will always revive rather quickly, so it's no use killing them off. Your | best bet is to use powerful magic and enemy skills.. You may want to save your| summons for the third phase. Cast Big Guard for defense and heal with White | Wind so you'll also wipe away any status effects should you get them. The | third battle is the hardest. His combo hits hard so you'll want to keep Big | Guard going. Any magical attack is countered by Silence, though Ribbons will | prevent this. Use your best summons now. You can also Stop him, something that| both Choco-Mog can inflict as well as just the spell itself. Keep your HP's up| and do your best in beating him.. after all, you're already 2/3 now. Hojo | gives a big-ass AP reward, and you get to keep his monthly salary of 6k too. | ------------------------------------------------------------------------------' And that's the end of Disc 2 already. Yeah, Disc 1 sure was longer, wasn't it? Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {39} The Northern Crater || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Save Crystal, Guard Source, Guard Source, Mind Source, || || --------- Magic Source, Elixir, Power Source, HP Absorb Materia, || || Power Source, Mind Source, Megalixir, Hero Drink, Guard Source, || || Power Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine, || || Magic Counter Materia, X-Potion, Turbo Ether, Mega All Materia, || || Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source, Megalixir, || || Megalixir, Magic Source, Remedy, Shield Materia, Imperial Guard, Vaccine, || || Hero Drink, (Command) Counter Materia, W-Magic Materia, Luck Source. || || || || (Best Combination of) Duplicates of Items: Mystile, Shield Materia, || || Vaccine, (Command) Counter Materia, Imperial Guard. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Right now, you can go either through the Northern Crater, picking up many valuable treasure (and go back out the crater afterwards, which is possible), or you can do many optional things now. If you wish to do the optional things, refer to section {40}. Climb down the ladder and walk down the rocky steps. Select that you want to go and Cloud will walk down the crater. Note: I advise you to equip at least one character with the Safety Bit accessory, as many creatures can cast death spells, some of which can kill all your characters if you're unlucky. Ribbons DON'T protect against Death. You'll now be in the crater. If you want to go back out for any reason, you can just enter the first cave doorway and then climb up. Grab the Save Crystal from the chest nearby. This item allows you to create a Save Point anywhere in the Crater. There is only ONE of this item, and there are no Save Points in the Crater other than the one you create. Choose your point very, very carefully. I will also give tips on where to place the Save Point, and where NOT to place it. Note: There's something called the 'Not-getting-the-Save-Crystal' glitch. This occurs if you open the chest with the Save Crystal while the animation of rocks falling down happens simultaneously. Then the text of 'Received Save Crystal!' will appear, but you can also still move around. If you exit the crater through the cave doorway, you will not get the Save Crystal in your inventory. Once you 'confirm' the text box, you receive the Save Crystal, but if you exit the screen (with the text box still displayed on your screen) then you never will. This glitch doesn't happen too often, fortunately. Walk down the spiral path, and grab a Guard Source from the second chest. You can also learn the Dragon Force enemy skill from Dark Dragons. When you get to the next screen, you can choose to go down on the left or right side. First go down by the right side, and grab a Guard Source from the chest. Jump down, and go back on the right to grab a Mind Source from the lonely chest. Now go back up by the left side, and grab the Magic Source from the first chest. Climb up more to grab an Elixir from the next chest you pass by. The chest on the upper left holds a Power Source, and if you walk to the right from this ledge you can also grab the shiny HP Absorb Materia. Go down again by the right side, and proceed to the next screen.. can you feel the excitement? ;) The next area looks like a little maze, but is fairly easy to navigate. Jump off the small ledge. Note: From here, you can actually go left or right again; left leads to more treasure, right leads to the next areas, eventually. Go right first, and Cloud will drop down. Grab a Mind Source from the chest on your left. Now stand on the right end of the ledge, facing left, and jump up. Walk to the other side, and enter the cave. Grab the Megalixir from the chest, and go back out of the cave. Now walk a bit to the left and you'll drop down to a lower level. The chest on the left can be gotten from here, and it holds a Hero Drink. Enter the cave again. Walk up, and grab the Guard Source from the chest. The other chest can be accessed by going through the tunnel of which the entrance can be found a bit under the chest. It holds a Power Source. Exit the cave by the top, and walk right again to drop down. This time, drop down more, and enter the cave. Walk through the 'connecting' path, and drop down more, staying on the right side of the screen. When you're all the way below, close to the exit, take your time and consider whether this is a good spot for the Save Point. I think it is. It's at about the middle of the crater, which makes it useful for getting anywhere: The world map, and the rest of the crater. Now go down the next screen.. Whatever you do, DON'T put the Save Point in this screen. There have been many people that did, and who weren't able to climb back up at all. So just don't do it and save yourself the screwed up game you'll get. Climb down and meet up with your party members. NOTE!: Depending on who you send down which path, you can get additional items of some very useful and rare equipment. I highly suggest you follow the directions written in this walkthrough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You MUST follow the directions in order to get the very special duplicates of: Mystile, Imperial Guard, Shield Materia and (Command) Counter Materia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The first question that's asked is about Cloud. Send him, and everyone else to the left, EXCEPT TIFA. Send TIFA to the RIGHT. -Head down(left) with Cloud. Here, you'll get to another intersection. Again, the first question is about Cloud. Send Cloud down, send Barret up, send Red XIII up, send Yuffie up, send Cait Sith down, send Vincent down, and send Cid up. Now take Cloud down through the down path. You may (or may not) have a crappy party right now, so be extra careful. It could be wise to equip Vincent and Cait Sith with the Ziedrich, if you didn't use them often before. This armor will cut down most damage in half, plus it's basically very good on defenses. You could also give them an additional Tough Ring. Walk down the steps, and grab a Remedy from the chest on the left. Head to the right section and walk to the chest holding an Elixir. Head down more, and grab an X-Potion from the chest on your way, a bit on the left side. Exit down to the next area. Here, walk the path until you can to jump down (twice). If you jump off from the left, just make sure you grab the chests. The chest nearby holds a Turbo Ether. From here, head to the right and grab a Vaccine from the chest on your way. Walk to the left from here, past/behind the other path. In the 'Mako flow' you can grab the Magic Counter Materia, which is located on the nearly very left. In the next screen, jump down to grab the X-Potion from the chest. Follow the fairly linear path down until you get to the second chest, which holds a Turbo Ether. From here, go to the left. Cloud will jump quickly to the next platform so quickly tap circle and you'll receive the Mega All Materia. This may require several more attempts. The chest on the left holds a Speed Source. Jump down below, and exit the screen. In the next screen, you'll be at the bottom of the crater. Here, DON'T go anywhere except back where you just came from again. Backtrack all the way you came, until you are at the screen where your party members met up with each other at first, and where I advised you not to place the save point. Head to the right path now (which you sent Tifa to). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's wise to equip one character (for example Cloud) with all 4 Enemy Skill Materia during this part. You could encounter a Dragon Zombie, which uses the Enemy Skill 'Pandora's Box' as a Final Attack. However, once it uses this Final Attack, any other Dragon Zombies will never perform this attack again due to a certain variable. I won't get technical here, but if you have all Enemy Skill Materias on (say) Cloud, all the Materia will get the skill at once. After that you'll never have to worry about missing any enemy skill again as all others can still be gotten (unless you already missed Trine from Godo..). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk down the spiral path and climb down at the end. Grab the Mystile armor from the chest (hooray!), and the Elixir on the ground. Walk down the last spiral to the next screen (which looks the same to me, oh well). The chest on the right holds a Tetra Elemental (of which you can get infinite through Cactuer morphing anyways). The other chest, on the left, holds a Speed Source. Go up more, and walk to the very left part of the screen to find a chest with a Megalixir. The other chest also holds a Megalixir, so be happily confused (or not) and exit the screen up north. You'll be walking on a large skeleton of some sorts. There are no items here, so just walk down until you reach the next screen again, which is the bottom of the crater (again). Here, DON'T do anything again except exit back through the path you fist went through, which is also the exit closest by to you. Backtrack all the way until the screen where the 'Left Path' splits into an upper and lower path, and take the upper path now. You'll now be in a swampy area. Get used to it, as you may spend alot more time here, because it's well known to be the best training area for Exp/AP. First walk the lower/right path to reach the chest holding a Magic Source, then take the upper/left path and Cloud will go through the swamp. From here, grab the Remedy from the other chest and exit the screen by the north. Note: The Magic Pot enemies in this area can only be damaged if you feed them an Elixir first. It's worth it beating them. If you encounter 3 jumping balls, try and morph them, but definitely defeat them. They give alot of AP. Here, take the left/upper path first and walk your way to the green materia, which is the Shield Materia. From that spot, walk more down to the left and Cloud will go through the swamp again, reaching the chest with an Imperial Guard. (Note: going south from this chest will lead to the right side of the screen). The other chest on the upper left holds a Vaccine. Now walk all the way to the right of the screen to grab a Hero Drink from the chest. All that's left now is to exit the screen by the right. In the next room, grab the Counter Materia from the bright light. (Note: This is not the same as the 'Counter attack' Materia. This Counter Materia is a support materia which will counter with any paired command (yellow) materia. Also grab the W-Magic Materia, which is slightly difficult to spot, but is to the north of the bright light. Look for a little orb (as usual, duh). Exit the screen by the left. You'll be back in the bottom of the crater. You can now finally grab the Luck Source from the chest here. Then move to the left and your party members will meet you here. Talk to them and if you followed all above instructions, you should get the following: Tifa: 'Mythril' (this is a typo = Mystile) Cid: Imperial Guard Barret: Vaccine Red XIII: Shield Materia Yuffie: (Command) Counter First of all, castrate Barret since he decided to pick up a junky Vaccine instead of the W-Magic Materia, then decide whether you want to go ahead (and castrate Sephiroth too), or climb back out of the crater to do a whopping load of awesome stuff. I suggest you do the latter. I wouldn't put the save game here personally, because you can't really get around the crater easily from here. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {40} Doing the last optional things || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: Limited Moon, Omnislash, W-Summon, Ultimate Weapon, || || --------- Final Attack Materia, Ribbon. || || (Other treasures are listed under their own sections) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO There's alot of stuff to do, so here's a small list of things you can do, provided you haven't already done it before (for example, in sections {30}, {33} or {35}). - You can breed chocobos and race with them. Lots of goodies can be gotten this way. Refer to sections {M1.4} & {M2}. - You can get Red XIII's Ultimate Weapon Limited Moon from Bugenhagen. You can also check out the backroom from the Item Shop (if you haven't already). - You can beat Ultimate Weapon (if you haven't already). - You can visit the Ancient Forest (after beating Ultimate Weapon OR Chocobo Breeding). - You can check a hidden scene at the Shinra Mansion, in the library (if you haven't already). - You can beat Emerald Weapon and (after Ultimate Weapon + one random battle) also Ruby Weapon. Along with this, you can complete the Kalm Traveller Quest. - You can do the special battle in the Gold Saucer Battle Square, but only if you have gotten AND learned Omnislash, gotten Ultimate Weapon, and also gotten W-Summon from the prize list there. If you win the special battle, you'll receive the Final Attack Materia. If you win it 10 times, you'll receive a Ribbon. - There's more, but you'll probably have done most of it already. Read the other subsections for more information. Everything is explained there. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {41} The Final Fights of this Fantasy || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO || Treasure: --- || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Try to have at least 3 Ribbons before you proceed. Morph Master Tonberry in 1, or if you want to go out of the crater, Ho-Chu (battle #2 Special Battle in the Battle Square). When you're absolutely sure you want to finish the game, move on. Go on, do it. Hop to the center of the crater and kick Jenova's and Sephiroth's butts. You'll have to step from stone to stone, facing Dragon Zombie and Iron Man frequently. Both are enemies far stronger than average, but the Dragon Zombie is undead and can be disposed of easily with White Wind or other healing items. Aqualung works well on Iron Man. When you get to the center, you'll have to fight Jenova Synthesis. ------------------------------------------------------------------------------. Name: Jenova*SYNTHESIS (Level 61) |Nullifies: Earth, Gravity | HP: 60000 (10000 & 8000 for the Arms) |Absorbs: Poison | MP: 600 |-----------------------------------| Exp: 60000 |Status Effect Weaknesses: | AP: 500 |Darkness | Gil: 0 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Absorb [1 Enemy, Mag Atk, 1357.5 Base Damage, Can inflict Sadness]; | Repeating Slap [1 Enemy, Phys Atk, 2325 Base Damage, Can inflict Fury]; Bio2 | [1/All Enemies, Mag Atk, Cost=36MP, Poison Element, 1425.375 Base Damage, Can | inflict Poison]; Cure3 [1 Ally, Mag Atk, 3946 Base Healing]; Stop [1 Enemy, | Mag Atk, Cost=34MP, Can inflict Stop]; Ultima [All Enemies, Mag Atk, | Cost=130MP, 7126.875 Base Damage, Used only after countdown]; Right Hand | Revived Revives Right Arm]; Left Hand Revived [Revives Left Arm] | ------------------------------------------------------------------------------| Strategy: This is a surprisingly easy battle, so take your time to enjoy the | music that's playing. Her attacks are pathetic with the exception of Ultima, | which comes only after a countdown of 5. Pummel her with your strongest magic | and summons, or strong physical attacks. If you use Knights of the Round on | her, Sephiroth will get a large boost in HP.. It's all up to you. If she | manages to cast Ultima, you're not rewarded with any experience. | ------------------------------------------------------------------------------' After the battle, you'll get to the real bottom of the crater, where Sephiroth resides. You're given time to better equip your party members. I suggest that you give your main party the best you've got, even if you're divided into more parties (don't use the others). Mystile as armor is great, and Ribbon as accessory is pretty much a must-have. Ziedrich as armor also works if you're out of Mystiles. Give your characters the best materia you have and you should be fine. Let's bring this on, Sephy boy! ------------------------------------------------------------------------------. Name: Bizarro*Sephiroth (Level 61) |Nullifies: Gravity | HP: 60000 |-----------------------------------| MP: 400 |Status Effect Weaknesses: | Exp: 0 |Darkness | AP: 0 | | Gil: 0 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Sephiroth Shock [1 Enemy, Phys Atk, 2131.25]; Aurora Fence [All | Enemies, Mag Atk, 1252 Base Healing, Removes all status effects]; Bolt3 [1 | Enemy, Mag Atk, Cost=52MP, Lightning Element, 4920 Base Damage]; Quake3 [1 | Enemy, Mag Atk, Cost=68MP, Earth Element, 5381.25 Base Damage]; Stigma [All | Enemies, Mag Atk, 2152.5 Base Damage, Causes 100% Poison & Slow]; Heartless | Angel [1 Enemy, Phys Atk, Damage = (Target's HP-1)]; Ice3 [1 Enemy, Mag Atk, | Cost=52MP, Ice Element, 4920 Base Damage]; Fire3 [1 Enemy, Mag Atk, Fire | Element, 4920 Base Damage]; Demi3 [1 Enemy, Mag Atk, Cost=48MP, Gravity | Element, Damage = HP * 3/4]; Bizarro Enegy [1 Ally, Mag Atk, 6744 Base | Healing] | ------------------------------------------------------------------------------| Main Body's Max HP = 40000 + 5000 * No. of Characters at L99 | + 60000 if Knights of Round was used on Jenova*SYNTHESIS | Head's Max HP = 2000 + 250 * No. of Characters at L99 | Core's Max HP = 10000 + 1250 * No. of Characters at L99 | Right Mgc's Max HP = 4000 + 500 * No. of Characters at L99 | Left Mgc's Max HP = 4000 + 500 * No. of Characters at L99 | ---------- | Strategy: For the HP values of the other parts, you can check the above, but | it may or may not interest you. Either way, this fight is more difficult than | the last. To win the battle, you must beat the Main Body. It may be useful to | have the Targets available in this battle [SELECT]. However, the Core will | heal the Main Body for about 7k, and finally, the Core is Immune from damage | when the Right and Left arms (called Magics) are alive. So, here's what you | do: Kill off the Left and Right Arms, then throw everything on the Core by | using your strongest multi-hitting attacks, then just aim for the Main Body | with your strongest attacks. Keep your defense up, heal (with White Wind, this| also cures status effects should you have them) and this battle is over! If | you're facing him with more parties, you can switch whenever a part dies, but | you really don't need to bother. | ------------------------------------------------------------------------------' Right after the battle, you get to face .. ------------------------------------------------------------------------------. Name: Safer Sephiroth (Level 87) |Nullifies: Earth, Gravity | HP: 80000 |-----------------------------------| MP: 680 (cannot be depleted) |Status Effect Weaknesses: | Exp: 0 |Slow, Darkness | AP: 0 | | Gil: 0 | | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: (Base Damages are for Safer Sephiroth at Maximum Power) | | Wing Slash [1 Enemy, Phys Atk, 10389 Base Damage, Causes 100% Paralyzed & | Darkness]; Deen [All Enemies, Mag Atk, 2128.125 Base Damage]; Wall [1 Ally, | Mag Atk, Cost=58MP, Causes 100% Barrier + MBarrier]; Pale Horse [1 Enemy, Mag | Atk, 2979.375 Base Damage, Causes 100% Sadness, Frog, Small]; Shadow Flare [1 | Enemy, Mag Atk, Cost=100MP, 10640.625 Base Damage]; DeSpell [1/All Enemies, | Mag Atk, Cost=20MP, Despells]; Heartless Angel [1 Enemy, Phys Atk, Damage = | (Target's HP-1)]; Break [1 Enemy, Mag Atk, Cost=86MP, Earth Element, 8512.5 | Base Damage, Can inflict Petrify]; Super Nova [All Enemies, Mag Atk, | Damage = Target's HP * 15/16, Can inflict Confusion, Silence, Slow] | ------------------------------------------------------------------------------| +30,000 Max HP, 2 Att, 20 Def, 5 MAt, 16 MDf per character at L99 | +80,000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS | | At maximum power, Safer*Sephiroth will have: | 400,000 Max HP, 246 Att, 260 Def, 140 MAt, 308 MDf | --------- | Strategy: Again, Safer Sephiroth also gains some stats as can be seen above. | He will start the battle with Wall. You will start the battle with a De-spell,| followed by a Big Guard, followed by casting Slow and Darkness (use Ink) on | him. Many of his attacks cause various bad status effects, but if you have | Ribbons equipped at least that is out of the way. His ultimate attack, Super | Nova, is powerful though can't kill you (it works like Demi, except with | 15/16 of your HP). A Megalixir should counter this. When he casts DeSpell, you| can cast Big Guard again if you want. Pummel him with your strongest spells, | summons, physical attacks. Throw weapons at him, use up all your gil with Coin| it's all allowed, since you won't have any other use for it. You could also | cast Knights of the Round and put him straight to the grave. | ------------------------------------------------------------------------------' After this fight, one more fight will occur, but you can't lose. I, for one, really like that battle, but it's not like you didn't notice by my name... ;) ENJOY THE ENDING, FOLKS! You've EARNED it! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || II) Characters and Storyline [Contains SPOILERS!] {C} || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Again, I feel I must WARN you. This section contains SPOILERS! This section describes the stories of the characters in Final Fantasy 7. You can see this as a Character Bios and Story Analysis both. Due to the fact that the story is listed by character, this hopefully makes it easy to understand. As for the stats and the % that are in the tables, you may wonder how this was derived from the game. Without going in the mechanics with too much specifics, it suffices to say that I took the min/max marges for the stats, calculated the average of the stat when looking at all 9 characters, and then checked how much the characters differed from that average. Real simple, real effective. The indications (Low, High, Average) are different for HP/MP, and stats. For example, +5% is what I consider Very High for HP/MP, but only +10% will qualify as Very High for stats. This is done to give a better, quick reflection. This only resembles natural stat growth. Stat maxing is a whole league apart. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1} Playable Characters || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || {C1.1} Cloud Strife || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cloud's Last Name: --------------------------. ------------------ Job: Mercenary | I always found that the main FF7 characters had a (ex-member of SOLDIER) | last name that suited their character, or major Age: 21 | events they had gone through. 