Type | Info |
Guildless | All their spell levels combined, cannot go over twice their Intelligence. Also any one spell cannot go over their Intelligence. |
Fighter | All their spell levels combined, cannot go over their Intelligence. |
Mana Users | Any one spell cannot go higher than their Intelligence. |
Thiefs | All their spell levels combined, cannot go over twice their Intelligence. Also any one spell cannot go over their Intelligence. |
Name | Shilla Description | Uses & Effect | Where To Obtain |
Bind Wounds | I thought we had lost the day. The great priest Songotan wispered a prayer and suddenly his wounds had started to heal. - Paladan Warrior |
Restores Life at twice the spell's level. At level 500 you will heal 1000 Life. Drains Mana randomly between 1-3 times the spell's level. |
Shilla Town |
Rejuvinate | Unable to swing my weapon any longer I summoned the spells of my fore-fathers. A surge of energy flowed through my body and once again I was able to fight. - Green Ranger |
Restores Fatique at twice the spell's level. At level 500 you will heal 1000 Fatique. Drains Mana randomly between 1-3 times the spell's level. |
Shilla Town |
Town Portal | Everything seemed hopeless. We were trapped and cornered like dogs. Then a wizard appeared and created a magic window for our escape. - The Unknown Swordsman |
Portals you to the Fountain, the center of Shilla Town. At level 30 this spell works fine with decent Wisdom. Drains Mana randomly between 1-3 times the spell's level. |
Shilla Town |
Teleport | A thin veil seperates our world from the next. There are no doors that go to, only windows that go through. - Sorcerer Miero Dal Ife |
Teleports you to various locations in shilla. See below for a table with detailed information on restrictions. Drains Mana randomly between 1-3 times the spell's level. |
Shilla Town |
Life Tap | Water, the very essanse of life, but not a drop could be found. So I drank the water of life from my victims. - Nosferatu Guard |
Life Tap damages the enemy at 50 times the level trained, and restores life at twice the level trained. Only in the beginning does this spell seem good, then it becomes obsolete very quickly, and a danger for people on webtv. So don't bother with it. Drains Mana randomly between 1-3 times the spell's level. |
Shilla Town |
Bedazzle | Pretty lights to light the way. Pretty lights confuse the prey. Maybe they will miss me today. - Faerie Princess Daleia |
Bedazzle a great spell in shilla at all levels. It lets the enemy miss for approximately 66% of the time, if you have it maxed out. High wisdom and a high spell level will help you max it out, but the more life you have, the harder it becomes to max the spell out. Drains Mana randomly between 1-3 times the spell's level. |
Yggdrasil |
Mana Barrier | He waved his hands all funny-like, and the air shimmered all around him. We couldn't touch him after that. - Lanceman Sabrok
|
This is a Mana User spell only, and can only be trained in the Mana User Guild. It will create a Barrier around you, which drains your mana, to protect you from exactly that much damage. If it drains 1000 mana, your barrier will protect for 1000 Life. If a creature hits you for 1200 damage, the barrier breaks down, and you will get hit for the remaining 200 damage. This spell is therefore not useful for training, but very useful for getting certain items. The max amount of mana you can drain is as much mana as you have, so make sure your mana is always completely full when you cast Mana Barrier. When any of the other defensive spells are active (Bedazzle, Magic Shield and Energy Shield), the effect of defensive spells will be lowered by 10%. | Mana User Guild |
Magic Shield | Barriers. Barriers that protect. Were the air to become as hard as rock, and cast aside my enemy's blade. - Elf Lord Tirlone |
