||Strength will allow you to carry more things as it gets higher. It also adds to your grope, and attack, to form the maximum of your base attacks. Strength will lower the fatique cost for weapons.
||Dexterity will increase your amount of attacks you have when you will battle creatures. The formula for this is simple: You start out with one base attack. At every 20 Dex you will gain a new attack, starting at 10. So at 10 Dex you'll have 2 attacks, at 30 Dex 3, at 50 Dex 4, and so on. Dex also powers up your scrolls.
||Life & Fatique
||Constitution will add to your grope and attack, making you hit at least a minimum amount of damage. An important stat, only second to Dexterity. (Consititution gives your attacks a better consistance, meaning to say you have more chance to do higher random damage then lower random damage(unconfirmed).
||Life & Fatique
||Wisdom affects your spell powers. Your Town Portal and Teleport spells will work better when Wisdom gets higher, and Teleport has more places. Wisdom is needed to receive certain quests also. For Mana Weapons, Wisdom increases your attack power like Strength does for normal weapons. Wisdom increases the power of the fire scroll as well.
||Mana & Fatique
||Intelligence allows you to enter new areas, where you can do new things. For Mana Weapons, Intelligence increases your attacks in the way Dex does for normal weapons. Intelligence also affects the power of an ice scroll.
||Charisma will lower the prices at shops, and will prove useful when you buy things. For Mana Weapons, Charisma counts towards attack power, like Constitution does to normal weapons. Charisma also plays a role with getting inside Elven Village.