'Strife' just may Weapon: Sword | refer to the fact Cloud is constantly striving to Height: 173 cm (5'7") | the truth, trying to recover his memory, striving Birthdate: August 19 | to defeat Sephiroth and put everything to an end. Birthplace: Nibelheim | Bloodtype: AB | --------------------------' In-battle/Stat-wise: Summary: -----------------------------. -------- HP: High (+3.1%) | Cloud is an extremely balanced character, and he MP: High (+3.5%) | is in fact outstanding on all aspects when it Strength: Very High (+13.5%)| comes down to stats. Since Cloud is almost Vitality: High (+8.5%) | always in your party, this is a good thing. You Magic: Very High (+10.1%)| can use him as a fighter or magic user both. Spirit: Above Avg (+4%) | Dexterity: Below Avg (-3.4%) | Cloud is best put in the front row, to ensure Luck: Average (+0%) | solid physical attack power. His defense along -----------------------------' with his HP is good enough to take a few blows. Storyline: ---------- Cloud Strife is the main character of Final Fantasy VII. Cloud was born in Nibelheim, where he grew up with Tifa. He grew up rather isolated from the other children in Nibelheim, including Tifa. Cloud felt himself better than them, although he did longe for friendship. When Tifa and the other children tried to climb Mt. Nibel, Cloud was the only one to come for her. He also makes the promise to Tifa that he will come for her when he is strong and when he is the number one SOLDIER in Shinra, just like Sephiroth. Cloud never made it in SOLDIER. Instead, he became a normal Shinra guard. An important assignment is the one where he must investigate a problem at the Nibelheim Mako Reactor. At first, the player of the game is told that it was Cloud who accompanied Sephiroth. Later in the game, Cloud's role appears to have been much less prominent, when is revealed that it was actually Zack and Sephiroth who were the leading roles during the Nibelheim incident. Cloud was one of the normal Shinra guards, so he did see everything that happened. Upon reaching the reactor, Sephiroth finds out about Hojo's failed experiments, which were about infusing SOLDIERS with Mako and Jenova Cells. Sephiroth goes on a rampage and burns Nibelheim, killing both Cloud and Tifa's parents. Tifa's father is killed in the reactor, after which Tifa gets wounded by Sephiroth. By then, Zack is also already wounded by Sephiroth, and it looks like all hope is lost. But then Cloud comes for her, and in a fight with Sephiroth he somehow manages to survive Sephiroth's stab, and he throws Sephiroth into bottoms of the reactor, essentially the Lifestream. After this, both wounded Cloud and Zack were brought to the Shinra Mansion, and Professor Hojo from Shinra started horrible experiments on them, putting them in the Mako tubes. Fortunately, Zack finds himself strong enough (after a long time) to escape from the tube, and he frees Cloud. They set off to Midgar, on the run for Shinra. Close to Midgar, Zack dies by an overwhelming power of Shinra grunts. Cloud is left for dead. Cloud manages to get himself to Midgar, grabbing Zack's Buster Sword. Tifa finds him, and the story of FFVII begins. It turns out that Cloud suffers from a mixture of amnesia and mind control. Because Cloud has had enormous amounts of Mako infused cells, along with Jenova Cells, Sephiroth can control Cloud sometimes. The voices inside Cloud's head are in fact no one else than the real Cloud, who remembers how everything went in the past. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.2} Barret Wallace || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Barret's Last Name: --------------------------------. ------------------- Job: Leader of AVALANCHE | 'Wallace' always reminded me of the Scottish Age: 35 | leader of the resistance, William Wallace, Weapon: Gun-Arm | who opposed the British, and fought for the Height: 197 cm (6'4") | freedom of Scotland. In terms of FF7, the Birthdate: December 15 | only resemblance I see is the most obvious: Birthplace: Corel Village | Barret also leads a resistance group named Bloodtype: O | AVALANCHE, which opposes Shinra. --------------------------------' In-battle/Stat-wise: Summary: --------------------------------. -------- HP: Very High (+8.5%) | Barret is your common, everyday physical MP: Very Low (-8.9%) | fighter: Slow, very strong at physical Strength: Very High (+11.4%) | attacks, very high physical defense, and low Vitality: Very High (+15.5%) | magic stats. Magic: Very Low (-9.4%) | Spirit: Low (-7.8%) | Many of Barret's weapons (all his guns) are Dexterity: Very Low (-16.7%) | Long-Range. Make sure to put him in the Luck: Below Average (-7.8%)| backrow: He'll do full damage and take half, --------------------------------' at least for physical damage. Storyline: ---------- Barret grew up in the coal mining village Corel. Everything was at peace, until one day Shinra company wanted to build a mako reactor. Barret was one of the people negotiating about it, and he didn't see the cons of the project.. yet. His best friend Dyne on the other hand, was all against it. When the reactor was built, anti-Shinra terrorists (also known as AVALANCHE) attacked the reactor. Shinra's countermeasure was to burn Corel to the ground, killing many innocents. Barret and Dyne saw the village burn from a distance, and on their return they were attacked by Scarlet and Shinra troops. In the process, both Barret and Dyne lost their arm. Dyne fell from a cliff, and Barret thought he was dead. Barret later replaced his lost arm with a prosthetic gun arm. He also adopted Marlene, the daughter of Dyne, who was still alive. Barret becomes the leader of the second incarnation of AVALANCHE, swearing revenge on Shinra. During the game, Barret's character changes somewhat when he realizes that he doesn't get his family back with revenge. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.3} Tifa Lockheart || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Tifa's Last Name: --------------------------. ----------------- Job: Bar Hostess | I always thought that 'Lockheart' was pointing (and AVALANCHE member) | subtle to the fact Tifa had been locking some Age: 20 | secrets about Cloud, deep away in her heart. Weapon: Glove | Secrets, such as she loves him, such as she doesn't Height: 167 cm (5'4") | tell everyone how the incident in Nibelheim really Birthdate: May 3 | went (although she is confused about it at first). Birthplace: Nibelheim | Bloodtype: B | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Below Avg (-2.1%) | Tifa at first sight seems a rather mediocre MP: Below Avg (-2.7) | character when it comes down to stats. She is Strength: High (+6.25%) | obviously a speedy powerhouse, while she does Vitality: Below Avg (-4.4%) | not fall into either the catagory of magician Magic: Below Avg (-4.9%) | or fighter. Spirit: Average (+0%) | Dexterity: Very High (+11.4%) | Tifa is probably best put in the front row; Luck: Above Avg (+3.9%) | Seeing how Strength is her main talent, you ------------------------------' wouldn't want to cut that power in half. Storyline: ---------- Tifa grew up in Nibelheim as Cloud's neighbor. Because of circumstances, they never really got close. When Tifa's mom died when Tifa was 8 years old, Tifa went looking for her through Mount Nibel, believing her spirit passed though. Cloud was the only one who came for her, but it results in both of them falling down a bridge. Tifa went into a coma for week. Cloud got the blame for the accident by Tifa's father, and their relationship remained distant. When Cloud was 14 he asked Tifa to come to the well one night, He told Tifa about his plans of becoming a SOLDIER. Tifa was surprised and dissapointed both and she asked him to promise that he would come for her if she ever was in trouble. After Cloud left, Tifa started to wonder about Cloud, even though they never really were close. She began reading newspapers looking for a story about Cloud. When Tifa was 15, she was the guide for a group of Shinra SOLDIERs who were sent to inspect the reactor in Mount Nibelheim, where an incident had happened. This group consisted of Sephiroth, Zack, and two Shinra grunts. Tifa didn't know that Cloud was in fact one of these grunts. Cloud, in shame, did not reveal his identity to her. Sephiroth discovers several disturbing things about his past, and he burns Nibelheim to the ground. He also kills Tifa's father in the reactor. Tifa also rushes to the reactor, but gets seriously injured by Sephiroth. Cloud then comes to the rescue, laying her on a safer spot, after which he confronts Sephiroth. He gets stabbed, though with all his strenght he slams him in the depths of the reactor (the lifestream). Tifa is then rescued by her martial arts teacher Zangan, who brings her to Midgar where he leaves her with a doctor. In Midgar, Tifa recovers from her injury and sets up the bar '7th Heaven'. She meets Barret here, who she joins AVALANCHE with so she can get revenge on Shinra. Shortly before the game begins, Tifa finds a rather sick and confused Cloud at the train station. It's the first time she has seen him in 7 years, although Cloud tells her it's only been 5 (Cloud remembers the whole Nibelheim incident vaguely, while Tifa doesn't know he had been there). Tifa quickly found out there were many things Cloud couldn't have known, so she offered him the job at AVALANCHE just to get more time to figure out the mysteries behind Cloud, and also, of course, to look after him. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.4} Aeris Gainsborough || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Aeris' Last Name: ----------------------------. ----------------- Job: Flower Merchant | Thomas Gainsborough was is a famous painter from Age: 22 | the 18th century. However, I can't see a clear Weapon: Rod | connection with Aeris here, other than a few too Height: 163 cm (5'3") | far-fetched theories. Birthdate: February 7 | Birthplace: Unknown | Bloodtype: O | ----------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Low (-4.4%) | Aeris is a magic user, deep from the heart. MP: Very High (+14.2%) | Her MP and Magic stats are high, and her HP and Strength: Very Low (-14.2%) | physical strenght and defense lack. She is Vitality: Low (-6.8%) | somewhat slower than the rest. She is a great Magic: Very High (+11.2%) | healer, and her Limit Breaks are all of a Spirit: High (+6.7%) | supporting kind. Dexterity: Very Low (-10.1%) | Luck: Above Avg (+3.9%) | Aeris is best put in the back-row. She should ------------------------------' using magic, which hits for full damage. Storyline: ---------- Aeris is a flowergirl in the Midgar Slums. She lives with her adoptive mother, Elmyra Gainsborough. Her real mother, Ifalna, was the last surviving Ancient of the planet. She left her daughter the White Materia, which Aeris doesn't know how to use for a long time. Her father is Professor Gast, who found Ifalna in Icicle Inn. Hojo had Professor Gast shot and Elmyra and Aeris taken to the Shinra HQ. It was seven years later they escaped, but they didn't get far. At the train station of sector 5, where Elmyra was waiting for her man to return from the war with Wutai. Instead she found Aeris and her wounded mother. Five years before the start of the game, Aeris meets Zack and they fall in love with eachother. It is unknown how long they've dated, but it was a quite serious realtionship. In Midgar, Aeris is often pursued by the Turks. One day, Cloud crashed down the roof of the church, and helps Aeris escape. This gets the two involved in the adventure you know as Final Fantasy 7. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.5} Red XIII (Nanaki) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: RedXIII's Name: --------------------------. --------------- Job: Beast | The name 'RedXIII' is actually only a codename that Age: 48 (15 or 16) | was given to him by Professor Hojo. RedXIII's real Weapon: Head-dress | name is Nanaki, although the official FF7 name Height: 120 cm (3'9") | in-game stays RedXIII initially. There's no last Birthdate: Unknown | name here, so there's also no theory here. And I'm Birthplace: Cosmo Canyon | sure you know how Hojo came to 'Red' and 'XIII'... Bloodtype: Unknown | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: High (+3.4%) | RedXIII is a very speedy, balanced character. MP: Average (-1%) | He's the fastest character, and all his other Strength: Average (+0%) | stats are all around the average. Vitality: Above Avg (+3.8%) | Magic: Below Avg (-2.7%) | I suggest putting RedXIII in the front row, so Spirit: Average (+0%) | he can also deal good damage with physical Dexterity: Very High (+22.8%) | attacks. Luck: Below Avg (-3.9%) | ------------------------------' Storyline: ---------- RedXIII is a powerful beast with the ability to speak. His real name is Nanaki, and RedXIII is just the name Hojo gave him. Hojo attempted to mate RedXIII with Aeris, seeing how 'both are endangered species'. RedXIII is the oldest member of the party with his 48 years old, but he is only an adolescent because he ages very slowly. His species can become over 500 years old, in fact RedXIII lives at least 548 years.. :) RedXIII believed that his father, Seto, was a coward when his tribe was at war with the Gi Tribe. At Cosmo Canyon, RedXIII discovers that Seto didn't ran away but actually fought with his life to protect his family, until the spears turned him to stone. Bugenhagen is an important figure in RedXIII's life. He even refers to him as his grandfather. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.6} Cait Sith || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cait Sith's Name: --------------------------. ----------------- Job: Toysaurus | Seeing how Cait Sith is only a toy, under control Age: Unknown | by Reeve, that already explains enough. Cait kind Weapon: Megaphone | of resembles 'cat', and Sith the traitorous act(s). Height: 100 cm (3'2") | Birthdate: Unknown | Birthplace: Unknown | Bloodtype: N/A | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Average (-0.1%) | Cait Sith is actually an avid magic user. His MP: Average (-1%) | physical stats lack somewhat, and his magic Strength: Average (+6.4%) | stats make up for that. Vitality: Low (-9.1%) | Magic: Above Avg (+2.8%) | Cait Sith is probably best put in the back row. Spirit: Above Avg (+4%) | He has rather low physical defense, so putting Dexterity: Very Low (-10.1%) | him there is an excellent countermeasure. If Luck: Below Avg (-3.9%) | you use Cait Sith as a Magic user, then this ------------------------------' doesn't even affect his power. Storyline: ---------- Cait Sith rides/sits on a large moogle. Cait Sith is actually 'only' a toy cat, which is under the control of Reeve, one of the top Shinra characters. Cait Sith joins the party in the Gold Saucer. He 'sacrifices' himself at the Temple of the Ancients, but a new version quickly shows up. He's basically the 'black sheep' of the party, seeing how he betrays the party on several occasions. In the end he proves to be a useful and powerful ally. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.7} Cid Highwind || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cid's Last Name: --------------------------. ---------------- Job: Pilot | This is an easy one. Highwind refers not only to Age: 32 | the Airship (and that is likely the other way Weapon: Spear | around), but to Cid's ambitions to someday fly to Height: 178 cm (5'8") | the ends of the universe. To fly high, so to speak. Birthdate: February 22 | His final Limit Break is also called Highwind, due Birthplace: Unknown | to the airship being involved. Bloodtype: B | --------------------------' In-battle/Stat-wise: Summary: ----------------------------. -------- HP: Average (+0%) | Cid is belongs to the Dragoon class, sort of. Not MP: Low (-5.8%) | only his limit breaks suggest this, but his stats Strength: Above Avg (+1.7%)| seem to lean more to the physical side. Cid does Vitality: High (+9.7%) | have a high Spirit stat, so his defense is good Magic: Low (-8.3%) | versus magic. Magic isn't Cid's strongest point, Spirit: High (+6.8%) | and he's a tad slower than the rest. Dexterity: Low (-5.1%) | Luck: Low (-7.8%) | Cid is best put in the frontrow to ensure solid ----------------------------' physical damage. Storyline: ---------- Cid dreamt of flying to outer space since his childhood. He had an opportunity when the Shinra Space Program was initiated, however Cid had to cancel the launch because of Shera, who was repairing a malfunctioning tank. Cid always held this grudge against Shera, while Shera actually loves Cid very much. She has devoted her life to him, pretty much. Cid is the single most swearing character in FF7, even more so than Barret. Cid looks and acts tough, smoking a cig after each battle. But is heart is in the right place. He has a passion for flying and he's also the captain of the Highwind. He also becomes the party leader for a while during Cloud's absence. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.8} Yuffie Kisaragi || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Yuffie's Last Name: -----------------------------------. ------------------- Job: Materia Hunter, Ninja | 'Kisaragi' means 'wear more clothes' in Age: 16 | Kanji. Admittedly, Yuffie doesn't wear all Weapon: Knife, Boomerang, | that much clothing for her age (or she Origami (for throwing) | does wear some, it just happens to be Height: 160 cm (5'2") | revealing, and her pants are unbuttoned..) Birthdate: November 20 | Birthplace: Wutai | Bloodtype: A | -----------------------------------' In-battle/Stat-wise: Summary: -----------------------------. -------- HP: Below Avg (-2.5%) | Yuffie is a very balanced character. She may be MP: Below Avg (-3.8%) | a bit below average on the main stats, but it's Strength: Below Avg (-1.7%) | never a really low spike. She is on the other Vitality: Below Avg (-4.4%) | hand a very quick little ninja which makes up Magic: Below Avg (-1.6%) | for the rather average stats. She also seems to Spirit: Below Avg (+3.5%) | have good luck on her side. Remember, however, Dexterity: Very High (+21.3%)| that Luck only results in more critical hits and Luck: Very High (+11.8%)| better evasion; NOT better stealing. -----------------------------' Yuffie is a long-range character, put her in the back row. Storyline: ---------- Yuffie is a ninja, and a so called materia hunter. She can easily be described as a thief. Her hometown is Wutai, which was at war with Shinra before the game started. Her father Godo is the leader of Wutai. Yuffie can be encountered in forest on the worldmap. She can actually steal money from you if you do something wrong in the dialog.. but she can join you. Yuffie also suffers from motion sickness. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.9} Vincent Valentine || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Vincent's Last Name: -----------------------. -------------------- Job: Unemployed | His last name clearly refers to a very important Age: 27 | event in his life. Vincent's story in FF7 pretty much Weapon: Gun | revolves his love for Lucretia, which ended up with Height: 184 cm | Vincent getting shot and experimented on by Hojo. Birthdate: October 13 | Birthplace: Unknown | Bloodtype: A | -----------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Very Low (-5.2%) | Besides HP, MP, and Strength, Vincent is the MP: High (+4.6%) | same as Cait Sith. Vincent is a magic user, Strength: Very Low (-11%) | only second to Aeris. Vitality: Low (-9.1%) | Magic: Above Avg (+2.8%) | Vincent should always be in the backrow no Spirit: Above Avg (+4%) | matter your (good..) strategy. All his weapons Dexterity: Very Low (-10.1%) | are long-range, plus Vincent's a magic user. Luck: Below Avg (-3.9%) | ------------------------------' Storyline: ---------- Vincent was a Turk, working for Shinra 30 years before the start of the game. He was assigned to the Jenova Project. During this time, it was that he fell in love with a scientist named Lucretia. His love was not returned, and Lucretia got into a relationship with Hojo. After she got pregnant (of Sephiroth), Hojo used their child to experiment on. Vincent wanted to put an end to this but got shot by Hojo, after which he was experimented on by, who elso, Hojo. When Vincent awoke, he felt like he had to pay for his sin, and he locked himself in a coffin. His body doesn't age. Therefore, Vincent's real age is in fact 57 during FF7. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || III) Minigames: {M} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || {M1} Gold Saucer || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.1} Wonder Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Wonder Square has many small games, and you'll be surprised how many little secrets are packed into the two screens the area exists of.. First of all, the GP prize exchange list: ----------------------.---------.-----------------------------. Items: |GP Cost: |Notes: | ----------------------|---------|-----------------------------| Potion | 1 | | Ether | 20 | | X-Potion | 80 | | Turbo Ether | 100 | | Gold Ticket | 300 | | ???? = Carob Nut | 500 | | ???? = Gil Up Materia | 1000 | Only 1 available (Disc 2/3) | ???? = EXP Up Materia | 2000 | Only 1 available (Disc 2/3) | ----------------------'---------'-----------------------------' As for the games. On the first screen you have: -------------. Arm Wrestler | Cost: 100 gil -------------' There are 2 opponents. The goal is to tap O as fast as possible to beat your opponent. You can go VS either Sumo Wrestler or Wrestler. Sumo Wrestler = Easy, Reward = 1 GP Wrestler = Medium, Reward = 2 GP -------------. Super Dunk | Cost: 200 gil -------------' This basketball game requires you to, well, throw the ball in the basket. You build up strength with O by holding it and releasing it at the right time. The trick is to hold O about a second, or in other words, the exact moment that the ball hits Cloud's hair spike. At that moment, release O and you should get a hit. You can either: Miss (too little power) Hit (direct hit) Hit (goes against the board, then hits) Miss (too much power) It's also possible to check Cloud's legs. When he stops bending, you should release the ball. I suggest you try both the Spike and the Legs technique, and try mastering one of them. Whichever works for you. For every hit you make, you get 1GP. After every 10 throws, you'll be asked if you want to play Double Chance. If you hit, you'll double your GP, but if you miss, well, you only get 1 GP. The game continues like this: 10 hits, Double Chance (20GP), 10 hits, Double Chance(60GP), 10 hits, Double Chance(140GP), 10 hits, Double Chance(300GP). The max you can win is 300 GP. On Disc 1, this game can get you some serious GP compared to the other available games. 44 correct hits = 300 GP! -----------------. Wonder Catcher | Cost: 100 gil -----------------' On the upper left of the first screen you can try out your luck on a Wonder Catcher. There's only one that isn't occupied (and which you can use), and you can play from either the left or right side for 100 gil. The prizes you can win are the following: ------------------.-------------------. Left Side Prizes: |Right Side Prizes: | ------------------|-------------------| Potion (40.63%) |Potion (35%)| Nothing (29.69%) |Nothing (30%)| 1 GP (14.06%) |1 GP (22%)| 3 GP (7.81%) |3 GP (9%)| Ether* (5.87%) |Phoenix Down*(2.5%)| Megalixir (1.16%) |Elixir (1%)| 80 GP (0.781%) |100 GP (0.5%)| ------------------'-------------------' The % will be corrected, these are the rough numbers for now. *Note:The game says you receive an Ether on the Left Catcher, but you actually ----- receive a Phoenix Down. Same for the right side when the game says you receive a Phoenix Down. You'll actually receive an Ether. This is a small glitch, since the game has these prizes switched. The in-game text is wrong. ---------. G-Bike | Cost: 200 gil ---------' This is the motorcycle game you also played during your escape from Shinra Building. Your goal's slightly different now.. you're supposed to protect the car from the other bikers, but you should also kill as many bikers as possible to attain high scores. There are two kind of bikers: Orange and Red ones. The bikers differ in AI, and the orange bikers tend to attack the car directly, while the red bikers are meant to lure you away and manoeuvrer around you to get to the car (or let others get to it). It's important to kill all bikers as they appear on screen so new bikers can come, and thus allowing you to gain more points. The prizes for this game are like this: -----------------.---------------------------------------. Score in points: |Prize: | -----------------|---------------------------------------| Less than 10000 |2 GP | 10000+ points |10 GP (+Speed Source, only first time) | -----------------'---------------------------------------' Killing either biker is worth 500 points a piece, but for every time they hit the car, you lose 25 points. ----------------. Crystal Fortune | Cost: 50 gil ----------------' This is a fortune telling machine that can give you a glimpse at the future for a mere 50 gil.. and it's alot better than Cait Sith! Here are the possible outcomes: -----------------------------.