Magic Shield is one of the best spells in shilla if you train it well. It works like an extra armor, but a really strong one. See below for a calculator on hom much damage the shield drains for you for every enemy attack. The spell lasts a certain amount of time depending on the level. When any of the other defensive spells are cast (Bedazzle, Mana Barrier or Energy Shield), the effect by all defensive spells will be lowered by 10%. Drains Mana randomly between 1-3 times the spell's level. |
Yggdrasil |
Energy Shield | Some warriors claim stamina helps them fight. It can help mages now, too. - Humbolt, Third Mage of Eolus Tower
|
This spell is available only to Mana Users, and trained in the Mana Users Guild. It will transfer some damage from life to fatigue. So if a creature would normally do 1000 Life damage, this spell could make it so that you now only get 900 Life damage, and 100 Fatigue damage. It goes up in %, so at a certain level you'll have 1% from the damage in fatigue damage, and when you train it more, you'll get 2% and so on. I believe there is a Max %, which might be a bit less than 50%. Energy Shield lasts a certain amount of time, the same as Magic Shield and Bedazzle. If any of the other defense spells (Bedazzle, Mana Barrier or Magic Shield) are cast, the effect will be weakened by 10% for all defensive spells. | Mana User Guild |
Acid Cloud | With green dust in hand, I cast it in the air. With a few ancient words, a wet fire rained down. - Tolebroud the Alchemist |
Acid Cloud damages the enemy at 100 times the level with 10% randomness below or above that number. It uses up a Green Pixie Dust everytime you cast it. Drains Mana randomly between 1-3 times the spell's level. |
Yggdrasil |
Energy Drain | Everything in nature gets tired. It's the things not in nature you need to worry about. - Bel Tistle the Arch-Druid
|
Energy Drain, as the name implies, drains Fatique from a creature. The base formula is: (Spell Level*8*Creature Attack Amount). For example, if your spell is at level 50, and you are fighting a Unicorn(They have 4 attacks), you will drain 50*8*4=1600 Fatique. There is a slight random range in the final result. Also, look at the creature pages for the creature's their Fatique. Drains Mana randomly between 1-3 times the spell's level. |
Necropolis |
Teleport Location | Required Teleport Level | Required Wisdom Level |
Beach Entrance | Level 1 | 10 Wisdom |
Middle of Beach | Level 5 | 20 Wisdom |
Far End of Beach | Level 10 | 30 Wisdom |
Outskirts Entrance | Level 1 | 40 Wisdom |
Outskirts by Lake Gala | Level 5 | 50 Wisdom |
Vast Valley Entrance | Level 10 | 60 Wisdom |
Druid Valley Crossroads | Level 20 | 80 Wisdom |
Cemetary Crossroads | Level 25 | 80 Wisdom |
Easy Cemetary Crossroads | Level 25 | 90 Wisdom |
Cemetary Crypt | Level 30 | 100 Wisdom |
Castle Entrance | Level 30 | 100 Wisdom |
Castle 2nd Floor | Level 30 | 110 Wisdom |
Castle 3rd Floor | Level 30 | 120 Wisdom |
Castle Top Floor | Level 30 | 130 Wisdom |
Mountain Entrance | Level 30 | 160 Wisdom |
Ogre Cave | Level 35 | 170 Wisdom |
Mountain Top | Level 35 | 180 Wisdom |
Dark Forest Food Shop | Level 25 | 190 Wisdom |
Deep Dark Forest | Level 30 | 220 Wisdom |
Dungeon Entrance | Level 10 | 290 Wisdom |
Druid Keep Entrance | Level 25 | 330 Wisdom |
Druid Keep Top Level | Level 35 | 350 Wisdom |
Sky Castle 2nd Floor | Level 45 | 370 Wisdom |
Sky Castle 3rd Floor | Level 50 | 390 Wisdom |
Plains | Level 25 | 410 Wisdom |
Name | Effect | Where To Obtain |
Mining | Allows you to mine. Mining can give you various items. | Dwarven Stronghold Skill Training |
Treasure Hunting | Increases chances of finding Hidden Treasure in the Desert. | Travelling Merchant in Desert |
Knife |
Pike |
Tiny Gold Nugget |
Small Gold Nugget |
Gold Nugget |
Tiny Pearl |
Small Pearl |
White Pearl |
Black Pearl |
Gold Pixie Dust |
Location | Directions |
Mine Entrance 1: | From the Entrance: East x3, North, East x5 |
Mine Entrance 2: | From the Entrance: East x3, South, East x5 |
Gold Pixie Dust: | From the Entrance: East x3, North, East x5, Down x2 |
White/Black Pearl: | From the Entrance: East x3, North, East x5, Down x2, South |