Money does make people happy!
So now you're training in the Ogre Cave. You have just gotten a good boost, and you can expect the next boost to be way further in the game. You're going to work yourself up. Depending on your Charisma, you're going to need anywhere around 1 million gold. Yes you need THAT much. What are you going to buy? An Elven Bow, that's what. First of all, you should ask someone to send one to you, since it saves you incredibly much money. From this moment forward, there isn't much you can do. You need to train in the Ogre Cave up to the point where you can afford your bow out. So start raising Charisma only. You might hear about other weapons as well, like the Sword of Darkness, but even though it's better than the JeW, it's not what you want. The Elven Bow NEVER misses, and has an average attack Strength of 3500! It's currently the best weapon in the game. Enough reason to spend that much money on it. It might occur that you are able to fight in the DDF, the Deep Dark Forest, after a while. This is better experience and gold than the Ogre Cave, so if you can you should fight there. Most of the time people go there after getting out their bow though. So it all depends on Charisma now. Boost it only that single stat. Don't worry about your other stats, because the Bow will make up for them, and when you get to better areas it's better exp as well, making other stats easier to boost. Other than this bright future, there isn't much else to be said about this part. You need to get that bow out, and it's going to take a long time before you will be able to do so. Just in case you didn't get this already: Do not die after getting your bow. Please. =)

Your visit to the Deep Dark Forest
There is alot to be discovered in Shilla, and you're close to the point that you can do some important things. I prefer a little training first, so you can get your Life a little bit higher, your Dex higher, and your Mana somewhat higher. You'll want to raise Wisdom too, in order to get more locations to teleport to, with your teleport spell. The next area after this one for you to train is the Dungeon, but the creatures are quite a bit stronger, and you'll need some equipment for the future areas as well.

Feeling generous to help others?
Once you get your Bow out, you're a lot stronger than you were before. You might've noticed in chat before that people ask for things. At this point, you can't get everything yet, but there's a lot you are able to fetch for the ones in need. Things such as Green Armor, the Elemental Fire Shield, weak weapons like the Throwing Dagger, or sometimes Pearl or Red Armor. Pearl is something you can get for yourself now. Not the full set, but a big part of it anyway. Red Armor is out of the picture for you getting it yourself, as the creatures who drop it aren't only in an area where you need 460 Int to enter, but they also hit well around 4000 damage. You need someone on the tops to get them for you. Ask them in chat. There are only tow pieces of Red Armor out at this moment, which are the Red Ruby Necklace and Red Ruby Gauntlets. The good thing is that they are very cheap. As for Pearl Armor, it's less good than Red, but since not all Red Pieces are out yet, it's the best for this moment. You can get some of the pieces yourself. You'll need the following pieces, and their corresponding locations: Pearl Polished Boots. These are dropped by Tortured Criminals in the Dungeon. These creatures only appear in the Cells. You need 290 Intelligence to enter the Dungeon, so get that by training in the DDF. Pearl Polished Shield. This one is gotten in "The Pit" which is the deepest of the DDF. It is dropped by the Quetzalcoati, otherwise known as the Q-bird. 2000 WS is needed to see it. It appears halfway of the pit, that's the 10th spot, or all the way at the bottom. It's appearance rate is sort of rare, but after trying for a few minutes you've probably encountered a few. Beware of their varying hits: 700-1500 damage are no exeptions. Pearl Leggings. Uh-oh. This one is rather hard. It's dropped by the Green Nympf in the Maze. Since the Gren Nympf changes location every hour, you need to time when you're going to search for them. It's better to ask someone. If you must get them yourself, it's best to start searching when the hour just changes, like 13:59-14:00. The Green Nympf appears in one of the seven dead-ends of the Maze, excluding the Warp dead ends. You need 2000 WS to see her at all. If an other monster than the Nympf appears on the deadend, she isn't there and you can move on. If the spot is empty all the time, there is a good chance that she's there, but if it stays empty after 5 minutes of checking there, she won't appear there for sure. She isn't that rare. So it's a matter of luck and patience. When you do find her, tell others her location in chat. They'll appreaciate it. Don't forget to pick up a few spare Leggings, as they're very wanted these days. Pearl Horned Crown. This one's dropped by Unicorn, a creature that appears in the Druid Valley when you have 2000 Wall Score or more. Make sure you have a good amount of life, as the Unicorn can hit hard at times. It appears at the spot before the entrance to the Druid Keep. Pearl Mail. This one is dropped by Kraken, a creature that appears in the corners of the Lake at again 2000 WS or more. It is somewhat weaker than the Unicorn. The Necklace and Gauntlets are dropped by Holy Knights in the Sky Castle, but you don't have a need for them since you already have those pieces in Red. If you find that any of the above mentioned Pearl Pieces are too hard for you to get, or if you don't have met the restrictions yet, just ask someone in chat for them to send you the pieces you need.

Time for some quests
Now that you've got some decent armor, you can easily do two quests. One quest is recieved when you walk to the Sewers, and at the spot where the Manhole is, the guard will ask you if you accept the quest to banish the Death Reaper. You need 300 Wisdom and Intelligence in orderto receive the quest. To complete it, walk trough the Dungeon to the Reapers Walkway, and fight your way to the end. The Death Reaper is pretty much the same as the normal Reapers. Kill him and the quest is completed. You're rewarded with 20 Quest Points that add to your Wall Score. The other quest is another "official" quest, received at the Mayor's Office. You can already receive the quest at 160 Wisdom, but in order to actually see the cave where the Mermaid Hunter hides, you need 200 Wisdom. The MMH is a strong opponent. We don't have much data on him since you can only battle him once, and after that he dissapears. I can tell you that he doesn't hit above 1050 Life, and that he has 1 Million Life or less. He usually hits around 800. Beat him, and he'll drop a Mermaid Scale. This is used to swim in the Ocean (which isn't open yet). Now you can free the mermaid, and you get 20 Quest Points.
Move on to the Veteran Guide.