----------------------------------------. When? : |Fortune's Future Prediction: | -----------------------------|----------------------------------------| First Visit |Use caution in relationships | After getting Buggy |Your lucky color is red. | After Cosmo Canyon |You may meet someone new. | After Nibelheim |You have ties with those that fly. | After Tiny Bronco |What you are looking for is near. | After the date |What you search for is in the Southeast | After Temple of the Ancients |Beware of the north | After Forgotten Capital |A great turning point is near. | After getting Highwind |Never give up. | -----------------------------'----------------------------------------' --------------. Mog's House | Cost: 100 gil --------------' I don't think it's too hard to guess where this game's located. This is a small story and the only thing you've got to do is feed Mog the Kupo Nuts. You can tell when he's had enough if he makes a squeaking sound. In other words, feed him 5 nuts the first time, and 3 nuts the second time. After 'beating' it, talk to the man who stands his entire life near the Mog's House game, and you'll receive 30GP. You only receive this ONCE, so additional plays are probably only for the girls under us. PROBABLY, I said ;) --------------. 3-D Battler | Cost: 200 gil --------------' Imagine 'Rock, Paper, Scissors' but mixed into a virtual fighting game, and you get this. Add to that the unfair AI of the computer you're playing against and you'll understand what I mean. It's all pure luck (or is it?), but for the record, here are the attacks: ----------------------.----------------------------------------------------. X = Lower punch; | Beats Middle; Loses to High; Ties with Lower Punch | [] = Middle Punch; | Beats High; Loses to Low; Ties with Middle Punch | Triangle = High Punch;| Beats Low; Loses to Middle; Ties with High Punch | ----------------------'----------------------------------------------------' Your chances of winning the battle decrease each round, as explained here: ------.--------------.------------------.----------------.----------. Round:|Enemy: |Chance of beating:|Added Up Chance:|Prize Won:| ------|--------------|------------------|----------------|----------| 1 |Girl in pink | ~90% | ~90% | --- | 2 |Fat Wrestler | ~70% | ~63% | 3 GP | 3 |Afro Discoman | ~15% | ~9.45% | 30 GP | 4 |Red Spaceman | ~10% | ~0.945% | 300 GP | 5 |Invisible One | Cannot beat | 0% | --- | ------'--------------'------------------'----------------'----------' So if you beat the 2nd opponent, thus making it to the third round, but lose there, you'll receive 3GP. The Chance of beating indicates how much chance you have to beat the individual opponent. The Added Up Chance indicates how much chance you have to get to that round and win it. To clear up rumors: The 5th opponent can NOT be beaten, I repeat NOT. If you make it to this invisible opponent, you will ALWAYS lose, and thus getting the prize for beating the 4th target, which is 300GP. It may be a programmers joke. In fact, you will NEVER deliver a hit to this 5th target. Notes: VS the 4th opponent you will notice that one move is a hit for you, and the other two moves will result in you getting hit. There is never a move that results in a block/draw. Similar, VS the 5th opponent you will notice one move results in you getting hit, while the other moves result in a block/draw. Thus, you can't win. --------------. Snowboarding | Cost: 200 gil --------------' Controls: Left/Right = Left/Right X = Jump Down or [] = Brake L1 or R1 = Edge (take turns alot faster) Start = Pause/Options, also skips intro Only available after playing the snowboarding game at the start of disc2. This game costs 200 gil, but you can try as many times as you want for this money. There are 3 courses available, Beginner(A), Advanced(B), Crazy(C). Depending on how well you perform, you receive a prize. The whole prize is only won once. The total amount of points is based on your time, technique and balloons. There are Red Balloons, which are easy to get, then there's Blue Balloons (hard), and Green Balloons(for experts). Red = 1 point, Blue = 3 points, Green = 5 points. -----------.-----------.-----------------------. Course: |Score: |Prizes: (all only ONCE)| -----------|-----------|-----------------------| Beginner(A)|89+ Points |30GP + Safety Bit | Advanced(B)|89+ Points |100GP + 'All' Materia | Crazy(C) |89+ Points |300GP + Crystal Bangle | -----------'-----------'-----------------------' There are four ranks in the normal courses, which are: BAD - (0-29 Points) AWFUL - (30-69 Points) GOOD - (70-99 Points) COOL - (100 Points) Scoring Points & Deductions: ---------------------------- You can score 30 points on Technique, 30 on Time, and 40 points on Balloon, for a total of 100 points. If you bump into something, you get a deduction of a point on Technique(sometimes two times bumping into something is only 1 point deduction though). If you miss a balloon, you don't get those points, and the faster you complete the course, the better the points on Time are. For every TWO seconds you are slower than the 'great time(for 30 points)' you get ONE point deduction. The times to get all 30 points are like this for the courses: ----------.----------.----------. Course A: |Course B: |Course C: | 01'30"000 |01'45"000 |02'00"000 | ----------'----------'----------' So for example, on Course A, at 1'31"999, you'd get 30 points, since it hasn't been exactly 2 seconds delay yet. At 1'32"000 you get 29 points, because you are 2 seconds slower. Time Attack: ------------ Once you score a GOOD(70+) ranking on each course, you unlock the Time Attack mode, which you can enter by grabbing the Yellow Balloon at the start of the track. Once entered, you can press start for extra options. You can change the floor from snow to checkered, and you can choose how the Mog Ghost looks like, being either a snowboarding one or a Mog on a sleigh. Once you've attempted the course and you score a GOOD(on Time Attack), you can grab the Silver Balloon at the start of the individual course, and you'll get Speed Up so you can break your records. Your Mog's Ghost will stay until you exit the Snowboarding Game. On Time Attack, there are at 7 rankings. The times for these ranks depend on which course you pick: ---------.----------------------.----------------------.----------------------. Ranking: |Course A: |Course B: |Course C: | ---------|----------------------|----------------------|----------------------| FAIL |01'45"000 - Any Higher|02'15"000 - Any Higher|02'30"000 - Any Higher| POOR |01'30"000 - 01'44"999 |02'00"000 - 02'14"999 |02'10"000 - 02'29"999 | AVERAGE |01'18"000 - 01'29"999 |01'45"000 - 01'59"999 |01'54"000 - 02'09"999 | GOOD |01'12"000 - 01'17"999 |01'31"000 - 01'44"999 |01'42"000 - 01'53"999 | VERY GOOD|01'07"000 - 01'11"999 |01'29"000 - 01'30"999 |01'36"000 - 01'41"999 | EXCELLENT|01'05"000 - 01'06"999 |01'27"000 - 01'28"999 |01'30"000 - 01'35"999 | SUPER |Even Less - 01'04"999 |Even Less - 01'26"999 |Even Less - 01'29"999 | ---------'----------------------'----------------------'----------------------' Note: Once you've attained SUPER on Course A in the TIME ATTACK snowboarding ----- course, (don't need COOL for Regular though, and don't need SUPER on Course B or C either for Time Attack), you'll unlock the Cactuar Ghost, which you can turn on/select from options, under ghost(the ? ? ? option). It's basically the same deal as the board/sleigh moogle, except it's a running Cactuar! It still resembles your last quickest time, so beating it just grants you a new personal record. Still, a very funny easter egg! Note: The times in the tables above are based on the PAL (European) version of ----- the game. The JAP and US versions have different times, so I've heard! For the JAP version I heard you need to score lower than 00'54"000 on the beginners course to score a SUPER and that unlocks the Cactuar. For the US version, the time to unlock the Cactuar is 01'03"999, which is a second faster than the PAL version. If anyone can provide more info about this, please contact me. I've heard many times that you only need to score lower than 00'54"000 on the beginners course to score a SUPER and that unlocks the Cactuar already. I use the PAL version, and it's definitely false for that version. I assume they mean the japanese version, but I don't know anything concerning the US Version. If someone has more info on this, it's appreciated. But there's more to the snowboarding that just this. If you have Cid and/or Tifa in your party, they'll randomly ask if they may snowboard! Just a funny easter egg, since they were, after all, the party's leader for some while. ------------------. Torpedo Attack: | Cost: 200 gil ------------------' Controls: Up = Descend Down = Ascend Left/Right = Left or right [] = Launch Torpedo X = Decrease Speed Triangle = Increase Speed R1 = Sonar (locate other subs from above) R2 = Change view (I wouldn't mess with it) Select = Quit Becomes available after you chased the submarine with Huge Materia (Disc2). There are five levels available, each increasing in difficulty. In all levels, you must destroy all enemy submarines, which can also take more hits the higher the difficulty. The amount of mines also increases. The best way to clear a level is probably to use your sonar to check if there are any subs nearby, then locate them, get behind them, and fire your torpedoes when you've locked on. Here's a table that shows the levels, their prizes, and targets: -----------------------------.---------------------------.---------------. Levels: |Prizes: |Amount Targets:| -----------------------------|---------------------------|---------------| Undersea Mako Reactor Battle |20GP + Ink(once) | 7 | Level 1 |20GP + T/S Bomb(once) | 10 | Level 2 |20GP + Dragon Fang(once) | 8 | Level 3 |20GP + Dragon Scales(once) | 12 | Level 4 |20GP + Cauldron(once) | 10 | -----------------------------'---------------------------'---------------' The items are only won once, the first time you complete the level. As for the scores, they don't matter for the prize. When you beat all subs, you just win the game. The faster you do this, and the less damage you take, and the faster you take down all red subs first, the more points you'll receive. Higher levels are initially already worth more points than lower ones. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.2} Speed Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Well, this is one game apart. It's like a rollercoaster but you actually have a laser gun which you can shoot targets with and receive points from them. It's easier than it may seem, but it requires you to memorize the targets, and that will require you to play it a lot of times. I can help you on your way with the listing of the targets. They are listed in order of appearance: --------------------.----------.-------.--------------------------------------. Targets: |Points: |Amount:|Notes: | --------------------|----------|-------|--------------------------------------| Ghost | 40 | 10 | | Cactus | 30 | 5 | | Large Cactus | 50 | 1 | | Blue Plane | 50 | 9 |The one after the Large UFO = 60 pts | Gray Jet | 50 | 11 |The one after the Large UFO = 60 pts | Yellow Boulder | 200 | 1 | | Yellow Submarine | 60 | 3 | | Red Wheel of Boat | 1-300 | 1 | | Yellow Star | 40 | 10 | | Icicle | 40 | 9-10? |Hard to confirm the amount | Ice Crystal | 70 | 6 | | Huge Icicle Shards | 50 | x |Hard to confirm the amount | Balloon (any color) | 30 | 19 | | Large Balloon | 70 | 1 | | Tiny UFO | 60 | 9 | | Pink Rocket | 50 | 8 | | Zeppelin Propellor* |4960-25000| 1 |PC Version ONLY! | Lava Rock | 70 | 6 | | Tiny Chopper | 40 | 8 |The one after the Large UFO = 50 pts | Flashy Tiny UFO | 80 | 3 |Appears right before the Large UFO | Large UFO | 1000 | 1 | | Tiny Chopper | 50 | 1 |Appears after the Large UFO | Blue Plane | 60 | 1 |Appears after the Large UFO | Gray Jet | 60 | 1 |Appears after the Large UFO | Secret Headlight | 200 | 1 |2nd last on the left side of the rail | --------------------'----------'-------'--------------------------------------' Extra Notes: The Large Cactus is the one dropping down with the boulder. This is also the last Cactus. The Yellow Boulder can be shot at two occasions. The first occasion is when you're still in the cactus section, and this is often by pure luck. It's on the Canyon top. The second occasion is when you are turning around and a single blue plane pops up after a while. Just before that happens, check the back of the top of the canyon and shoot the boulder. I suggest shooting it on the 2nd occasion, as you don't have any other targets to hit during that time. The Red Wheel of the Boat appears after the Yellow Submarines. The longer you shoot this, the more points you get. Hold your laser to receive the most points. You can NOT get infinite points with this, UNLESS you have the Japanese Version. It wasn't fixed in that version, so it kept giving points. *The Zeppelin's Propeller is a story apart. Sounding like a rumor, this is an actual target. However, it CANNOT be hit in some versions of the game. It can NOT be hit in the PAL or NTSC (European and American Versions) of the game, BUT it CAN be hit in the PC and JAP(?) Versions. This target works similar to the Red Wheel of the Boat, except while the wheel gives like 1 point every 10th- second or-so, this seems to give 1000 points if you'd compare them. It gives fixed amounts of points, though I only have seen proof of 4960 points, I also believe it can get up to around 25000 points. If you have more information regarding this, I (and the whole FF7 community) would appreciate your input. The Secret Headlight is the 2nd last that appears on the left side of the trail right before the coaster ends. You just have to try this one out a couple of times until you get it right. ------------------------------------------------------------------------------- You'll receive a prize depending on how well you perform. Here is a table with the possible prizes: ------------.-----------------------------------------------------------. Points: |Prizes: | ------------|-----------------------------------------------------------| 3000-4999 ->|Masamune Blade(50%), Super Sweeper(25%), 1/35 Soldier(25%) | 5000+ ->|Parasol(Disc1), Flayer(Disc2-3). (Both only ONCE) | ------------'-----------------------------------------------------------' After getting the 5000+ Prize, you'll just receive the other (junk) prizes when you get another 5000+ ranking. The chance of getting each item is written behind the items. I could go describe the whole coaster in detail here, but I'm not going to, because I believe that the best way to get a high score on this game is to play it over and over again, memorize where the targets appear, and keep perfecting your aims. I know you can do it.. practice makes perfect. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.3} Battle Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Note for this section: Thanks to AA's FAQ which was used for some references. Ah, the Battle Square. Here you can kick the butts of virtual monsters, and they can kick yours too. Heck, the monsters all look real, but any fights here don't count as real fights, nor can you learn enemy skills here, or limit breaks for that matter. To participate you must pat 10 GP, and you can win BP, which stands for Battle Points, which you can exchange for prizes. Be warned that when you leave Battle Square, your BP will all be GONE, so make sure you spend what you want to spend while you're there. --------------. Prize Lists | --------------' Here are the prize lists, which change over the course of the game: Note: Costs are in Battle Points! (BP) -------------------------.-------------------------.-------------------------. After Getting Buggy: |After Tiny Bronco: |After getting Highwind: | -------------------.-----|-------------------.-----|-------------------.-----| Item: |Cost:|Item: |Cost:|Item: |Cost:| -------------------|-----|-------------------|-----|-------------------|-----| Potion | 80|Phoenix Down | 100|Remedy | 100| Phoenix Down | 160|Remedy | 200|Enemy Lure Materia | 250| Shrapnel | 320|Mimett Greens | 400|Right Arm | 500| Ether | 640|Enemy Lure Materia | 800|Pre-Emptive Materia| 1000| Mimett Greens | 1280|Bird Wing | 1600|Reagan Greens | 2000| Fury Ring | 2560|S-Mine | 3200|Speed Plus Materia | 4000| Enemy Lure Materia | 5120|Pre-Emptive Materia| 6400|Stardust | 8000| Pre-Emptive Materia|10240|Speed Plus Materia |12800|Champion Belt |16000| Speed Plus Materia |20480|Champion Belt |25600|Omnislash |32000| Champion Belt |40960|Omnislash |51200|W-Summon |64000| -------------------------'-------------------------'-------------------------' Note: The other prizes directly received after battle are listed under battles. The location of the exchange machines is simple: They're near the exit. ------------. Handicaps | ------------' During the battle, you will get the opportunity to choose if you want to keep fighting, or end the battle (which brings you back to the battle square with most likely little battle points). If you continue, and you should if you want to get some decent battle points, you will have to select an icon on a spinning slot machine. This is called the handicap which you will get at the start of the next battle. Since you agreed to continue, you'll have to live with it. Depending on what the handicap is, and in which round you get it, you get BP. Also see the chart below (thanks go out to SternDesSuedens & AA). 10 points are always given as a starting number. ---------.---------.---------.---------.---------.---------.---------.--------. Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8| ---------|---------|---------|---------|---------|---------|---------|--------| Down 5 L | 5 | 8 | 13 | | | | | Down 10 L| | 16 | 28 | 53 | 118 | 308 | 968 | 1/2 HP&MP| | | 43 | 94 | 244 | 775 | 3134 | 1/2 HP | 13 | 22 | 40 | 84 | 204 | 591 | | 1/2 MP | 12 | 20 | 36 | 73 | 173 | 485 | | 0 MP | 11 | | | 70 | 171 | 502 | 1855 | Lucky 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Cure | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Frog | 6 | 10 | 19 | 44 | 130 | 520 | 3069 | Mini | 5 | 8 | 16 | 36 | 108 | 453 | 2940 | No Item | 13 | 23 | 91 | 118 | 355 | 1368 | 7201 | Poison | 4 | 6 | | 16 | 33 | 82 | | x30 Time | | 15 | 26 | 54 | 130 | 379 | 1401 | 1/2 Spd | 5 | 7 | | 19 | | | | No Weapon| 15 | 27 | 57 | 140 | | 1602 | 8246 | No Armor | | 17 | 33 | | | 654 | | Accessory| 10 | 18 | 35 | 84 | 248 | 953 | | No Red | 10 | 18 | 37 | 90 | | | | No Yellow| 5 | 8 | 17 | 41 | | | | No Blue | | | 37 | 91 | 281 | | | No Green | 15 | 28 | | 145 | 445 | 1775 | 9425 | No Purple| 11 | 20 | | 99 | 311 | 1196 | 6645 | No Mat. | | | 59 | | 463 | 1866 | 10000 | ---------'---------'---------'---------'---------'---------'---------'--------' As you can see, you're pretty much not getting.. shit until the 7th and 8th battles. Therefore it's best to choose the least bad handicaps in the battles 2-6 so you have more chance to even getting to the 7th & 8th battles. A good way to choose what handicap you'll get is to manipulate the spinning slot machine by tapping square quickly, which basically slows the slots down. There are always three handicaps on a slot (sometimes it's 3 the same though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want the 5 Lvl Down handicap, tap square like I described previously, and press circle the moment the Frog picture passes the middle of the slot. It will spin to the next icon and halt there, because it takes a bit to press the button and for the game to confirm. Don't forget, practice makes perfect. Here's a table of what each handicap does: ---------------------.---------------------------------------------------. Picture: |What the handicap does: | ---------------------|---------------------------------------------------| Lv down (small arrow)|Character goes 5 lvls down | Lv down (large arrow)|Character goes 10 lvls down | HP/MP |Max HP and Max MP halved | HP |Max HP halved | MP |Max MP halved | 0 MP |Your current MP is reduced to 0 | Lucky 7 |No handicap is given | Cure |Character is fully cured | Frog |Toad spell is casted on character | Mini Cloud |Mini spell is casted on character | Item Bag |Item Command is sealed | Poison |Poison spell is casted on character | x30 Time |Total Game Time (Hours) * 30 = Damage done | Shoe |Character's speed is halved | Sword |Weapon is broken | Armor |Armor is broken (includes elemental resistance) | Accessory |Accessory is broken | Red Materia |Summon Materia is broken | Yellow Materia |Command Materia is broken | Blue Materia |Support Materia is broken | Green Materia |Magic Materia is broken | Purple Materia |Independent Materia is broken | All Materia |All Materia is broken | ---------------------'---------------------------------------------------' If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL receive all the BP, including the handicap for that battle! Same thing works for the Exit Materia. -------------------. Battle Specifics | -------------------' The regular battles: Cost = 10 GP, Prizes = Tissue + BP (see above). After beating a battle fully, talk to the woman near the stairs of the exits, and she'll give you Sprint Shoes, once. Anyone can participate in the regular battles. Note: When you battle for the Keystone, you will face the creatures from after the Tiny Bronco part. If you win all 8 battles, Dio'll give you a Protect Vest and a Choco Feather. The enemies you face depend on several things. First of all, where you are in the game, there are three points as listed below which affect which creatures you can encounter. Then there's either the A or B group, which is determined at the start when you enter. Per battle is then determined which creature group you will face. The last group in the 8th battle is the same for A & B. !NOTE!: All creatures in the Battle Square Arena are stronger versions of their normal selves. HP is doubled (200%), and Attack and Magic Attack are both 125% compared to 100% being normal. ------- After getting the Buggy - Until you get the Tiny Bronco Group A Battles: --------------.---------------------.------------------------. 1st Battle: |2nd Battle: |3rd Battle: | 2x Mono Drive |3x Blugu |2x Cripshay, 1x Deenglow| 2x Grunt |2x Hedgehog Pie |3x Ghost | 3x Grunt |2x Whole Eater |2x Ghost, 1x Deenglow | 1x Guard Hound|2x Sahagin, 1x Ceasar|1x Eligor | ---------------------------.-------------.-------------------------. 4th Battle: |5th Battle: |6th Battle: | 2x Sword Dance |1x Devil Ride|2x Madouge | 1x Moth Slasher |3x Kalm Fang |3x Castanets | 2x Brain Pod |3x Levrikon |3x Crawler, 1x Ark Dragon| 1x Vagrid Police, 1x Zenene|2x Elfadunk |5x Crawler | ---------------.-------------------.-------------------------------' 7th Battle: |8th Battle: (A & B)| 2x Nerosuferoth|1x Hell Rider VR2 | 1x Zemzelett |1x Grangalan | 5x Capparwire |2x Bagnadrana | 4x Beachplug |1x Harpy | ---------------'-------------------' After getting the Buggy - Until you get the Tiny Bronco Group B Battles: --------------.-------------------------------.-----------------. 1st Battle: |2nd Battle: |3rd Battle: | 2x Guard Hound|3x Hedgehog Pie |2x Deenglow | 1x Grashtrike |1x Whole Eater, 2x Hedgehog Pie|3x Deenglow | 2x Chuse Tank |3x Ceasar |2x Aero Combatant| 3x Grashtrike |1x Sweeper |1x Eligor | ---------------.-----------------------.-------------------------------------. 4th Battle: |5th Battle: |6th Battle: | 1x Sword Dance |2x Custom Sweeper |2x Madouge, 3x Crawler | 3x Sword Dance |1x Levrikon,2x Mu |4x Castanets | 2x Moth Slasher|1x Levrikon,2x Elfadunk|2x Castanets,1x Ark Dragon,1x Crawler| 1x Brain Pod |2x Levrikon |4x Scrutin Eye | ------------------------------.-------------------.--------------------------' 7th Battle: |8th Battle: (A & B)| 2x Nerosuferoth, 1x Formula |1x Hell Rider VR2 | 2x Formula |1x Grangalan | 1x Zemzelett |2x Bagnadrana | 1x Nerosuferoth, 2x Capparwire|1x Harpy | ------------------------------'-------------------' ------- After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor Group A Battles: ------------.