Race Abilities
Note: If a weapon misses 20%, and your race has increased accuracy,
the weapon will miss 30% less so that is 0.2x0.3=0.06. Your weapon will miss 14%.
Race Weight Nightvision Area Restrictions Armor Bonus Creature Hits Spells Power Heat Damage Cold Damage Shop Prices Accuracy Grope Power Special Ability
Arachnid Good (x0.5) Yes Normal -33% Normal Normal Normal Normal Normal +30% -3% ---
Avian Normal (x1) No Normal Normal +10% +20% Normal -50% Normal -30% Normal Flying
Centaur Good (x0.5) No Normal -33% +10% +20% +50% Normal Normal Normal Normal ---
Draconian Normal (x1) No Normal +33% Normal Normal -50% +50% +10% Normal Normal ---
Dwarf Good (x0.5) Yes +10% +33% Normal -20% Normal Normal +10% -30% Normal -10% Fatigue Usage
+ 5% Extra Damage on Whirlpools
Elf Normal (x1) Yes Normal Normal +10% +20% +50% +50% Normal +30% Normal ---
Gnome Bad (x2) No -10% +33% Normal -20% -50% -50% Normal Normal Normal ---
Halfling Bad (x2) No Normal +33% Normal Normal -50% +50% Normal Normal Normal ---
Human Normal (x1) No Normal Normal Normal Normal Normal Normal Normal Normal Normal ---
Kobold Normal (x1) Yes +10% -33% Normal -20% -50% +50% Normal +30% Normal ---
Lizardman Normal (x1) No +10% Normal Normal Normal -50% +50% Normal Normal +3% Swimming
Ogre Normal (x1) No Normal Normal Normal -20% +50% -50% +10% Normal +3% -10% Fatigue Usage
+ 5% Extra Damage on Whirlpools
Orc Normal (x1) Yes +10% +33% Normal -20% -50% +50% Normal Normal Normal ---
Pixie Bad (x2) No Normal Normal +10% +20% Normal Normal Normal Normal -3% Flying + Invisibility
Satyr Normal (x1) No Normal Normal +10% +20% -50% +50% Normal Normal Normal ---
Wolf Normal (x1) Yes -10% Normal Normal -20% +50% -50% Normal Normal Normal ---
Wraith Normal (x1) No Normal +33% Normal Normal +50% -50% Normal Normal -3% ---