--------------.--------------------------. 1st Battle: |2nd Battle: |3rd Battle: | 1x Bullmotor|1x Grand Horn |1x Kimara Bug | 2x Bullmotor|2x Gagighandi |1x Flower Prong | 2x Spencer |2x Grand Horn |1x Heavy Tank | 4x Flapbeat |1x Crown Lance|1x Gagighandi, 2x Touch Me| -----------------.--------------.------------------------------. 4th Battle: |5th Battle: |6th Battle: | 3x Bagrisk |3x Skeeskee |2x Bahba Velamyu | 1x Griffin |4x Heg |6x Battery Cap | 1x Golem |3x Sneaky Step|3x Nibel Wolf | 2x Desert Sahagin|2x Gi Spector |2x Nibel Wolf, 1x Velcher Task| -----------------------------.-------------------.-------------' 7th Battle: |8th Battle: (A & B)| 4x Black Bat |1x Ghirofelgo | 1x Sonic Speed, 2x Kyuvilduns|1x Ying, 1x Yang | 3x Twin Brain |1x Zuu | 2x Screamer, 1x Twin Brain |1x Dragon | -----------------------------'-------------------' After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor Group B Battles: -----------------------.----------------------------------------------. 1st Battle: |2nd Battle: | 2x Joker |3x Gagighandi | 1x Flapbeat |2x Gagighandi | 2x Flapbeat |3x Needle Kiss | 3x Spencer, 1x Flapbeat|1x Needle Kiss, 1x Search Crown, 1x Bagnadrana| ---------------.-----------------------.----------------------.-------' 3rd Battle: |4th Battle: |5th Battle: | 1x Touch Me |1x Griffin |2x Heg, 1x Sneaky Step| 2x Kimara Bug |2x Desert Sahagin |5x Heg | 1x Flower Prong|2x Skeeskee, 1x Griffin|1x Sneaky Step, 3x Heg| 1x Heavy Tank |2x Crown Lance |3x Gi Spector | -------------------------.--------------.---------------------' 6th Battle: |7th Battle: |8th Battle: (A & B)| 4x Battery Cap, 1x Valron|3x Black Bat |1x Ghirofelgo | 2x Velcher Task |3x Kyuvilduns |1x Ying, 1x Yang | 3x Valron |3x Sonic Speed|1x Zuu | 2x Bahba Velamyu*** |5x Kyuvilduns |1x Dragon | -------------------------'--------------'-------------------' ***Switch to Group A for the 7th/8th battles if this is selected ------- After the Gold Saucer reopens (Late disc2+3) Group A Battles: -----------------------------.---------------.--------------------------. 1st Battle: |2nd Battle: |3rd Battle: | 3x Razor Weed |1x Adamantaimai|1x Doorbull | 2x Jayjujayme, 1x Bizarre Bug|2x Under Lizard|3x Ancient Dragon | 2x Foulander |1x Tonadu |3x Toxic Frog, 1x Jemnezmy| 3x Foulander |2x Kelzmelzer |2x 8 eye | --------------------------.---------------.-----------------------------' 4th Battle: |5th Battle: |6th Battle: | 1x Vlakorados |3x Shred |1x Stilva | 2x Trickplay |2x Lessaloploth|1x Cuahl, 2x Headbomber | 1x Boundfat, 3x Malldancer|1x Magnade |2x Gremlin, 1x Sculpture| 1x Acrophies |3x Jumping |1x Ironite, 2x Wind Wing| ---------------.-------------------.-------------------------------' 7th Battle: |8th Battle: (A & B)| 1x Malboro |1x Serpent | 1x Blue Dragon |1x Sea Worm | 1x Gigas |1x Ho-chu | 1x Dragon Rider|1x Ghost Ship | ---------------'-------------------' After the Gold Saucer reopens (Late disc2+3) Group B Battles: ------------------------.-----------------------------. 1st Battle: |2nd Battle: | 2x Garuda |2x Bizarre Bug, 1x Tail Vault| 2x Jayjujayme, 1x Garuda|1x Under Lizard | 3x Garuda |1x Tonadu | 2x Dual Horn |5x Slaps | --------------------------.-------------------------.------------------------. 3rd Battle: |4th Battle: |5th Battle: | 1x Doorbull |1x Trickplay, 2x Boundfat|2x Frozen Nail | 2x Ancient Dragon |2x Jumping |2x Shred, 1x Frozen Nail| 2x Toxic Frog, 1x Jemnezmy|2x Ice Golem |1x Lessaloploth | 2x 8 eye |1x Hippogriff |1x Snow, 1x Lessaloploth| ----------------------------.------------.-------------------.---------------' 6th Battle: |7th Battle: |8th Battle: (A & B)| 3x Headbomber |3x Gremlin |1x Serpent | 2x Headbomber, 1x Zolokalter|2x Wind Wing|1x Sea Worm | 3x Evilhead |2x Ironite |1x Ho-chu | 2x Cuahl |1x Tonberry |1x Ghost Ship | ----------------------------'------------'-------------------' Note: Tonberry is a unique enemy, originally planned to be in the Whirlwind Maze, though left out. ------- The special battle: Cost = 10 GP Prizes = Final Attack Materia (first time, only ONCE), Ribbon (after 10 wins), Gambler, Masamune Blade, Combat Dairy, Autograph + BP Requirements to participate are: Learned Omnislash, Have W-Summon, Have Ultimate Weapon. Only Cloud can participate. The opponents are always the same, but are rather strong by themselves: Note: Ho-Chu is a unique enemy, originally planned to be in the Ancient Forest, but was left out. It morphs in a Ribbon, so grab your chance. ---------.---------.---------.---------. Battle 1:|Battle 2:|Battle 3:|Battle 4:| Sea Worm |Ho-Chu |Unknown3 |Serpent | -----------.-------.-----------------.----------. Battle 5: |Battle 6:|Battle 7: |Battle 8: | Wolfmeister|Behemoth |Maximum Kimaira|Proud Clod| -----------'---------'---------------'----------' ---------------. Hints & Tricks | ---------------' This is a very brief summary of the tricks and hints discussed in this section. 1) The Slots Trick: A good way to choose what handicap you'll get is to manipulate the spinning slot machine by tapping square quickly, which basically slows the slots down. There are always three handicaps on a slot (sometimes it's 3 the same though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want the 5 Lvl Down handicap, tap square like I described previously, and press circle the moment the Frog picture passes the middle of the slot. It will spin to the next icon and halt there, because it takes a bit to press the button and for the game to confirm. Don't forget, practice makes perfect. 2) The Escape Trick: If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL receive all the BP, including the handicap for that battle! Same thing works for the Exit Materia. As for the hints, I will tell you how you can effectively beat the battles. 1) After getting the Buggy: The creatures start out very weak, and the later ones are not much stronger. There are some real killer battles though, and the 5x Capparwire is definitely the crown of the king here. Make sure you have a spell like Beta ready, and keep your Big Guard up, especially AFTER battle 5-6. It's wise to steal a bunch of 'Right Arms' from Bombs (north corel bridge), since it's an attack item that causes heavy damage (around 1000 damage). Use the slot trick in your favor. Have some ethers so you can keep healing with White Wind, and attacking with Beta or Aqualung. 2) After getting the Tiny Bronco: You'll probably want the Protect Vest and Choco Feather that Dio can give you if you win the battle, so prepare yourself. Buy a Diamond Bangle from Bone Village and equip it. Also put an Added Effect Materia linked to Destruct in your weapon (or pair it with Time). Alternatively you can pair the Added Effect with Time in your armor to defend from Slow and Stop (effective against Kimara Bugs). Also equip your best accessory, and have a bunch of 'Right Arms'. Have some ethers so you can keep healing with White Wind, and attacking with Beta or Aqualung. 3) After the Temple of the Ancients: Equip the Ribbon, and follow the previous strategy. 4) After getting the Highwind: You shouldn't have too much trouble with the regular battles now at all. Equip your best armor (Ziedrich or Mystile work great), and Ribbon as accessory. 5) For the Special Battle: Have Ribbon and Mystile.. use your best attacks. Morph the creatures from battles 2, 3, 4. The rest shouldn't be too hard either. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.4} Chocobo Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO After having caught a Chocobo (and fed it several greens) you can go attempt the Chocobo Races (Disc 2, after Gold Saucer re-opens). On Disc 1 you can only bet on chocobo's, and only from the C & B Classes (with not too good items). In every individual race, three items are randomly selected. The better the item is, the rarer it is, and the less it appears on the squares.. The common item has 7 out of the 15 squares (~46.6%), the uncommon item 5 out of 15 squares (~33.3%), and the rare item only 3 out of 15 (20%). In the S-Class, items of 300+ GP are always rare. These are the prize lists for the chocobo races. When you win an item, you can either take the item or exchange it for GP. The GP values are listed behind the won item: -----------------.------------------.------------------.------------------. C Class: |B Class: |A Class: |S Class: | --------------.--|--------------.---|--------------.---|--------------.---| Prizes: |GP|Prizes: | GP|Prize | GP|Prize | GP| --------------|--|--------------|---|--------------|---|--------------|---| Potion | 5|Phoenix Down | 10|Phoenix Down | 10|Phoenix Down | 10| Phoenix Down |10|Hyper | 10|Hi-Potion | 15|Hero Drink | 15| Hyper |10|Tranquilizer | 10|Hero Drink | 15|Bolt Plume | 20| Tranquilizer |10|Hi-Potion | 15|Bolt Plume | 20|Ice Crystal | 50| Hi-Potion |15|Hero Drink | 15|Antarctic Wind| 20|Fire Veil | 50| Antarctic Wind|20|Bolt Plume | 20|Fire Fang | 20|Swift Bolt | 50| Bolt Plume |20|Antarctic Wind| 20|Ether | 30|Turbo Ether |150| Fire Fang |20|Fire Fang | 20|Ice Crystal | 50|Elixir |200| Ether |30|Ether | 30|Fire Veil | 50|Megalixir |300| -----------------|Ice Crystal | 50|Swift Bolt | 50|Precious Watch|300| |Turbo Ether |150|Elixir |200|Counter Attack|300| |Elixir |200|Counter Attack|300|Sneak Attack |300| '------------------|Sneak Attack |300|Enemy Away |300| |Enemy Away |300|Chocobracelet |400| |Cat's Bell |500|Magic Counter |500| Controls: '------------------|Cat's Bell |500| D-pad = Left or right with Chocobo |Sprint Shoes |500| X = Slow down Chocobo's (average) Speed '------------------' Square = Speed up Chocobo's (average) speed O = (Hold to) Dash (drains stamina quickly though) R1+R2 = (Hold to) Refill Stamina START = Pause SELECT = Toggle between Auto and Manual control You can choose between the Long & Short Course. I suggest going for the Short Course, because there's NO difference in prize, and the Long Course just takes longer to complete. Green Chocobo's have the advantage of running normally through the Space section at the end of the Short Course. Blue Chocobo's have the advantage of running unaffected through the water section in the Long Course, and Black & Gold Chocobo's run through either unaffected. Yellow (normal) chocobo's are slowed down by both parts (normal are also all other colored racers, but obviously not Joe/TEIOH). Joe is the name of the jockey, TEIOH is his black chocobo. He's always a decent challenge due to his black chocobo's ability to run though all the obstacles like normal. But that's not all, because his chocobo will ALWAYS have stats based on your chocobo. His speed will always be +10% higher than yours, and his stamina will always be +25% higher than yours. This always make him the better racer, but only technically speaking. Read below for a surefire strategy to beat him. The regular chocobo racers aren't much of a challenge, but Joe can be sometimes. A surefire way to beat him, at least on the short course, is to start off and speed up your (black or gold) chocobo with square, and refill your stamina with R1+R2. You should stay ahead of Joe for a long period, and when your stamina is starting to run out (at 1/6th or less or so), you should already be near the end, so dash for it with circle. If your stamina runs out faster than expected, hit X a few times to slow down slightly. Be sure to have a tiny bit of stamina left for the last part. If you win 10 times in a row on the S-rank class, Esther will be impressed and give you the following set of prizes ONCE: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack Materia Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.5} Round, Event, Ghost, Station Squares || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO The Round Square is where the Gondola is. This is the second part of the famous date scenes, but it's also possible to take any character on the Gondola by just getting on during the late Disc2/3 for 10 GP. You'll get to see a couple of FMV's you've not seen before, including a close up to the Golden Dio. The Event Square is where the first part of the date scene happens. There is NOTHING else here, which is somewhat disappointing. Ghost Square is basically an Inn, but it also holds the 3rd Turtle Paradise Flyer, and a shop that sells crappy items. In Cloud's room, after getting the Keystone, you can grab a hidden Elixir from the cabinet. That's everything there though. The Station Square is where you can go back with the Ropeway to North Corel and the World Map. However, there is also a secret GP-dude who sells GP for gil. He appears ONLY AFTER GETTING THE HIGHWIND, and you have about 15% chance of seeing him, or in other words every 1 out of 7 times or so. You can just walk in the Gold Saucer and out to see if he's there. Where exactly is he hiding? He's north from the save point, hiding a bit behind the house. A screenshot can be found here (thanks to shadow666): http://www.shillatime.org/gpdude.jpg The GP-Dude sells 1 GP for 100 gil, up to a max of 100 GP for 10000 gil. Fair enough. This is the max GP each time you see him; Then he will vanish from the screen. You will need to walk in and out again to make him re-appear. This can be done infinitely. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.6} The Gold Saucer Date Scene & Date Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO The Gold Saucer Date can be done with Aeris, Tifa, Yuffie, and also Barret. The dating scenes can be watched here. I did not record these video's myself, all credits go out to the recorder: Aeris: http://www.youtube.com/watch?v=l6fvjZrYYwU Tifa: http://www.youtube.com/watch?v=Skm5p3r-JcA Yuffie: http://www.youtube.com/watch?v=_1MO-R5mPC0 Barret: http://www.youtube.com/watch?v=D30JDkDHWZk The Date Mechanics are actually quite simple, but that's only due to Terence, who has established the mechanics behind the date scene a long time ago. All you have to do is pay attention during the storyline, and make the correct choices for your character, so that the one you want to date, gets the most affection points. Midgar ------ Talking to Aeris the first time, no matter what you say (believe it or not), has no effect. Buy the flower, unless you want to date Aeris or Yuffie. Talk to Jessie twice on the train home from the first mission: "Thanks anyway" -- "Looking forward to it" (-3 Tifa) When you enter Seventh Heaven, and you have a flower: "Give it to Tifa" (+5 Tifa) "Give it to Marlene" (+5 Barret) If you talk to Tifa while she's behind the bar: "I don't feel like it" -- "Give me something hard" (+5 Tifa) When Tifa accuses you of leaving your childhood friend: "How can you say that!" (+5 Tifa) "...Sorry" -- When Tifa asks how you slept: "Next to you, who wouldn't?" (+5 Tifa) "Barret's snoring kept me up..." (+5 Barret) Giving Barret a Materia tutorial has no effect. Getting to the last car of the train without getting caught by the Security Lockdown: (+5 Tifa, +5 Barret) When Barret asks if you're alright: "(Be strong)" (+2 Barret) "(I don't know if I can hold on)" (-3 Barret, +1 Tifa) The conversation with Aeris after you awaken has no affect at all. Treat her anyway you feel like. When Aeris is fleeing the guards, if you: Push a wrong barrel (-3 Aeris) Ask her to fight them (-1 Aeris) Ask her to run -- Ask her to run and she has to fight (-1 Aeris) Push the right barrel (+1 Aeris) When Aeris asks if Tifa is your girlfriend: "No way!" (+1 Aeris) "Yeah, that's right" (-5 Aeris) After you get through Sector 6 to the playground: "Take her home." -- "Go on to Sector 7." (+1 Aeris) If Tifa is chosen as the Don's date: "You all right?" (+3 Aeris) "We gotta help Tifa!" (-2 Aeris) If Aeris is chosen as the Don's date: "You all right?" (-2 Tifa) "We've gotta help Aeris!!" (+3 Tifa) (Yes, it *is* that way around. Don't ask me why....) If Cloud is chosen as the Don's date: "Yes, his name's Barret..." (+5 Barret) (No other choice matters, not even almost kissing the Don) When everyone lands in the sewer: Talk to Aeris first: (+3 Aeris) Talk to Tifa first: (+3 Tifa) When Marlene tells you about Aeris: "I don't know" (-3 Aeris, +3 Tifa) "Let's hope so" (+3 Aeris, -3 Tifa) When you first meet Red XIII: "Tifa, I'm countin' on you!" (-2 Tifa) "Barret, take care of her!" (+2 Barret) If any of the following are in your party after you agree to split up: Barret (+2 Barret) Tifa (+2 Tifa) Aeris (+2 Aeris) When Tifa asks if you can break out: "(Leave it to me)" (+1 Tifa) (as many times as you like!) "(Kinda hard)" (-1 Tifa) (as many times as you like!) When you get the option to think about Barret, Red XIII or Aeris: Whomever you think about first: (+3 Barret or Aeris) or -- Whomever you think about second: (+1 Barret or Aeris) or -- Whomever you think about third: -- When you choose your party after escaping Midgar: If Barret's in it: (+1 Barret) If Aeris is in it: (+1 Aeris) If Tifa is in it: (+1 Tifa) Kalm ---- When Barret leaves, and tells you to get a move on: "Wait a sec" -- "Beautiful, just beautiful!" (+3 Barret) "Is that all?" (-1 Barret) "Right" (+1 Barret) Talking to a woman in Kalm, who says Mako energy is convenient: "Yeah, maybe" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party "You're full of it" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party Talking to a girl upstairs, who thinks the old life is better: "Yeah, maybe" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party "No way" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party Fort Condor ----------- When you first talk to the old guy in Fort Condor: "I guess so" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) After the old guy tells you about his problem: "All right" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) Meeting Yuffie -------------- (You can fail this as many times as you like, and you'll still get the points every time you meet Yuffie until you get her in your party!) "All right" -- "Not interested" (+2 Yuffie) "Petrified..." (+2 Yuffie) "You're gonna lose again" -- "Go ahead" -- "Wait a second!" (+2 Yuffie) "That's right" (+2 Yuffie) "You kiddin'?" -- "What's your name?" -- "Let's hurry" (+2 Yuffie) The Cargo Ship -------------- On the Cargo Ship, if Yuffie asks you for Tranquilizers: "Here, use this" (+4 Yuffie) "Nope" (-2 Yuffie) When Aeris asks you about the Airship: "I'll take you someday" (+2 Aeris) "I dunno..." (-2 Aeris) When Tifa asks you about war: "Yeah..." (+2 Tifa) "I don't know" (-2 Tifa) Costa Del Sol ------------- Nothing affects the date scene's outcome here. Mt Corel -------- Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter 'Affection' values. Neither does finding it but leaving it alone, for that matter. Gold Saucer ----------- Depending on who you choose first to accompany you in the Gold Saucer: Aeris: (+3 Aeris) Tifa: (+3 Tifa) Yuffie: (+3 Yuffie) Red XIII: -- Depending on who you choose first to accompany Barret to see Dyne: Do *NOT* choose Aeris if you don't want her, since she gets a very large boost. Aeris: (+10 Aeris) Tifa: (+3 Tifa) Yuffie: (+2 Yuffie) Red XIII: -- Gongaga ------- If, after either Aeris or Tifa (or both) meets Zack's parents then: Ignoring Aeris (-3 Aeris) Talking to Aeris -- "Poor guy" (+1 Aeris) "(...jealous...envious...)" (+2 Aeris) Ignoring Tifa (-3 Tifa) Talking to Tifa (+1 Tifa) (doesn't matter what you say to her) Wutai ----- After Yuffie gives back all your Materia in Wutai: (+10 Yuffie) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M2} Chocobo Breeding || Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-oO ||{M2.1} Quick Guide to breed a Gold Chocobo || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=oO At any time after getting the Highwind, you can start breeding chocobo's. This is easiest when the Gold Saucer re-opens, so you can also race with them. Make sure you've got some money you can spend. You can sell some mastered materia (All Materia sells for 1.4 Million Gold), or use the W-Item materia trick to duplicate and sell items. You could also train on the beach of Mideel and get up to 10k gold with the Gil-plus materia. Talk to Choco Bill and rent 6 stables (just rent them all to make things easy). Also grab the Chocobo Lure Materia from the lower right near the fence. You should also have bought one on disc 1 before the Midgar Zolom though..make sure to equip it one someone. First of all, you'll need to catch a Chocobo. There are many places you can catch Chocobo's, but there are only three places of interest for us, if we want to breed to colored Chocobo's. These places are like this: Gold Saucer Area: You can catch a Good Chocobo here (Appears with 2 Spencers) Mideel Area: You can catch a Great Chocobo here (Appears with 1 or 2 Spirals) Icicle Area: You can catch a Wonderful Chocobo here (Appears with 1 or 2 Jumpings) The chance you'll get the right encounter for a Good Chocobo when you get into a Chocobo battle at the Gold Saucer area, is about 15.7%. The chance you'll get the right encounter for a Great Chocobo when you get into a Chocobo battle at the Mideel area, is about 43.9%. The chance you'll get the right encounter for a Wonderful Chocobo when you get into a Chocobo battle at the Icicle area, is about 19.5%. Press the Select button to see which enemies come along with it if you don't recognize the names of the enemies it's supposed to appear with. Also buy yourself a bunch of Reagan Greens(at the Chocobo Sage). The Chocobo Sage lives in the house surrounded by mountains east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Reagan Greens have the special property when used in battle on a Chocobo, that the Chocobo is kept busy for several turns, and it also heavily reduces the chance that the Chocobo will run away. Of course, that still doesn't mean you can attack the Chocobo now! It means you can take out the other enemies without trouble. Now catch a great male/female, and a good male/female. Dismount and send them to your stables. You'll now need some nuts to breed the chocobo's. You need to get 3 Carob Nuts, you can steal these from Vlakorados (looks like a dinosaur) which appears on the grass area near Bone Village. It's got alot of HP (33333). You also need a Zeio Nut. This can be stolen from Goblins, on Goblin Island. This is located northeast of the eastern(midgar) continent. Goblins appear in the forests. Now buy a bunch of Sylkis Greens from the Chocobo Sage and feed your chocobo's these greens. The more the better. Now start racing with all four chocobo's, and make sure they ALL have at LEAST won 2 times in the chocobo races. Using the Carob Nuts to breed: Breed the Good Male with the Great Female, and breed the Great Male with the Good Female. Before you do this, save your game. You should get a Green and a Blue Chocobo of opposite genders, so reset the game if it's not the opposite gender. Note: if it stays the same gender each time even after resetting, go fly around in the Highwind, enter and exit some towns, then save your game again, and try again a couple of times. After getting the Green and Blue Chocobo's, feed them a bunch of Sylkis Greens to up their stats, and race them until they have a minimum of 9 combined wins, simply said. After this, fight between 3 - 18 battles (this is so that newborn chocobo's can breed again), and save your game. Breed them with the Carob Nut and you will get a Black Chocobo. Now go catch a Wonderful Chocobo of the opposite sex of the Black, which can be caught near Icicle Inn (appears with 1 or 2 Jumpings). Now feed them some Sylkis Greens again, and race them until they have a minimum of 12 wins combined. Fight between 3 - 18 battles again so you can mate the chocobo's, and use the Zeio Nut. You will get a Gold Chocobo. Be SURE to select the Black Chocobo as the first Chocobo; Due to a bug you cannot get a Gold Chocobo if you select the Wonderful Chocobo first. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M2.2} Chocobo Breeding Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Catching Chocobos: ================== When attempting to catch a Chocobo, you should know that it matters which enemies accompany the Chocobo in the battle. The Chocobo's Level means nothing to the rating. The rating is solely based on the battle, and which enemies accompany the Chocobo. You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a 'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16. The maximum rating you can get by stacking Chocobo Lure materia is 32. You can get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16 would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere else. A rating of only 8 would give you 75% around the Ranch, 50% around Junon, and only 25% everywhere else. A table can help illustrate this further: -------------.-------.---------------.---------------.-----------------------. Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo | Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:| -------------|-------|---------------|---------------|-----------------------| Level 1 | 8 | 75% | 50% | 25% | Level 3&4 | 16 | 100% | 100% | 50% | 2x Lvl 3 or 4| 32 | 100% | 100% | 100% | -------------'-------'---------------'---------------'-----------------------' You can use Greens to keep the Chocobo busy for several turns, and to reduce the chance that it runs away due to being scared. The default chance that a Chocobo will run away is 50%. Here's what the Greens will do: Gyshal Greens: Keeps a Chocobo occupied for 2 turns. Krakka Greens: Reduces the Chocobo's chance to run to 33.3%. Tantal Greens: Keeps a Chocobo occupied for 3 turns. Pahsana Greens: Reduces the Chocobo's chance to run to 20%. Curiel Greens: Keeps a Chocobo occupied for 5 turns. Mimett Greens: Keeps a Chocobo busy for 1 turn, and allows use of Chocobuckle. Reagan Greens: Keeps a Chocobo busy for 8 turns and reduces the Chocobo's chance to run to 12.5%. Sylkis Greens: Keeps a Chocobo occupied for 1 turn, and allows use of Chocobuckle. In other words, Reagan Greens are the best Greens for catching Chocobos. You might as well use Curiel Greens, which will occupy the Chocobo for 5 turns. When you've caught a Chocobo, the gender isn't directly assigned to the Chocobo. This will happen when you move the Chocobo from the outside fence to the stables inside. You can save your game before you do this and reload until you get the desired result. When you've caught and/or fed a Chocobo and you're viewing them, you can press the L1 and R1 buttons to rotate the chocobo. Just a little nifty thing. The Stats: =========== Every Chocobo has several stats, some visible to the player, most invisible. This makes it difficult to tell how high most stats are. There are, fortunately some ways to uncover how high certain stats are. Some stats are more easily maxed out than others, and when maxed you will know the stat's number. Dash: The Chocobo's current sprinting speed (when holding circle) (Max = MDash) MDash: The maximum Dash that the Chocobo will ever get (Max MDash = 6000) Run: The Chocobo's normal running speed (Max = MRun = 6000) MRun: The maximum Run that the Chocobo will ever get (Max = 6000) ----------- Stam: The Chocobo's (technical) Stamina. (Max = 9999) Accel: The Chocobo's Acceleration (Max = 100) Co-Op: The Chocobo's Co-operation (how well it obeys Manual Control) (Max = 100) Int: The Chocobo's Intelligence (how well it races on Auto Control) (Max = 100) ----------- Races Won: The amount of races a Chocobo has won Gender: The Chocobo's gender, either male/female Color: The Chocobo's Color, either Yellow/Green/Blue/Black/Gold Rating: The Chocobo's rating, from Wonderful to Terrible The Stats you can see: ----------------------- Speed = [Dash/34] (Max = 6000/34 = 176) Stamina = [Stam/10] (Max = 9999/10 = 999) thus.. Dash = approx..[34*Speed] (Max = 6000) When fresh caught, you can get one out of 8 types of Chocobo's. The stats the Chocobo will have vary greatly depending on what type you've caught. Below is a chart with the ranges in which the types vary in their stats. Only the most important stats are listed in the table: MSpeed is the range of the max speed the caught Chocobo will/can ever attain. Speed is the range of the current speed the caught Chocobo will/can have. .-----------.--------.--------.----------.--------.-------.--------. |Rating: | MSpeed:| Speed:| Stamina: | Accel: | Int: | Co-Op: | |-----------|--------|--------|----------|--------|-------|--------| |Wonderful: | 99-121 | 50-97 | 337-463 | 60-70 | 50-60 | 0 | |Great: | 85-110 | 42-88 | 287-393 | 60-70 | 50-60 | 0 | |Good: | 79-101 | 39-81 | 247-363 | 50-60 | 30-40 | 0 | |So-so: | 67-92 | 33-74 | 247-343 | 50-60 | 30-40 | 0 | |Average: | 55-86 | 17-70 | 167-263 | 30-50 | 0-20 | 0 | |Poor: | 49-71 | 15-58 | 87-213 | 30-50 | 0-20 | 0 | |Bad: | 40-63 | 12-51 | 67-143 | 20-50 | 0-20 | 0 | |Terrible: | 34-57 | 10-46 | 37-113 | 20-50 | 0-20 | 0 | '-----------'--------'--------'----------'--------'-------'--------' Note: Accel & Int are always multiples of 10 .. (50..60..70, etc). ----- For example, it's possible that your Chocobo is a Great type, and it can have a minimum of 85 MSpeed. In this case, the Chocobo will NEVER be able to get higher speed than that. It's very likely the Chocobo comes with a rather low current speed as well (with 42 being the lowest). Usually, due to the mechanics behind all this, Chocobo's will get stats around the middle of the stat ranges presented in the table. You can make fairly good Chocobo's out of caught Chocobos, but they can never reach the highest of stats because that always requires breeding. Feeding them with Greens still helps a lot. Speaking of Greens, that's the next section: Feeding Greens/Raising Stats: ============================== Each Green has unique properties to raise a Chocobo's stats. Each Green only raises a specific comnination of stats, which requires you to feed several different Greens to Chocobo's. Gysahl Greens: -------------- Dash + [0-3] (Legend: Somewhere between 0 and 3, only round numbers) Run + [0-2] Stam + [0-3] Co-Op + [1] Krakka Greens: -------------- Int + [1-2] Co-Op + [1] Tantal Greens: -------------- Dash + [1-4] Run + [1-4] Stam + [1-2] Int + [1] Co-Op + [1] Pahsana Greens: --------------- Int + [1-8] Co-Op + 25%[1], 75%[2] (25% chance the increase is 1, 75% chance the increase is 2 points) Curiel Greens: -------------- Dash + [0-3] Run + [0-3] Stam + [3-10] Co-Op + [2] Mimett Greens: -------------- Dash + [1-16] Run + [0-3] Stam + [3-10] Accel + 75%[0], 25%[1] Co-Op + [2] Reagan Greens: -------------- Dash = [Speed x 34] x = [Dash/20], y = [between 0 & 10] Dash + 50%[x+y], 50%[x-y], minimum = 0 x = [Run/20], y = [between 0 & 10] Run + 50%[x+y], 50%[x-y], minimum = 0 x = [Stam/100], y = [between 0 & 10] Stam + 50%[x+y], 50%[x-y], minimum = 0 Co-Op + [3] Sylkis Greens: -------------- Dash = [Speed x 34] x = [Dash/10], y = [between 0 & 10] Dash + 50%[x+y], 50%[x-y], minimum = 0 x = [Run/10], y = [between 0 & 10] Run + 50%[x+y], 50%[x-y], minimum = 0 x = [Stam/50], y = [between 0 & 10] Stam + 50%[x+y], 50%[x-y], minimum = 0 Int + [1-4] Co-Op + [4] If you look closely, you'll see that Sylkis Greens are 2 times better than Reagan Greens. Sylkis Greens are also the best Greens to raise Dash, Run, Stam, and Co-Op with. Pahsana are the best to raise Int. The only Greens that cause an increase in Accel are Mimett Greens, and there's only a 25% chance for an increase. Then again, most Chocobo's will only need about 30 points increase for Accel. Feeding the Chocobo with tons of Greens can certainly improve the Chocobo's stats, but only to the maximum of the Chocobo's potential (MRun, MDash, and 999 for Stamina, and 100 for Accel, Int, Co-Op). You can only attain higher MRun and MDash on your Chocobo's by breeding Chocobo's. Lucky you, as that's what the next section covers: Breeding Chocobo's/The Nuts: ============================= Many of the Nuts are actually utterly useless. Pepio Nut actually makes your Chocobo worse than it's parents.. Luchile Nut cannot increase the Chocobo stats either. Saraha, Lasan, Pram, and Porov Nut can increase your Chocobo's stats, but the chances are small, and the increase is much better with some other Nuts. Plus the afore mentioned Nuts also have a chance to decrease your born Chocobo's stats to below the parent's average. In short, you're NUTS if you use any of the above Nuts. ^_^" The Carob Nut is essential to breed your first Blue and Green Chocobo's. If you are just interested in breeding the ultimate breed however, you'll just want to use Zeio Nuts, which are the best Nuts in the game when it comes to stats. Therefore, this is the only Nut I will present the stats for. Really, don't worry about the other crap. When the game says a Chocobo isn't ready to breed again, then simply waiting doesn't do the trick. You must fight some battles before they can breed again: Note: Mating Chocobo's always gives 50% chance on either gender. ----- Newborn Chocobo: Can breed after 3 to 18 battles. Parent Chocobo: Can breed again after 3 to 10 battles. Zeio Nut: --------- Max Dash = 55/256 chance -> Baby's MDash set to highest of Parent's MDash, and increased by 1/10th. Max MDash is 6000. 201/256 chance -> Baby's MDash set to average of Parent's MDash. Dash = Average of Parent's Dash. Max Run = 80/256 chance -> Baby's MRun set to highest of Parent's MRun, and increased by 1/8th. Max MRun is 6000. 15/256 chance -> Baby's MRun set to highest of Parent's MRun, and decreased by 1/20th. 161/256 chance -> Baby's MRun set to average of Paren't MDash. Run = Average of Parent's Run. Stamina = 175/256 chance -> Baby's Stamina set to highest of Parent's Stamina, and increased by 1/20th. Max Stamina is 9999. 81/256 chance -> Baby's Stamina set to average of Parent's Stamina. Accel & Int = Average of Parent's Accel & Parent's Int. Co-Op = Always zero Co-Op when newborn. Note: If you get a Gold Chocobo out of the breeding, and it would normally be ----- below 5000 MDash, it will get a bonus to it's MDash: 7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300 2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400 2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500 | 1/16 chance -> MDash = 5950(!) These numbers will get increased/decreased by a number between 0 and 25. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M3} Fort Condor || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Fort Condor Treasure Chart: =========================== Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize you will get if you forget to do battles. Besides, the only reason to go through all this effort is because you want a Perfect Treasure File.. right? Most of the time though, when you miss a battle and you do the next one, you'll get the prize of the last battle. If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn. During battles #1-3, he will drop a Vagyrisk Claw. During the other battles, you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is very low (19 & below) and you're only 5 enemies away from beating the battle. If you have to fight CMD. Grand Horn, you will NOT receive any battle prize! The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and is only fought during the Huge Materia Battle. This is the only exception when it comes to battle prizes: You'll also receive the Phoenix and Huge Materia. If you fail to lose to this 'boss', you will never be able to enter Fort Condor again, instead of getting Game Over. Battles #14-18 are considered won if you had given them at least 15000 gold, that is 3000 for each battle. You will never get any prizes for them, however. The following chart is completely correct and tested by myself twice. If you do all battles nothing can go wrong. The chart works (best) if you do all battles. .------------.-------------.-------------------------------------------. |Battles Won:|Enemy Amount:|Prize Won (notes): | |------------|-------------|-------------------------------------------| |Battle: #1 | 11 Enemies |Magic Comb | |Battle: #2 | 20 Enemies |Peace Ring | |Battle: #3 | 20 Enemies |3 Ethers (the game says 3 Tincture) | |Battle: #4 | 25 Enemies |Megalixir | |Battle: #5 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #6 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #7 | 30 Enemies |Superball | |Battle: #8 | 30 Enemies |3 Turbo Ethers | |Battle: #9 | 30 Enemies |3 Turbo Ethers | |Battle: #10 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #11 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #12 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #13 | 40 Enemies |3 Elixirs | |Battle: #14 | --- |-(Tifa asleep) | |Battle: #15 | --- |-(Tifa asleep) | |Battle: #16 | --- |-(Tifa asleep) | |Battle: #17 | --- |-(Tifa asleep) | |Battle: #18 | --- |-(Tifa asleep) | |Battle: #19 | 40 Enemies |3 Elixirs | |------------|-------------|-------------------------------------------| |Mandatory: | 45 Enemies |Imperial Guard, Phoenix, Huge Materia | |----------------------------------------------------------------------| |Huge Materia Battle Notes: Let the enemy reach the shack. Beat the | |CMD. Grand Horn and he'll drop the Imperial Guard. You will still | |receive the Phoenix and Huge Materia. | '----------------------------------------------------------------------' When the Fort Condor Battles are available: =========================================== Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle! Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed. ---------- Battle #1: When you first reach Fort Condor after the Mythril Mines. ---------- Battle #2: After sleeping in Junon, after Bottomswell, but before getting the Shiva Materia. ---------- Battle #3: After getting in the water with Mr. Dolphin, but before using the Dolphin Whistle. ---------- Battle #4: After getting the buggy, before going to Cosmo Canyon. ---------- Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down. Available after having chosen your party for the Cave of the Gi. ---------- Battle #6: After completing Cave of the Gi, before talking to Shera. ---------- Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives. ---------- Battle #8: After getting the Tiny Bronco, before getting the Keystone. ---------- Battle #9: After the dating sequence in the Gold Saucer, before going to the Temple of the Ancients. ---------- Battle #10: After finishing the Temple of the Ancients, before awakening the Sleeping Forest with the Lunar Harp. ---------- Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before sleeping in the Forgotten Capital. ---------- Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before the disc ends. ---------- Battle #13: After Disc 2 starts, until you get the Highwind. ---------- Battle #14-18: Cannot be done. Tifa sleeps for 7 days.. ---------- Battle #19: After getting the Highwind, before going to Mideel. ---------- Mandatory Battle: This is during the Huge Materia Quest with Cid. Fort Condor Troops and Enemies: =============================== As for funding, I guess this is the place to put this. If you want to let them handle it, they need to have 3000 gil at the very least. If you have too little money on you yourself (less than 4000), the man will not allow you to do the battle either. On an other interesting note: The max amount of gil you can give them is 32767 gil. You can do this by giving them 500 gil until you're at like 29500, then give them a large amount of money. The maximum amount of troops you can have during a battle is 20. .--------------.------.------.-------.-------.--------------.----------------. |Troops | Cost:| HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:| |--------------|------|------|-------|-------|--------------|----------------| |Fighter | 400 | 200 | 1 | 30 | --- | --- | |Attacker | 420 | 180 | 1 | 25 | Beast | Barbarian | |Defender | 440 | 220 | 1 | 35 | Barbarian | Wyvern | |Shooter | 520 | 160 | 1,2,3 | 20 | Wyvern | Beast | |Repairer | 480 | 160 | 1 | 10 | --- | --- | |Worker | 400 | 160 | 1 | 15 | --- | --- | |Stoner | 480 | 100 | 1-4 | 20 | --- | Wyvern | |Tri-Stoner* |1000 | 150 | 1-5 | 35 | --- | Wyvern | |Catapult | 480 | 100 | 5 | 18 | --- | --- | |Fire Catapult*| 600 | 120 | 6 | 25 | --- | --- | '--------------'------'------'-------'-------'--------------'----------------' *If you don't skip any battles, Tri-Stoners will be available from battle 4 and onwards. Fire Catapults will be available from battle 7 and onward. .----------.-----.-------.-------.------------.-------------. |Enemies: | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:| |----------|-----|-------|-------|------------|-------------| |Barbarian | 130 | 1,2,3 | 15 | Attacker | Defender | |Beast | 180 | 1 | 25 | Shooter | Attacker | |Wyvern | 140 | 1 | 20 | Defender | Shooter | |Commander*| 230 | 1 | 50 | --- | --- | '----------'-----'-------'-------'------------'-------------' *The Commander always appears last, and takes half damage from all troops. For any troop left standing at the end of the battle, no matter which troop, you'll get back 200 gil. Fort Condor Battle Formations: ============================== Enemies can come from either the left or the right. If, at any time, you've defeated all enemies on the screen, meaning there are no enemies left to fight, you will have won the battle, and any further enemies will not appear. Trick: To easily win a battle, place one Fighter and start the fight. You can now place another Fighter, except lower than the first. Go as low as possible, you'll see a red laser line that indicates where you may still place your troops (your territory, basically). Repeat this until you got some Fighters near the enemies. Quickly assault these enemies and guard the entrances they come through. When the enemies are defeated, and thus no enemies are on screen, you'll have won the battle. You can speed this up by R1 or R2 for faster battle speed. The charts below show the battle formations. My thanks goes out to AA's FAQ which I used for reference for some charts. .----------------.-------------------.-------------------.-------------------. |First Battle: |Battles #2-3: |Battles #4-6: |Battles #7-9: | |11 Enemies Total|20 Enemies Total |25 Enemies Total |30 Enemies Total | |------.---------|---------.---------|---------.---------|---------.---------| |Left: |Right: |Left: |Right: |Left: |Right: |Left: |Right: | |------|---------|---------|---------|-------------------|---------|---------| |Beast |Beast |Wyvern |Beast |Beast |Barbarian|Wyvern |Wyvern | |Beast |Beast |Barbarian|--- |--- |Wyvern |Barbarian|Barbarian| |Wyvern|Wyvern |Wyvern |Beast |Barbarian|Beast |Beast |Beast | |Beast |Beast |--- |Wyvern |--- |Wyvern |Wyvern |Wyvern | |Wyvern|Beast |Beast |Beast |Beast |Beast |Wyvern |Wyvern | |None |Commander|Beast |Wyvern |--- |Wyvern |Barbarian|Barbarian| '------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian| |Wyvern |Barbarian|--- |Wyvern |Beast |Beast | |Beast |Wyvern |--- |Wyvern |Beast |Beast | |Barbarian|--- |--- |Wyvern |Barbarian|Beast | |--- |Beast |--- |Wyvern |Wyvern |Barbarian| |Beast |--- |--- |Wyvern |Beast |Barbarian| |--- |Commander|Barbarian|Barbarian|Wyvern |Wyvern | '---------'---------|Beast |Beast |Wyvern |Wyvern | |--- |Beast |Barbarian|--- | |Barbarian|--- |--- |Commander| |Wyvern |Barbarian|---------'---------' |--- |Commander| '---------'---------' .-------------------. .-------------------. .-------------------. |Battles #10-12: | |Battles #13-14: | |Huge Materia Battle| |35 Enemies Total | |40 Enemies Total | |45 Enemies Total | |---------.---------| |---------.---------| |---------.---------| |Barbarian|Barbarian| |Beast |Beast | |Left: |Right: | |Barbarian|--- | |Beast |Beast | |---------|---------| |Barbarian|Barbarian| |Beast |--- | |Barbarian|Beast | |Wyvern |--- | |Barbarian|Barbarian| |Barbarian|Beast | |Wyvern |Wyvern | |Barbarian|Barbarian| |Wyvern |Beast | |Wyvern |--- | |Barbarian|--- | |Beast |Barbarian| |Wyvern |Wyvern | |Wyvern |Wyvern | |Barbarian|Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Beast |Barbarian| |--- |Wyvern | |Wyvern |--- | |Beast |--- | |Wyvern |Wyvern | |Beast |--- | |Barbarian|--- | |--- |Beast | |Beast |Beast | |Wyvern |--- | |Beast |--- | |Beast |Beast | |Beast |--- | |--- |Beast | |Beast |Beast | |Barbarian|--- | |Beast |--- | |Barbarian|--- | |Wyvern |--- | |--- |Beast | |Barbarian|Barbarian| |Beast |--- | |Beast |--- | |Barbarian|Barbarian| |Barbarian|--- | |--- |Beast | |Barbarian|Barbarian| |--- |Wyvern | |Beast |--- | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |Wyvern |Wyvern | |--- |Barbarian| |--- |Barbarian| |Wyvern |Wyvern | |--- |Wyvern | |--- |Barbarian| |Wyvern |Wyvern | |--- |Beast | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |--- |Wyvern | |Barbarian|Beast | |Barbarian|Barbarian| |Beast |Beast | |--- |Commander| |Barbarian|Barbarian| |Beast |Beast | '---------'---------' |Barbarian|Barbarian| |Beast |--- | |Beast |Beast | |--- |Commander| |Beast |Beast | '---------'---------' |Beast |Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Wyvern |none | |--- |Commander| '---------'---------' Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M4} Bone Village || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO There are quite some treasures that can be dug up in Bone Village. But there are also many rumored items, most of which are false and cannot be dug up. This section will hopefully clear up most of it. Note: Trick!: ------------- First of all, you should know that you don't NEED to place men to help you located the digging spot(s), if you already KNOW where the spots are located! And since I'm listing the locations of all 'hotspots' here, you should never need to place anymore diggers, thus allowing you to dig up treasure.. for free! The first time you can access Bone Village is after getting the Tiny Bronco. The first time you can dig up treasure in Bone Village is after finishing the Temple of the Ancients, hence, to continue, you need to dig up the Lunar Harp. Since an image says a thousand words (and it sort of does actually), here is the Treasure Map of Bone Village: www.shillatime.org/bonevillage0000.jpg Information about items, spots and their chances are all on the image. And as you can also read on there, it's possible to dig for free by just not placing any diggers! The map shows the spots already. And this also means you can get infinite free Ethers(100%) and Elixirs(14.06%) at spots 6 and 5 respectively. Note: It's unknown where Catastrophe and Steal Materia can be dug up, but they should be able to be dug up, at least in the Playstation Version. It's not possible to get the Steal Materia in the PC version (according to Terence). For perfect treasure gamers, it may be useful to note that they have to dig up the Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously also required. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M5} Storyline Minigames || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO {M5.1} Gym Squats in Wall Market ================================ You're battling a guy on steroids for a Wig. The controls are: [], X, O....in that order, and repeat to perform squats. Only press the next button the moment Cloud has stopped moving, because if he's still in movement, he'll scratch his head like a dumb-ass which costs you precious time. I suggest you save before attempting this, as it's quite possible to lose. As for the guy on steroids (who is not Big Bro, btw, that is the gym-owner who gives you a wig), he will perform squats ranging from about .. 12 - 19. His average is around 15 - 17. The record for this game is likely to be 21 squats. {M5.2} Mayor Domino's Password =============================== On the 62nd floor of the Shinra Building, you must do a little puzzle to guess the password of Mayor Domino correctly. Even if you try out all passwords, he still gives away his Keycard 65, but if you want to get an additional prize, you must guess the password correctly. The password is NEVER: ORBS or HOJO. You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but I urge you not to, as he won't say anything that isn't already written here. There are three methods of getting the password. The first involves you puzzling it out on your own, with tables to help you on your way. The second and third methods are tricks to get the password quickly. If you pay Hart all the way up to 15000 gil (who the hell has 23500 gil at this point of the game anyway?), he'll just say you're dumb and give you his Keycard. Here are the 3 Methods for getting the Password. Method 1: The Honest method --------------------------- There are 4 different sections of the library. The lower left is the 'Urban Dev. Research Library'. In this section, the following files are the ones that this section normally has to have: .-------------------------------------------. |Names of the files: | |-------------------------------------------| |Midgar City map: Sectors 5-8 | |Reactor Construction Chart | |Problems with Plate construction in Midgar | |New plans for Urban Planning | |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------' The lower right section is the 'Scientific Research Library', and the following files are the ones that the section should normally have: .------------------------------------------------. |Names of the files: | |------------------------------------------------| |Final evolutionary stages in land dwelling life | |Report on high Mako levels in living beings | |The Ancients in History | |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar | '------------------------------------------------' The upper left section is the 'Peace Preservation/Weapon Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------. |Names of the files: | |-----------------------------------------| |Materia production and its military uses | |Heidegger's Shinra peace keeping law | |Breakdown of SOLDIER members by class | |Plan for new land weapons | |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------' Last, the upper right section is the 'Space Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------------. |Names of the files: | |-----------------------------------------------| |Modern history of Midgar space program vol. 1 | |Modern history of Midgar space program vol. 2 | |Diminishing Mako energy and Planet movements | |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '-----------------------------------------------' You'll notice that there is one file in each section that doesn't belong there. You can simply check the above tables to see if something doesn't belong in a section. That file, that doesn't belong in the section, has a number in front of it, which you must check. This number indicates which letter of the file is used in the password. For example, with the file 'Shinra rocket space travel' with the number 15, the letter A is used in the password. Spaces don't count, just letters/characters. Check all four the sections, and you'll get four letters. These letters should form one of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO. Method 2: The quickest method ----------------------------- This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, also known as the 'Space Dev. Research Library', which has a blue floor and green shelves. Check out the file on the LEFT of the MIDDLE shelf. .-------------------------------------------------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '-------------------------------------------------------------' Method 3: Another alternative ----------------------------- There is also an easy trick that will also allow you to skip this whole puzzle. Basically, talk to the Mayor, and when he asks you to choose a password, choose 'Wait a second'. Now take the elevator on the bottom of this screen to the first floor. Head outside, and save the game. Go back up with the same elevator, to the 62nd floor again. Try all the passwords until you got the right one. Now reset the game, restart from your save, and go back up to the Mayor and answer with the password you got from the previous time. Voila, the Elemental Materia is yours! The Prizes: Your reward varies on how good you do: Get it right on your 1st try: Elemental Materia Get it right on your 2nd try: Elixir Get it right on your 3rd try: Ether Get it right on your 4th try: Potion Get it right on your 5th+ try: Nothing {M5.3} G-Bike ============= This is the bike game you play when escaping from Shinra Building. You're supposed to protect the car from the bikers, because when they hit the car, they actually cause HP damage to your characters, and after the bike game you will be attacked by Motor Ball, a boss. So you may want to keep your HP up. Fortunately this is done rather easily. There are two kind of bikers: Orange and Red ones. The bikers differ in AI, and the orange bikers tend to attack the car directly, while the red bikers are meant to lure you away and manoeuvrer around you to get to the car (or let others get to it). If you keep slashing with your sword (Square for left, O for right), never kill a red biker, and stay close to the car, the red bikers will stay away from you and the car. This strategy was made up by BrutalAl. {M5.4} Tifa's Piano ==================== In the flashback Cloud gets the first opportunity to play the Piano in Tifa's room. When you get to Nibelheim the first time for real, you can play Tifa's Piano again. The following sequence is the tune: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X. If you play this sequence THREE times, you will get 1 gil from the Piano, aka Tifa's Secret savings. When you're in control of Tifa as the team's leader, head back to Nibelheim and inspect the Piano. You'll receive the Elemental Materia, but ONLY if you chose to play the piano during the flashback and you said you 'jammed on it'. And lastly, as most people know, after you've got Cloud back, head back to Nibelheim, with Tifa in your party, and play the tune again. You'll get Tifa's Final Limit Break, Final Heaven, and a letter from Zangan, her teacher. {M5.5} CPR on Priscilla ======================= This is done after the fight with Bottomswell. Basically, you can't go wrong here, and there are no prizes. Still, it may be informative to know that you need to breath into her 41 times. Cloud will breath a little bit Every time, but the max he can hold is 9 (or 10, but it may be tricky to breath into her). If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG, as that's where I read this info for the first time. {M5.6} Jumping with Mr. Dolphin =============================== This is also a no-prize game. Basically, if you don't move at all, and press [] twice, Cloud will be launched from the right spot. No need to do it any different. You can also call Mr. Dolphin when you drive into Junon with the Buggy: Mr. Dolpin will bring you to the other continent instantly! {M5.7} Parading =============== Again, I read a great strategy in GarlandG's FAQ, so my thanks go out to him. Here's what you do: You must run "through" the soldiers, instead of doing like the other soldier who showed how to do it (if you do it that way, you're score is likely going to suck). In other words, hold X and the direction down button when you get to control Cloud and he will run straight into the open spot. Now let go of the X button and hold the direction left button and Cloud will start marching in the same tempo as the others. Now, the number "1" will pop up on the screen and you can start tapping the circle button to increase the %. The Prizes: <29% (?) = Grenade 30%-39% = 6 Potions 40%-49% = 6 Ethers 50%+ = 5000 gil {M5.8} The Send-off for Rufus ============================= This is the minigame where you do poses and such for Rufus (and Heidegger). Simply press the right button when the commander tells you to. You get 10 points for each right move, except turning. You must face the same way as the others to receive points, so turning is still important. Your victory pose will get you 30 points. There is no fixed maximum you can get, since the commands are random, and the more turns, the less max points you can get. Here are the prizes you can get: 0-50 Points = Silver Glasses 60-90 Points = HP Plus Materia 100+ Points = Force Stealer You can make Cloud move after the sendoff is already done by pressing the buttons. He'll do things like scratch his back with his gun, shrug, or touch his hip with his hands and pose. {M5.9} Snowboarding in reallife =============================== Very similar to Snowboarding in the Gold Saucer, but there are no rankings whatsoever for this. I'll include a brief description for the tracks: The first part (before any intersections) is the only part that holds balloons. It starts out pretty easy with 12 red balloons. After a while a big jump is coming up with a red, blue and a green balloon to get. After that, 2 red, 1 blue, 1 red, and 1 green balloon are on your path. The next part holds 6 red, 6 blue, 2 red, 2 green, 4 blue, 4 green balloons. In the tree section 5 red balloons can be found. After that, 1 more red and 1 more blue are all that's left to collect. It's IMPOSSIBLE to collect all the green/blue balloons however. After choosing at an intersection, here's what the course looks like: Left: Small rocks in the snow, after which snowballs come rolling side to side. Left/Left: Many penguins to dodge at first, after which you get many sharp corners similar to the Course C in the Gold Saucer. Left/Right: A red cave with many stalacites (sp?) falling from the ceiling. Right: You're snowboarding on ice with large gray rocks sticking out, and snowballs rolling from the sides. Right/Left: Some caves with crystals sticking out. Right/Right: Mogs run from left to right and after that you'll have to dodge iglos and the mogs popping up from behind them. Note: Anyone happen to know what the Yellow Balloons are for when I choose Right, and then Left? In the Gold Saucer it's for time attack.. {M5.10} Submarine battle ======================== There are 7 targets, but all that really matters is that you shoot down the red submarine. You can do this pretty much at the start already, by popping a bunch of torpedoes in it. Controls: Up = Descend Down = Ascend Left/Right = Left or right [] = Launch Torpedo X = Decrease Speed Triangle = Increase Speed R1 = Sonar (locate other subs from above) R2 = Change view (I wouldn't mess with it) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || IV) Optional Quests & Areas: {OPT} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || || {OPT-1} Getting Yuffie || CHECKLIST|| || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO || || Treasure: Throw Materia, Character: Yuffie. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO If you want to get Yuffie, walk around some time in the forests on the world map, until you come to battle a Mystery Ninja. The first forest you encounter on the world map are the ones near Junon. Beat her, and go though the dialog like this: NEVER enter the menu, and NEVER use the save point. Talk to her. Answer: "Not Interested" "......petrified" "Wait a second!" "......That's right" "......Let's hurry on" Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not sure if you're going to like her personality though ..heh. ;) If you make a mistake or enter the Menu, Yuffie will steal a sum of money from you, and vanish. Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies to cause damage (and later throw money). You can give it to someone else if you like, or start using Yuffie(she's also a long range character, which gives her a pretty big advantage over others). Put her in the back row. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO No, these two sections are NOT unfinished, but they can be found in the Walk- through already, and I didn't want to paste the whole sections in here as well. Instead, be a smart boy (or girl) and use Ctrl+F and search for {OPT-2} and {OPT-3} in above direction, or while being at the top of the document. You'll find it quick enough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-4} Wutai Da-chao Fire Cave || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Oritsuru, Steal as Well Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Continuing in Wutai, there is one final thing you can do here. Remember the fire cave at the Da-Chao Statues? Well, you can use the Leviathan Scales, gotten from the Underwater Reactor at Junon (in a chest near the submarine, don't miss it!) to put out the fires. Your reward will be the Oritsuru from the chest, which is a good weapon for Yuffie, and the Steal as Well Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-5} Getting Vincent/Shinra Mansion || Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || Character: Vincent. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Search for {OPT-5} to find this section, which is a part of the Walkthrough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-6} Ancient Forest || Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || Treasure: Supershot ST, Spring Gun Clip, Slash All Materia, || || --------- Typoon Materia, Minerva Band, Apocalypse, Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO You can enter the Ancient Forest once you've beaten Ultimate Weapon, OR bred yourself a Mountain Chocobo (or better). It's the little green bulb with red dots on a canyon near Cosmo Canyon. The Highwind can't land here due to the many forests. Once you've entered, you'll find that this area is a puzzle. You must make your way though each area.. and obtain the treasures (that's what you're here for, I assume). There are various things that stand in your way, or can help you. By pressing Square, you'll end up at the start (if you get stuck this is useful but you'll have to do everything all over again!) - Insects: Can be placed in Pitcher Flowers, but will be eaten quickly. They can also be placed in front of a Hollow Tree to lure out a Frog. - Frogs: Can be placed in Pitcher Flowers, but won't be eaten. Instead they will jump out. If Cloud is standing on it he'll get launched far away (which can be useful at times) - Beehive: Can be thrown into a Large Flytrap, this will keep it closed. -Pitcher Flower: Can be used as a bridge or catapult by placing Insects or Frogs in it respectively. -Stamen: These pink stamen can be used to swing Cloud across areas or ledges. -Hollow Tree: When placing an Insect in front of this, a Frog will come out. Area 1: -------- Grab the three Insects and place them closeby the ledge that leads to the Pitcher Flowers. When all three Insects are here, you'll have enough time to place them in the Pitcher Flowers one by one, and jump across. The Large Flytrap holds a Supershot ST in the middle that can be reached by walking slightly from the right. Don't go all the way to the middle or you'll get.. well, eaten. More to the right of this area is a Spring Gun Clip if you walk behind the tree. Head to Area 2. Area 2: -------- This area isn't too hard either. First grab the Insect, then walk more to the right and jump up with the Stamen. Here, place the Insect in the Pitcher Flower or alternatively lure the Frog out and put that in the Pitcher Flower. Jump across the Pitcher Flowers to the right. Now that you're across the Large Flytrap, pick up the nearby Frog and walk to the right. There are two Pitcher Flowers here which you can walk to from the small ledge. Place the Frog in the left Pitcher Flower and have Cloud jump on the Pitcher Flower. Keep him there and he'll get launched to the platform with a Beehive. Grab it and jump off. Walk near the Large Flytrap and place the Beehive in it. Grab the Slash All Materia. Walk to the right again, grab another Frog, place it in the right Pitcher Flower this time, have Cloud stand on it, and he'll get launched to the right. Oh, and that other item will be gotten soon. Area 3: -------- First walk a bit to the right and grab the Insect. Walk back and place it in the Pitcher Flower. Quickly grab the other Insect too and make your way to the Stamen. Cloud will get swinged to above. Here, it may be useful to have the Area headers on (with Select). Walk a bit to the left, after which you'll want to go all the way to the right so you can grab the Typoon Materia. After getting that, walk all the way to the left and go down there so you'll end up in Area 2 where the Minerva Band lies for the taking. After this, repeat the process with the Frog (in the right Pitcher Flower) to reach the right part again, and walk back to Area 3. Make your way back to the treetops. Here, walk to the middle (which is on the right from where you start). and head down there. Walk down the rope. Grab the Insect here, and place it in the Pitcher Flower to reach the Beehive. Grab the Beehive, put it in the Large Flytrap, grab the Insect, walk past the Large Flytrap and you'll be on the left side of the area again. Here, grab a Insect and lure the Frog out of the Hollow Tree. Leave it, and grab the Insect all the way to the left. Place it in the Pitcher Flower all the way to the right (but still on the left of the Large Flytrap), grab the Frog, and put that Frog in the Pitcher Flower all the way to the right. Have Cloud stand on it and you'll be launched to the entrance of Area 4. Area 4: -------- This is no puzzle, just a Cave with the precious Apocalypse, a weapon for Cloud with TRIPLE Materia Growth. Oh yeah, there's an Elixir in here too. Exit the Cave and you'll be back on the world map. After all, you've got the 7 treasure of the Ancient Forest. Heh, 7 again huh? That number sure does pop up alot in the game.. Coincidence? Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-7} Minor optional quests || Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO --------------------------. {OPT-7.1} Lucretia's Cave | --------------------------' Treasure: Chaos, Death Penalty. Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent in your party and a scene will happen. After this, fight 10 random battles (though you can't get encounters near the waterfall) and return here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate Weapon: Death Penalty. -----------------------. {OPT-7.2} The backroom | -----------------------' Treasure: Fullcure Materia, Elixir, Magic Source Once you've gotten the Highwind, head to Cosmo Canyon. Enter the Item Shop on the far right, and go behind the back. This was blocked off at first. Now you can grab the Fullcure Materia, along with the Elixir and Magic Source. ----------------------------------. {OPT-7.3} Treasure at Rocket Town | ----------------------------------' Treasure: Fourth Bracelet, Guard Source Once you've gotten the Highwind, head back to Rocket Town. Head into the weapon store and grab a Fourth Bracelet from the chest in the other room. This is a rather good armor, although the Magic Defense from armor is NEVER used from any armor. So ignore that.. your Mdef will always be based on just your Spirit Stat. It's still a good armor for now. Now go to the Item Shop (with the Old Man outside) and grab a Guard Source from the room behind. -----------------------. {OPT-7.4} Chocobo Sage | -----------------------' Treasure: Enemy Skill Materia Once you've gotten the Highwind, fly over to the House surrounded by mountains east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Talk to the Green Chocobo to receive the 4th (and final) Enemy Skill Materia. The Chocobo Sage himself can supply you with hints, and the more he tells you, the more you can tell Chole at the Chocobo Farm. He'll remember a new thing when you fight between 3 and 6 battles. He also sells some of the best Nuts/Greens. ------------------------. {OPT-7.5} Cactus Island | ------------------------' Good Morph: Tetra Elemental From Cosmo Canyon, fly to the southwest from there, and you should be able to locate an island called Cactus Island. You can land on the grass, and fight Cactuers in the desert. The reason to come here is that they can be morphed into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and Lightning. The Cactuers pack a punch with their 1000 Needles attack that always does 1000 damage, and their normal 'Mystery Kick' that can do around 750 damage. They are also very hard to hit, in fact you only have 1/8th chance you can hit them normally with physical attacks. Fortunately, there are ways to morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill Level 4 Suicide on them they'll instantly have very low HP. You can now do two things: You can manipulate them, making them an easy target for morphing, or you can paralyze them using the item Dazers (gotten from Boundfat enemies in the Corral Valley, just north from the Sleeping Forest). Either way works just fine. I suggest you get 3 of them, for whenever you want one for any party member. ------------------------------. {OPT-7.6} Villa Costa Del Sol | ------------------------------' Yes, this is the Villa that came on the house market when President Shinra was killed (Rufus his father). You can in fact buy this the first time you get to Costa Del Sol, but it's more than obvious many players won't have 300000 gil to buy it. So when you are on Disc2/3 and have sold 'All' Materia's for 1.4 mil gold a piece, come back and buy the house. The items in the basement can be gotten without buying it, and the only thing that it grants you is that you can sleep here and that it's named 'Villa Cloud'. -----------------------------. {OPT-7.7} The Sunken Gelnika | -----------------------------' Check the FAQ with Ctrl+F for {OPT-7.7} as I see no need to waste space here. ----------------------------------. {OPT-7.8} Revisiting Midgar Slums | ----------------------------------' Treasure: Key to Sector 5, Premium Heart, Sneak Glove. After you've got Cloud back in your party on Disc 2, after getting the Highwind go to Bone Village. Check this picture: www.shillatime.org/bonevillage0000.jpg Go dig at either spot 5, 6 or 7. You will get the Key to Sector 5, which allows you to enter Midgar again. Head to Midgar (and guess what, the guy there lost his key on an excavation tour .. tough luck!). If you go inside the church you can witness a glitch of Aeris. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Now head to the weapon store up north. Talk to the guy who sold you the batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it increases your stealing chances by alot.. so you can't get around it if you want to have it. ---------------------------------. {OPT-7.9} Cave with Sleeping Man | ---------------------------------' Treasure: Mythril, Bolt Ring. There is a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. You can reach it by using the buggy to cross the shallow part(or, much later, the Highwind or colored chocobos). In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia..With that he is hinting at how Master Materia works. What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful later. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which is an accessory that nullifies all Bolt attacks. -----------------------------. {OPT-7.10} The Weapon Seller | -----------------------------' Treasure: Great Gospel, Gold Armlet. Head over to the single house south of the Gold Saucer.. remember? You can use the river running through the western continent to get there faster. This weapon dealer knows a great deal about the Keystone.. but he sold it to Dio, the owner of the Gold Saucer. You can also sleep here for FREE, if you check out the bed. He's also looking for some Mythril. Get the Mythril(see {OPT-7.9}) and go back to the Weapon Seller's house. Give it to him, and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the small box. You might also want to take your time to um, well, teach Aeris this Limit Break. It's a very good one. Note: You can get infinite Great Gospels if you keep getting just the small box. ----------------------------------------. {OPT-7.11} The Turtle's Paradise Flyers | ----------------------------------------' Treasure: Power Source, Guard Source, Speed Source, Magic Source, Luck Source, Megalixir. There's a contest held by the Turtle's Paradise Pub in Wutai. You must read 6 Flyers all over the world, and if you have, you'll get a prize! Where are they? 1) In the Sector 5 Slums, in the room with the boy you can steal 5 gil from or leave it and get a Turbo Ether later. 2) First floor of the Shinra Building, upper right corner on the bulletin. Read the whole bulletin and you'll come across it. This is the hardest flyer, as you only get TWO chances: During the first raid, and during the return when you parachute back into Midgar. 3) This is in the main lobby of the Gold Saucer's Ghost Hotel. About the only useful thing you can do there. 4) In Cosmo Canyon, attached on the Tiger Lily Arms Shop. 5) Also in Cosmo Canyon, at the Inn, next to the Innkeepers' counter. 6) Inside Wutai itself, in the hallway of Yuffie's lower room (where you get trapped). 7) Huh? Weren't there only 6? Yes, there are 6 Flyers, but make sure you also read the contest sign outside of the Turtle's Paradise Pub itself. If you don't read it, how would Cloud know there's a contest in the first place? The reward is one of each Stat Source, plus a Megalixir. ------------------------------------------. {OPT-7.12} Hidden Scene in Shinra Mansion | ------------------------------------------' Once Cloud 'finds' himself on Disc 2, return to the Library in the Shinra Mansion's Basement. You'll get to see a scene that explains alot and fills up some plotholes. ----------------------------------------------------. {OPT-7.13} Creating Master Materia from Huge Materia| ----------------------------------------------------' If you've done everything right, you should have all 4 of the Huge Materia. However, if you failed one or more of the missions, you will not have them all. Below is a small chart to see which you get when you fail some missions: Fail Nothing: You will have 4: Yellow, Green, Red, Blue. Fail 1 Mission: You will have 3: Yellow, Green, Red. Fail 2 Missions: You will have 2: Yellow, Green. Fail 3 Missions: You will have 1: Yellow. Fail 4 Missions: You will have 0. As you can see, it does not matter which you failed. It does not matter if you fail to get the one at Fort Condor, or the one from the Rocket. In either case, the Blue Huge Materia will be lost to you. If you've only missed the Blue Huge Materia, you can no longer get a 'perfect' game. You can, however, still dig up Bahamut ZERO from Bone Village, if that's all you're interested in. Refer to section {M4} for this. If you return to Bugenhagens observatory with all mastered Magic Materia, you'll get the Master Magic Materia. If you have mastered all Summon Materia, you'll get the Master Summon Materia. If you have mastered the following of the Command Materia: Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Then you will receive Master Command. Just inspect the Huge Materia of the color you have the mastered materia of. Your Mastered Materia will merge, and you lose those individual materia. Master Summon allows summons to be cast without a restriction per battle. You can re-create infinite Master Materia, as the Huge Materia will keep on existing. Master Support or Master Independent Materia don't exist. -----------------------------------------. {OPT-7.14} The Old beat-up key in Mideel | -----------------------------------------' Treasure: Curse Ring. In the weapon shop, be sure to inspect the door. Apparently you can't open it.. but you must inspect it anyway before you can do the rest of this mini-quest. There's not much inside the Accessory shop on the lower left of Mideel, but there's an item to be found near the man outside of it. Nearby on the left you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless Old Key'. Now head to the weapon shop and try the key on the door in the back. Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ring is a good accessory that increases your stats like this: Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle you'll automatically get Death Sentenced, meaning the equipped character dies within 60 seconds. You can easily counter this by casting 'Death Force' on the character. ------------------------------. {OPT-7.15} The Kalm Traveller | ------------------------------' Treasure: Master Command, Master Magic, Master Summon, Gold Chocobo. After getting the Highwind, go back to Kalm and enter the rightmost house. Head up the stairs to find a man who's in search of three items: Guide Book, Earth Harp, Desert Rose. If you give them to him, he'll reward you greatly.. The Guide Book is gotten by morphing a Ghost Ship (found in either the Under- water Reactor tunnel or Battle Square). The reward is an Underwater Materia. This Materia removes the 20 minutes timer from the battle with Emerald. As for the Earth Harp and Desert Rose.. you only have to defeat Emerald and Ruby respectively. The rewards are the Three Master Materia (for the Earth Harp), and a Gold Chocobo(for the Desert Rose). Interested in beating the WEAPONs? Read on! --------------------------------------. {OPT-7.16} The 4 Secret Materia Caves | --------------------------------------' You may have seen them before, those elusive caves around the worldmap that you couldn't reach by foot, nor by Highwind. There's 4 of them, and each holds a unique materia. 1: Quadra Magic --------------- The first materia cave you can visit is the one that's located on an island northeast of Mideel. It's an island with a green part and a rocky gray part. The parts are separated by a small cliff. Normally this cave can be reached by the Green, Black, and Gold Chocobo's. I say normally, because there is a trick that you can perform with the Highwind, so that you land on the rocky part of the island, thus gaining access to the materia cave. The trick can be, well, tricky to do, but once you get it you'll see that it's not impossible to pull off. This is how you do the trick: Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave. Follow the dirt path from the cave until you see a cliff that leads to a grass area. This is the spot you need to be at. The trick is to fly/land the highwind near the cliff so that when you land, you'll actually be on the dirt area leading to the Cave that's normally still unreachable. To do this, face the Highwind south, and use Square + Directional buttons to move it around. When nearby the ledge, press X to land, and also hold the Up/Left buttons along with L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda tricky, but give it a few tries and I'm sure you'll be able to pull it off. Here's a video that shows how it's done (on Youtube). Note, this video is not mine, nor do I take credit for it. All credits go out to the original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek 2: Mime ------- This cave is on the Wutai continent. It's on the eastern part, and it can only be reached by a Green, Black, or Gold Chocobo. Go inside to get the Yellow Mime materia. 3: HP<->MP ---------- This materia cave is located north of North Corel, and is cut-off from the continent by mountains, a desert, and a river. Therefore, you can only access the cave with a Black or Gold chocobo. Yeah, you're probably wondering what good a Blue chocobo is. Well, they can access Lucretia's Cave..(so can the Submarine, though). They can also access the cave with the sleeping man... 4: Knights of the Round ----------------------- The last cave is also the hardest to get to. The round island at the northeast corner of the worldmap can only be accessed by a Gold Chocobo. Your reward is precious: The best summon one can wish for: Knights of the Round. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || V) The optional WEAPONs: {WEA} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || || {WEA-1} Ultimate Weapon || CHECKLIST|| || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO || || Treasure: Ultimate Weapon(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Ultimate Weapon appears for the first time during Mideel. This is the only mandatory battle, however. There are more optional battles, and you can fight Ultimate Weapon on the World Map after beating Diamond Weapon. However, you may find difficulties with this due to the story progressing when you fly above the Northern Crater and Midgar. So you may want to do this on Disc 3. Otherwise, just save your game often and reset if things don't go your way. Ultimate Weapon can be fought on several places. Also depending on where you fight him, you can steal different things from him. The following table is pretty much a modified one from Kao Megura's FAQ. Credits go to him: .--------------------------------------------------. |Location |Battle Type|Item to steal: | |----------------------|-----------|---------------| |Mideel (Mandatory) |Ground | Cursed Ring | |Junon Area (At lake) |Aerial | Circlet | |Mideel |Aerial | Circlet | |Mt. Nibel |Aerial | Circlet | |North Corel |Aerial | Circlet | |Gongaga Village |Ground | Reflect Ring | |Fort Condor |Ground | Reflect Ring | |Midgar City |Ground | Reflect Ring | |Northern Crater |Ground | Reflect Ring | |Cosmo Area (Final) |Aerial | --- | '--------------------------------------------------' After he flies away, you'll have to find him again, and this can be a major pain at times. He won't fly to his next destination if you don't bump into him about 4 times (often the magic number here). So that means flying over the world trying to find him. You can also leave the game for a bit, and when you come back Cid should be swearing, which is a sign Ultimate bumped into you himself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you steal the Cursed Ring the first time you battle him. Even more important, make SURE you steal 99 (or 98 since you should have one) Reflect Rings from him, as they can't be gotten anywhere else. This takes a really, really long time. I suggest you steal 10 a day, then you're at least done after 10 days. Note that you shouldn't hurt Ultimate Weapon during the battles... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note that Ultimate Weapon may have 100000 HP, but this carries over ALL battles, even starting at the mandatory battle. Ultimate Weapon can never heal his HP. To protect from his Ultima Beam, put an Elemental Materia paired with any Materia that doesn't have an element, in your ARMOR (except Support Materia which doesn't work). This will protect against an elemental many describe as 'Hidden'. Ultima Beam is the only damaging attack that has this element, so protect yourself from it. An example combo is MP Plus-Elemental. Also equip a Long Range Materia on Cloud, and use Long Range characters (or rely on magic). Now bump into him with the Highwind. Here are the boss battle specifics: ------------------------------------------------------------------------------. Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity | HP: 100000 |-----------------------------------| MP: 400 |Status Effect Weaknesses: | Exp: 35000 |Slow, Darkness | AP: 3500 | | Gil: 25000 | | Drops: Ultimate Weapon | | Steal: Cursed Ring | | Morph: --- '-----------------------------------| Attacks: Quake 2 and Claw are used on Ground Battles only, Thunderball is used| in Airial Battles only. Finally, Shadow Flare is used as Final Attack in the | last battle at Cosmo Canyon. | | Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base | Damage]; Claw [1 Enemy, Phys Atk, 2100 Base Damage]; Ultima Beam [All Enemies,| Mag Atk, Cost=40MP, Hidden Element, 2079 Base Damage]; Thunderball [1 Enemy, | Mag Atk, Lightning Element, 2945.25 Base Damage]; Shadow Flare [1 Enemy, Mag | Atk, Cost=100MP, 10828.125 Base Damage, Used as Final Attack] | ------------------------------------------------------------------------------| Strategy: During the regular battles, Ultimate Weapon will fly off after only | a few turns, so your goal is to inflict as much damage as possible quickly. | Cast your most powerful summon, Comet 2, or anything else hard hitting. Once | he's down under 20k HP, he'll fly off to Cosmo Canyon for the final battle. | Before you go after him here, equip all your Enemy Skill Materia on one | character so you can learn Shadow Flare, which is his Final Attack to the | person who attacked him last and killed him. You can cast reflect on that | character to reflect it and still learn the skill. You may also want to equip | double or triple growth weapons to master your materia rather quickly.. | ------------------------------------------------------------------------------' Ultimate Weapon will return to the planet, leaving a big-ass crater allowing you to walk normally into the Ancient Forest without a chocobo, if you want to. Oh, and he also drops this funny looking sword called after him, Ultimate Weapon. Oh, and it's Cloud's Ultimate Weapon, gotten from Ultimate Weapon. Are you confused now? Good, a normal person should be ;) Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-2} Emerald Weapon || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Earth Harp(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Once you've gotten the Submarine, it technically is possible to challenge Emerald Weapon. Technically, because if you go in un-prepared, he'll kill you with a sneeze, snort, and a water fart, or a combo of those. In all seriousness he's just a really tough boss, only available to the US and PAL versions, and to the JAP International Version. You only have 20 minutes to beat Emerald, since the fight takes place under water. If you equip someone with the Underwater Materia, this timer will go away (for the whole battle). Check the Kalm Traveller section for this. Over the years, people have come up with numerous strategies to beat him. It would be silly to post them all here, so I will cover a couple strategies that are all very different, and range in easy to hard(er), but also range in how much you have to have before the battle. Some people don't have KotR, and I'm offering them a strategy as well. Let's bring it on then! First, the Boss Data: ------------------------------------------------------------------------------. Name: Emerald Weapon (Level: 99) |Weakness: Lightning | HP: 1000000 |Halves: Gravity (still does loads) | MP: 100 |Nullifies: Earth | Exp: 50000 |Absorbs: Ice, Water | AP: 50000 |-----------------------------------| Gil: 50000 |Status Effect Weaknesses: | Drops: Earth Harp (100%) |Slow, Darkness | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Foot Stamp [All Enemies, Phys Atk, 8677.5 Base Damage, Only used | when all Eyes are closed]; Emerald Shoot [1 Enemy, Mag Atk, 9520.875 Base | Damage, Despells Barrier, MBarrier, Shield, Death Force, Resist, Only used | when all eyes are closed]; Emerald Beam [All Enemies, Mag Atk, Damage = | Target's HP * 21/32], Despells Regen, Only used when at least 1 Eye is open]; | Revenge Stamp [All Enemies, Phys Atk, 5495.75 Base Damage, Despells Haste]; | Aire Tam Storm [All Enemies, Phys Atk, Damage = 1111 * Number of Materia | Equipped] | ------------------------------------------|-----------------------------------| Name: Eye (Level: 50) |Weakness: Fire | HP: 25000 |Nullifies: Earth | MP: 100 |Absorbs: Ice, Water | Exp: 0 |-----------------------------------| AP: 0 |Status Effect Weaknesses: | Gil: 0 |Slow, Darkness | Drops: --- | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: Emerald Laser [1 Enemy, Mag Atk, 4162.5 Base Damage]; | Emerald Laser [1 Enemy, Mag Atk, 712.5 MP Base Damage] | ------------------------------------------------------------------------------| General Information: | --------------------- | Aire Tam Storm does 1111 damage for every materia equipped on a character. So | it doesn't always do 9999 damage. Therefore, I suggest you never use more than| 8 materia on a character in this battle. If you do, have the Final Attack- | Revive combo ready or else you're dead. Aire Tam = Materia if you spell it | backwards. Aire Tam Storm and Emerald Beam are both ONLY used if Emerald has | one or more eyes left/open. Revenge Stamp is his counter attack, but only when| at least one or more eyes are open. His Foot Stamp and Emerald Shoot attacks | are only used when all eyes are dead/closed. This pretty much covers his | attacks. Many of his attacks de-spell good statuses, such as Barrier, Regen, | Haste, and many more. It's therefore not really worth it to protect yourself | with them. As for the weapon you should equip.. all I'm going to say is that | Ultimate Weapons have ZERO growth, so you won't get a single point of that | whopping nice 50000 AP if you use them. | ----------------------------------------- | Armor: Mystile (or Ziedrich, but Mystile is better, since Emerald ONLY uses | non-elemental attacks and Mystile has better evasion than Ziedrich, which is | alot better than the +35 extra physical defense the Ziedrich gives.) | Accessory: Circlet, Tough Ring, (or Champion Belt) | | Strategy 1: Abusing Emeralds Weaknesses: | ----------------------------------------- | Materia Setup: Gravity-Quadra Magic, Gravity-HP Absorb, | Gravity-MP Absorb, W-Magic-HP Plus | ----------------------------------------- | As you can see, Emerald can be slowed, and you can also damage him with | Gravity. Although halved, this still does 9999 damage through the most part of| the battle. With the above Materia setup, your character will do 8 times 9999 | damage until Emerald starts getting low on HP. Besides, you gain enough HP/MP | to keep you going, and since you have 8 Materia, Aire Tam Storm won't kill you| if you have max HP. To make the battle easier, use Ink on him to Darkness him,| and also cast Slow on him. Use Megalixirs for curing. On an interesting note, | if your characters are Level 99 when facing Emerald, Goblin Punch can do high | damage (up to 9999 of course) because you're the same level as him. Goblin | Punch is an Enemy Skill that doesn't use MP. | | Strategy 2: The Mime 'Abusal': | ------------------------------- | Materia Setup: Mime on all three characters, Knights of the Round-W-Summon on | one character. | ------------------------------- | After casting KotR (twice), keep miming it until Emerald dies. A cheap but | effective strategy. | | Strategy 3: Lucky 7777: | ------------------------ | Materia Setup: HP Plus and an other Materia, two Materia on each character. | ------------------------ | This setup will have Aire Tam Storm cause 2222 damage, putting characters with| 9999 HP into lucky 7777. This will cause 64 hits of 7777 damage. If you have | your characters fill up their Limit Breaks before the battle (and use either | Yuffie ->Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course | Cloud ->Omnislash) you can use those afterwards and all hits will do 7777 | damage. If you have a Mime materia, have the character who used their limit | break the last, mime, and you'll probably have killed Emerald. You could also | just hack and slash away. Alternatively you can put your characters in Lucky | 7777 before the battle to make things easier. You can check how to do that at | the Lucky 7777 section. | | If you feel more strategies should be listed here, email me with suggestions. | ------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-3} Ruby Weapon || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-oO || Treasure: Desert Rose(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Also only available on US, PAL and JAP International Versions, Ruby Weapon appears after beating Ultimate Weapon (thus after Diamond Weapon as well), AND having fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of the Desert surrounding the Gold Saucer, and you'll notice what's meant with head when you bump into it. Before you attempt it, I suggest you prepare yourself accordingly. You can bump into it with either the Highwind or a Gold Chocobo. Again, here's the Boss Data and strategies: ------------------------------------------------------------------------------. Name: Ruby Weapon (Level: 59) |Nullifies: Gravity, Water | HP: 800000 |Absorbs: Fire, Ice, Lightning, | MP: 2560 |Earth | Exp: 45000 |-----------------------------------| AP: 50000 |Status Effect Weaknesses: | Gil: 30000 |Slow, Paralyze, Darkness | Drops: Desert Rose (100%) | | Steal: --- | | Morph: --- '-----------------------------------| Attacks: These attacks are only used when the tentacles aren't in the sand: | Big Claw [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,]; Big Swing [All | Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralyzed]; Comet2 [4 Hits, | Mag Atk, Cost=110MP, 2913.75 Base Damage]; Whirlsand [Removes character from | battle, and is counted as dead]; | | These attacks are used when the tentacles are buried in the sand: | Ruby Flame [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage]; Ultima [All | Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage, Used as Couter Attack on | Summons]; Ruby Ray [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict | Confusion]; Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage]; | | These attacks are also used by Ruby, but his tentacles perform the action: | Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32, Can inflict | Frog & Small]; Right Thrust [1 Enemy, Mag Atk, Damage = Target's HP * 15/16, | Can inflict Frog & Small]; Left Revenge [1 Enemy, Mag Atk, Damage = Target's | MP * 15/32, Can inflict Poison & Slow-numb]; Left Thrust [1 Enemy, Mag Atk, | Damage = Target's MP * 25/32, Can inflict Poison & Slow-numb]; | ------------------------------------------|-----------------------------------| Name: Ruby's Tentacle (Level: 37) |Nullifies: Gravity, Water | HP: 40000 | | MP: 1000 | | Exp: 0 | | AP: 0 | | Gil: 0 |Status Effect Weaknesses: | Drops: --- |Poison, Slow, Paralyze, Darkness | Steal: --- | | Morph: --- | | Attacks: (Ruby uses all attacks itself) | | ------------------------------------------------------------------------------| General Information: | --------------------- | Ruby Weapon will be invincible to ALL attacks until he sticks it's tentacles | in the sand. Furthermore, when it's tentacles aren't in the sand, it will use | Whirlsand on two party members, removing them from battle, being flagged as | DEAD. So you don't want that. Therefore, kill two characters off before the | battle, and have the living person cast Life2 on both characters when Ruby | sticks it's tentacles in the sand. Ruby has very high defenses, so you may | find it difficult to damage him. Piercing attacks work great, but there are | only few of those. Now we can take a look at different strategies: | Armor: Mystile (or Ziedrich) | Accessory: Ribbon | | Strategy 1: Taking advantages of Ruby's Weaknesses: | ---------------------------------------------------- | Ruby surely may not have any elemental weaknesses like Emerald does, but he's | got some major ones on bad status effects. Paralyze is the most useful to us, | as it will stop him completely, only for a short while, but still. The *key* | item you'll be using will be Dazers, which you can steal/morph/win from | Boundfat creatures, which appear in the Coral Valley (after Bone Village). I'd| go with stealing. You can also steal Dazers from Battery Caps, which appear in| forests near Nibelheim and Rocket Town. Get alot, or just clone them with the | W-item trick. Hades also inflicts paralyze when cast, but NOT when used with | Added Effect (unfortunately). You can only cast Hades 5 rounds, unless you | have Master Summon, so we can't rely on that. Have one character use Dazers | with W-item on Ruby and the tentacles at all times (clone when needed), and | have the other two characters use the strongest attacks you have. If you | manage to keep Ruby paralyzed he won't get turns. You can also slow ruby so | that if it happens he snaps out of paralyze he's alot slower than normal. You | can poison the tentacles but I can't recommend it as it eventually only leads | to Ruby withdrawing them, which you don't want. You can also inflict Darkness | on Ruby (and tentacles), but it certainly doesn't help for the tentacles, and | Ruby only has one physical attack which he only uses when the tentacles aren't| in the sand, so it's not useful to use it. I also suggest speeding up the | party with haste (Big Guard), and use Hero Drinks (4 for each character) to | make your attacks (and defense) stronger. | | Strategy 2: Minimalizing Ruby's attacks: | ----------------------------------------- | Materia: at least Elemental(level 3+)-Fire in ARMOR | Again, based on when Ruby has it's tentacles in the sand. When the tentacles | are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2. | Ruby Flame is fire based, so that's free healing for everyone who has the | Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the | Tentacles and Ruby Ray. Those first two attacks are rather powerful, but there| are ways around them. Shadow Flare can be reflected, although this isn't a | good idea to cast that just for that attack. It's better to prevent Ultima and| Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560 | MP, which is alot, but 26 castings of Magic Hammer will do the trick, so that | is where you'll be focusing on. With all three characters doing it, you'll be | doing it for about 9-10 turns. After this, all that's left is the tentacles | attacks and Ruby Ray. The tentacles can not kill you, and always take a | certain % of your HP away. They also cause bad status effects, but giving | everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far | from being the worst attack in the game. It's base damage is 4662, and it's | only directed at one character. If you have Ziedrich equipped the damage will | even be halved due to a special element. Now it's all just a matter of healing| with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to | boost attack and defense. For just boosting defense you can also cast Dragon | Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or | use Ultima/Comet2 with W-magic/Quadra Magic. | | Strategy 3: Knight of the Round with Dazers: | --------------------------------------------- | A well known strategy. This basically involves using W-Summon and Dazers to | prevent Ruby from countering with Ultima. And if something does go wrong, you | still have a chance that Mystile dodges Ultima. | | More strategies? Send me (original) suggestions. | ------------------------------------------------------------------------------' Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT} || Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO || {ULT-1} Ultimate Weapon & L4 Limit Break List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-oO This list is sorted by character. Note: In order to learn the Ultimate Limit Break, a character must learn ALL ----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith doesn't have an Ultimate Limit Break Manual. Note: Ultimate Weapons have ZERO Materia Growth! ----- Note: Don't understand the formulas for Ultimate Weapons? No worries.. check ----- the mechanics section where it's explained in an easy way ;) -----------------------------------. Cloud: Ultimate Weapon & Omnislash | -----------------------------------' Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flying creature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also check section {WEA-1} for more info. Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1 (In other words, the higher the difference between Clouds Max HP and Current HP the weaker the weapon. The less the difference, the more powerful. This weapon even changes color! Notice it becomes more blue when weaker..) Omnislash can be bought for 51200 Battle Points at the Gold Saucer's Battle Square, after you've gotten the Tiny Bronco. After getting the Highwind on Disc2, the amount of points needed is lowered to 32000 BP. ------------------------------------. Barret: Missing Score & Catastrophe | ------------------------------------' Missing Score is found in a chest on the stairs leading to Hojo, during the Midgar Raid at the end of Disc2. The chest ONLY appears if Barret is in your party. Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1 (In other words, the more AP-heavy materia in the weapon, the more powerful it is. Underwater Materia adds no AP, even if you gained some on it.) Catastrophe can be gotten at any time after the Huge Materia events at North Corel. The lady in the middle house on the west side of town will give you this. She has a green bandana. Note: It is rumored that Catastrophe can also be dug up in Bone Village. I have never seen any proof on this, so even if it's true it's ridiculously rare, and there's no need to get it from there. -----------------------------------. Tifa: Premium Heart & Final Heaven | -----------------------------------' Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, head to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the upper level. Here, stand near the ledge, in the middle between the smoke and the campfire. Mark the spot, and the next morning grab the Key Item 'Key to Sector 5'. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1 (In other words, the higher level Tifa's Limit Break is set to, and the fuller her Limit Bar is, the more damage this does. This weapon therefore always does good damage during her limit breaks, but may suck without a full limit bar.) Final Heaven can be gotten by having Tifa in your party and returning to the Piano in her room after Cloud 'finds himself' on Disc2. Play the following: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X. -------------------------------------. Aeris: Princess Guard & Great Gospel | -------------------------------------' Princess Guard is found in the chest at the end of walkway IIII at the Clock Room in the Temple of the Ancients. Power Up = x2 if one character is dead, x3 if 2 characters are dead (In other words, it becomes more powerful with team members KO'd.) Great Gospel can be gotten after getting the Tiny Bronco. Remember the sleeping man in the cave on the eastern continent? If not, I'll refresh your memory: There is a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. You can reach it by using the buggy to cross the shallow part. You can take the buggy to the other continent by just riding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco. In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia..What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful now. Get the Mythril and go back to the Weapon Seller's house. Give it to him, and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the small box. You might also want to take your time to um, well, teach Aeris this Limit Break. It's a very good one. --------------------------------------. Red XIII: Limited Moon & Cosmo Memory | --------------------------------------' Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here after taking Bugenhagen to the Forgotten Capital. You can also do this on Disc3. Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1 (In other words, the larger the difference between Red XIII's Max MP and Current MP, the weaker the weapon. The lesser the difference, the more powerful the weapon.) Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check this guide for {OPT-5} and you'll find the section that guides you through the Mansion. ---------------------------------. Yuffie: Conformer & All Creation | ---------------------------------' The Conformer is found in a chest in the Gelnika. This chest is in the upper left corner of the first room north of the first hallway. The chest can't be seen, so just press circle and you'll open it. Power Up = [Power * Enemy Level/16] (In other words, the higher the enemy level, the more powerful the weapon. Ability powers are overwritten, so Morph deals normal damage instead of 1/8.) All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} and possibly {OPT-2} for more info. -----------------------------. Cid: Venus Gospel & Highwind | -----------------------------' Venus Gospel is gotten by talking to the Old Man in Rocket Town several times, after the Rocket has been launched. Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1 (In other words, the larger the difference between Cid's Max MP and Current MP, the weaker the weapon. The lesser the difference, the more powerful the weapon.) Highwind is found in a chest in the room with the broken helicopter. The chest is on the lower right of the screen. -------------------------------. Vincent: Death Penalty & Chaos | -------------------------------' Both Death Penalty and Chaos are found in the waterfall cave. Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent in your party and a scene will happen. After this, fight 10 random battles (though you can't get encounters near the waterfall) and return here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate Weapon: Death Penalty. [Power * [Vincent's Kills / 128] / 16] + 10 (In other words, the more enemies Vincent kills, no matter with which weapon, the more powerful Death Penalty becomes. This can even cause overflow damage at very high kills.) ------------------------------. Cait Sith: HP Shout (& Slots) | ------------------------------' The HP Shout is found in one of the lockers on floor 63 of the Shinra Building. You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get it already. Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1 (In other words, the higher the difference between Cait's Max HP and Current HP the weaker the weapon. The less the difference, the more powerful.) Cait Sith's best limit break is Slots, with many possible combo's. There is no Manual for this and it's gotten like any other regular Limit Break. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {ULT-2} Ultimate Weapons at Max Power || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Last, a short but in my opinion useful section on how many extra damage the Ultimate Weapons can do when they're at max power; And of course, how you get them at max power. Ultimate Weapon: Max Power = Damage * 3 (Have Cloud at Full HP) Missing Score: Max Power = Damage * ~25 (Have 8 Mastered KotR Materia in it) Premium Heart: Max Power = Damage * ~4 (Have a Full L4 Limit Break on Tifa) Princess Guard: Max Power = Damage * 3 (Have two dead party members) Red XIII: Max Power = Damage * 3 (Have Red XIII at Full MP) Yuffie: Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald WEAPON) Cid: Max Power = Damage * 3 (Have Cid at Full MP) Vincent: Max Power = Damage * 32 (Max kills with Vincent; 65535 kills) Cait Sith: Max Power = Damage * 3 (Have Cait Sith at Max HP) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || VII) General Useful Information: {INF} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-oO || {INF-1.1} Character Stats Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Level (Lvl): ------------ Character levels are basically a rough indication of how 'good' a character is. When a character levels up, he/she will gain a bonus in their stats. HP and MP can only be increased by level ups. The other stats can be increased by items called 'Sources', besides the regular increase through levels. When a character joins the team, their level is based on party's average level. This varies by character: .------------.-------------. Barret = [average party level - 2] |Cloud's Lvl | Yuffie's Lvl| Tifa = [average party level - 2] |------------|-------------| Aeris = [average party level - 3] | 1-20 | 17 | Red XII = [average party level + 2] | 21-25 | 22 | Cait Sith = [average party level] | 26-30 | 27 | Vincent = [average party level + 3] | 31-35 | 32 | Cid = [average party level + 3] | 36-40 | 37 | Yuffie = [Depends on Cloud's level; See table] | 41-99 | 42 | '------------'-------------' HP (Hit Points): ---------------- HP is the life of the character. When depleted, the character will be KO'd (dead) in battle. When all characters in your party have no HP left, it will be game over. HP is increased when a character levels up. MP (Magic Points): ------------------ MP is used to cast Magic. Every spell requires a certain amount of MP to be cast. The points are deducted after the casting. When you have insufficient MP to cast a spell, you simply can't use the spell. Strength (Str): --------------- Strength is used to power up a character's physical attacks. The higher your Str, the higher damage you will do with physical attacks. Vitality (Vit): --------------- Vitality is used to power up a character's defense against physical attacks. The higher your Vit, the less damage you'll receive from enemy attacks that fall under physical attacks. Magic (Mag): ------------ Magic is used to power up the magic that a character can use. This includes summons as well as regular magic and enemy skills. The higher your Mag, the higher damage you'll hit with magic. Spirit (Spr): ------------- Spirit is used to power up a character's defense against magical attacks. The higher your Spr, the less damage you'll take from enemy attacks that fall under magical attacks. This is an important stat, because there is a bug in the game that causes the magical defense that armor gives not to be taken in account. This means your magic defense is always just your Spirit stat. Dexterity (Dex): ---------------- Dexterity is besically the speed of your characters, and it determines how fast their bars will fill up. Dexterity is ALSO an important part of a characters evasion against physical attacks. Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, the faster your character will be, and the more physical attacks they will evade. Luck (Lck): ----------- Luck increases the chance to perform a critical hit with physical attacks. It ALSO increases the chance to get a 'lucky evade' in which case you will evade either physical or magical attacks. The higher your Lck, the more critical hits you will perform, and the more attacks you will evade. The chance formula for getting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give you a 63% chance because [] means you round down. Then there are the derived stats, which are used in battle. They consist out of the primary stats, which are discussed above. Attack (Atk) = Str + Weapon Attack Bonus Attack% (At%) = Weapon Attack% Bonus Defense (Def) = Vit + Armour Defense Bonus Defense% (Df%) = (Dexterity / 4) + Armour Defense% Bonus Magic Attack (MAt) = Magic Magic Defense (MDf) = Spirit -> (BUG..there's NO +Armour MDefense Bonus) Magic Defense% (MD%) = Armour MDefense% Bonus Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-1.2} Character's Min/Max Natural Stats || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Below is a chart with the range minimum/maximum of which the characters their stats will be at when they are Lvl 99. This is a very good reference to check who would generally make a better fighter or magic user. Please note, stats can be boosted permanently, HP/MP cannot. Here's the table: .---------.---------.-------.------.------.-------.------.-----.-----. |Name: | HP | MP | Str | Vit | Mag | Spr | Dex |Luck | |---------|---------|-------|------|------|-------|------|-----|-----| |Cloud |8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29| |Tifa |8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30| |Aeris |8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28| |Barret |9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27| |Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28| |Cid |8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27| |Yuffie |8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32| |Vincent |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30| |Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30| '---------'---------'-------'------'------'-------'------'-----'-----' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-2} Battle Types & Front/Backrow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO There are several battles that can happen in FF7. The easiest is of course the Normal Battle, where you face the enemies and they you, no advantages or disadvantages. This section will describe the battle formations/types other than normal: Pre-Emptive: Your characters will have filled time bars at the start of the ------------ battle, and the enemies are with their back towards you, allowing you to do double damage to them. Back Attack: Your characters are not facing the enemies, and their back/front ------------ row is reversed (so front row becomes back row and back row becomes front row). The enemies may attack first and will do double damage if you're not facing them. Side Attack: Here your party will appear on both sides of the enemies, ------------ surrounding them. The battle with Air Buster is a good example for this. Back damage hits 2x harder than normal damage. Side Attack (Ambush) : Here the enemies surround you, thus you cannot escape the ------------ battle until you've at least cleared one side up. Back damage does 2 times the damage to you. Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater ----- chances for the Pre-Emptive formation, it can also HALVE the chance of getting the Ambush and Back Attack special formations. This ONLY works when you place the Pre-Emptive Materia on your 3rd character. Whenever you've changed materia or equipment on a character that doesn't have the Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd character again so that the game fixes the check for this bonus. Frontrow & Backrow: ------------------- It may sometimes be a bit unclear what the difference is between frontrow and backrow, but it's actually quite simple. Frontrow is 'normal'. When characters are in the backrow, they deal half the damage with physical attacks to enemies, but also receive half the damage from physical attacks from enemies. The damage from magic is unaltered. Enemies can also be in the front or backrow. This, of course, only applies with groups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example. A character in your party who is in the back, will do 1/4th damage to the grunt in the backrow. To switch a character from the front/backrow, just go to 'Order' in the menu, select a character, and select it again. Their picture will swap forward or backward. It's that simple. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-3} Gaining Experience || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Unlike several other RPG's, the experience gained from a battle is not split between party members. If there's 1000 Exp to get, all party members will get 1000 when alive and in your party, for example. These rules generally apply: Character inside party, not dead: Gains Exp listed at end of the battle Character inside party, dead: Gains 0 Exp Character not in party (dead/not dead): Gains half the Exp at end of the battle Character removed from group (not in PHS/temporary unplayable): Gains 0 Exp Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-4} Elemental Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section briefly covers the Elements in FF7. When a target is weak against an Element, damage is doubled. When a target is strong (halves) against an Element, damage is halved. When a target is immune (nullifies) against an Element, damage is zero. When a target absorbs an Element, damage will be restorative. Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath) ----- Fire: ----- Effective against: Ice-based enemies and many animals Fire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil, Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..) Ice: ---- Effective against: Fire based enemies Ice Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antartic Wind, Ice Crystal, Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..) Lightning: ---------- Effective against: Mechanical enemies Lightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt, Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt, etc..) Earth: ------ Effective against: No specific type; NOT Effective against flying enemies! Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet, Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..) Poison: ------- Effective against: Human enemies; NOT Effective against Poison based enemies or Robotic Enemies! Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks (Shady Breath, Poison Breath, Toxic Powder, etc..) Note: If Immune to the poison status, an immunity from poison element is also granted, unless the target absorbs the poison element. Gravity: -------- Effective against: Many Non-boss enemies, (but also) Godo, Emerald Weapon Gravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, Laser Water: ------ Effective against: Ho-chu, Malboro, Wolfmeister, Iron Man Water Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper Breath, Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave, etc..) Wind: ----- Effective against: Flying enemies Wind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sicle, etc..) Note: The summon Choco/Mog's itself is non-elemental. If you pair it with ----- the Elemental Materia in your weapon, you'll gain the Wind element. Typoon also gives the Wind element when paired with Elemental. The Typoon summon normally deals Fire/Ice/Lightning/Earth damage when summoned. Holy: ----- Effective against: Undead enemies Holy Attack: Alexander Restorative: ------------ Effective against: (Hurts/Causes instant death to:) Ghost, Gi Spector, Gi Nattak, Black Bat, Ghost Ship, Dragon Zombie. Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc.. Non-Elemental: -------------- Effective against: Anything Attacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc.. Cut/Hit/Punch/Shoot/Shout: -------------------------- These are elements not shown to the player. Depending on what weapon you use, your character is given one of these elements when using physical attacks. Note: Ziedrich halves these elements. Hidden: ------- The element of Ultima Beam (an attack used by Ultimate Weapon). You can protect yourself from this attack/element by equipping the Elemental materia linked to any Non-elemental materia, except Support(blue) Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-5} Status Effects || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO There are 31 Status Effects in FF7, some alot more common than others. They don't all show on the status screen either. The ones that don't show are: Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start. The following section is, (almost) word by word, borrowed from Terence's Battle Mechanics FAQ. I don't think anything explains it better than he does in there, so I am not attempting. So, it should be said, credits to Terence. Some status effects have a time duration. This is described in time units. The best way to describe a time unit is to point to a countdown status, such as Death Sentence or Slow-numb (Slow Petrify). Those countdowns are also measured in time units, not seconds. If you have the battle speed on 'Wait', you'll notice that they stop ticking when attacks are being executed. On 'Active', the timer runs on and on... Death ----- The ultimate offensive Status Attribute. If you're successfully hit with it, you are immediately reduced to 0 HP. Death is also the state of having 0 HP. You can protect from it, fortunately. That is, you can protect yourself from 'Sudden Death', which is any attack that causes you to instantly die, regardless of how much HP you have or how much damage the attack actually caused. However, if you are reduced to 0 HP by taking too much damage... well, you can't protect against that at all. Visuals: Character lies down, HP turns red Effects: Character cannot Act Character flagged as 'Dead' Removes all Statuses except for 'Frog' and 'Small' Duration: Until cured Protected by: 'Petrify', 'Peerless', 'Resist', Safety Bit, Destruct+Added Effect, Odin+Added Effect, Death Force Cured by: Life, Life2, Phoenix Down, Angel Whisper, Phoenix Near-death ---------- When your character is heavily wounded, but still able to fight, they are classed as Near-death. They kneel down and their HP indicator turns yellow to notify of this. Otherwise, this Status Attribute means nothing else; it occurs only when your HP is 25% or less of your current Max HP, and you are not yet dead. Visuals: Character kneels, HP turns yellow Effects: None Duration: Until cured Protected by: Anything that prevents HP loss Cured by: Anything that serves to boost your HP above 25% of Max HP Sleep ----- This nasty affliction is one of four temporary 'Can't Act' Status Attributes in FF7. Once under this Status, the character is asleep, and cannot fight normally. However, Sleep is easily reversed; any Physical hit is enough to wake up a sleeping character. Visuals: Character kneels/has Zzz above head Effects: Character cannot Act Duration: 26 units Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Headband, Seal+Added Effect, Hades+Added Effect Cured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper Poison ------ Any character inflicted with this Status will continually take Poison Elemental damage throughout the battle. It won't be purged naturally until the battle ends. Note: The Status Attribute Poison is different from the Element Poison. But, if you Void or Absorb Poison Elemental, any attack that does Poison damage will no longer inflict the Poison Attribute. However, you will still be vulnerable to things like Bad Breath, which causes various Status Attributes without causing damage. The reverse also has effects; being Immune to the Status Attribute Poison will mean that you are also considered Immune to the element. Visuals: Character kneels/flashes Green Effects: Character takes [1/32 of Max HP] of Physical Poison Elemental damage every 2.5 units of time (ignores Defense, Barrier and i