General Information
  • Restoring Characters
    If you had a character before, but it was deleted or put into inactivity, you can email the admins and ask them if they can restore it for you. This is only possible if the character is from the same game version that shilla is running in now. If there has been a reset, and your character is from before then, the admins cannot restore it.
  • Stats Explanations
    For more information on what your stats do exactly, visit the Stats Page.
  • Sending and Receiving Items
    In Shilla, you cannot just send something to someone, and then the other has it instantly. You must send it through a Trader. Currently there are 3 Traders in Shilla: Trader Jacks (TJ) is the most well known, and he can Trade Weapons and Armor. If you send something to someone, that person can buy the item out of their trader. This item will only cost 2/3 of the normal shop price, so when you send something, the other will get it cheaper than normal. Of course, some items can't be bought, and only sent. There are several items that have restrictions on them. For more information on that, visit the Wall Score Page. The Two other Traders are Trader Bob (for food and flowers) and Trinket Exchange (for Amulets and Rings, NOT Bracelets). Trader Jacks is in the Northeast corner of Shilla Town, Trader Bob in the Southwest corner. The Trinket Exchange is in the Halfling Shire, which lies in turn in the Great Plains, so if you're new you don't have to ask for Amulets and Rings to be sent, because you can't get them yet for a long time. One final thing to mention, Trader Bob has 13 slots to hold food and flowers, the Trinket Exchange only has 3 slots to hold rings and amulets, and Trader Jack has 5 slots to hold weapons and armor. However, Trader Jack is the only trader where the slots can be expanded. There are Trunks, currently in the colors Green, Black and Red, which expand the TJ with 5 slots each (for a total of 20 maximum). You can use the Trader for storage of rare items this way, for example. I highly reccommend to forge at least one Green Trunk. You don't lose it upon dying, and it saves you and others trouble. Really, it does. To answer another common question: No, you cannot store items anywhere, other than getting things sent to you through these traders.
  • Death
    There's no escape, and it will most likely happen to you. You get killed by a creature. Ok, now what happens? When you click Continue, you are teleported to the Fountain. You lose all your Experience and the Gold in your pocket (not your banked gold, thank god), and all equipment/items you had on you, with the exception of Trunks, Compass and Keys. Your Death count will be increased by one, and all your stats are lowered by one point (and of course, if you had stat-boosting items, that will be gone so your stats will be lower). So you lose quite alot. It's best to have a sum of money in the bank at all times, and ask people for items when you get killed.
  • Choosing an Alignment
    New to shilla are the Alignments, so I bet that is confusing for new and old players alike. You must choose an Alignment sooner or later to move on. You can pick from Air, Water, Earth and Fire. Here are directions to the Temples in Town: The Water Temple is W, N, N, W, W, N, E from fountain. The Air Temple is W, S, S, W, W, N from fountain. The Fire Temple is E, S, S, E, E, S, W from fountain, and lastly the Earth Temple is E, N, N, E, E, S from fountain. Alignment will give you an advantage over certain creatures, and a weakness against others. The remaining two are neutral for you. Later on you will get to elemental areas. For example, you can expect to find Fire creatures in the Volcano, and Water creatures in the Ocean. Then if you are a Water Alignment, you're very strong in the Volcano, but if you are Air, then you are weak. And so every Align has it's pros and cons. Here is a table with weaknesses and advantages against the elements:
    -FireAirEarthWater
    FireNeutralStrongNeutralWeak
    AirWeakNeutralStrongNeutral
    EarthNeutralWeakNeutralStrong
    WaterStrongNeutralWeakNeutral
    Ok, now how to make sense out of this table.. You read from left to right, and YOU, the player, are the colored Align. The creature you are fighting is the other row. If you are a Fire Align, for example, and you are going to fight an Ocean Creature (Water Align), then look in the table and see... that you are weak against the creature, and that you can expect it to hit alot more, and it will also have much tougher armor. Still being Fire Align yourself, you're facing a Clouds creature, or a bird now, (Air Align Creature) then you are strong against them, like it says in the table, Strong. Then you'll get hit for alot less, and the creature will have pulpy armor that you smash easily.. So that's it.


  • Exploring Screen Explanations
    (See picture below for numbers)

    1. Menu
      The Menu is, well, your Menu. Click on it, and it shows what the date is in Shilla, and how many players are approximately online.
    2. Options
      Here are quite some options available.
      1. You can change your password. You need to fill in your old one, and you'll get a new validation code sent to your registered email adress, to re-validate.
      2. You can Update your Wall Score. You need to do this when you just trained and you want to let the new stats add to your ws too, for example.
      3. You can set your attack display to long or short. For bigger players short display is a must.
      4. You can turn the Life/Mana/Fatique Guages On/Off. Just what you prefer.
      5. You can select how you want your Foods sorted.
      6. You can select how you want the (larger) numbers in the game displayed; With or without comma's.
      7. You can select if you want Scrolls to show on the fighting/exploring screen, or not.
      8. You can use the "Rescue Me!" option. This will teleport you to the fountain in Shilla Town instantly, bringing you to immediate safety. However, it takes half of your Experience and Gold!
      9. You can Log out.
    3. Score
      View your stats here, and how much gold you have on you, your Deaths, and anything else you want to know about your character.
    4. Weapon
      You can Equip/Un-equip weapons here. If you have scrolls, you can also select which scroll you want to make ready for combat. When you click that scroll in combat, the scroll you readied will be cast.
    5. Armor
      Equip/Un-equip your Armor Pieces here.
    6. Amulet
      Equip/Un-equip your Amulets here.
    7. Food
      Consume Food at this section. Or just take a look at them.
    8. Spells
      Cast your spells here. You'll need to learn them before you can use them, and before this menu shows at all. You can also select which combat spells you want to have in your spellbook (the fighting screen) or just in the menu on your left.
    9. Skills
      Under the Skill menu, you can use your Mining skill, or check if you have the Treasure Hunting skill. You'll have to train them first, before this menu is available.
    10. Single Attack
      The more commonly used attack by new people, this lets you use one round agains the creature. If the creature isn't dead, the fight stops for a second, allowing you to eat, or whatever. If you kill the creature in one round, then you..well, kill the creature. =)
    11. Run Away
      I don't recommend this option, as you lose half experience of what you would've gained if you killed the creature. If you want to run away, you can always click a direction. It's there to prevent a certain way of cheating.
    12. All Out Attack
      Marked Yellow, this option of attack will let you attack consecutively, but also the creature. Are you confused? Well, it's like this: When you don't kill a monster in one round, you and the monster both fight until either one of you dies. If the monster is strong, you are likely to die. Most of the time you get hit back, and you can't heal once you've clicked All Out Attack. Use it with caution.
    13. Life
      This is your Life Gauge. For more information on this, check the Stats Page.
    14. Mana
      This is your Mana Gauge. For more information on this, check the Stats Page.
    15. Fatique
      This is your Fatique Gauge. For more information on this, check the Stats Page.
    16. Consider
      Don't think you can handle a creature? Consider it! When it tells you to run, it basically means that you have less life(on that moment) than the Maximum Hit of that creature. When a creature has multiple attacks, it'll say that you can survive all hits, or only a certain amount of hits. It's smart to run when you can't survive a hit.
    17. Combat Spells
      There are a few combat spells at this moment: Life Tap, Acid Cloud, Energy Drain and Fireball. The truth: They all suck, but they have their uses. However, if you just want to move on fast, you won't have any use for these spells. Don't bother with them, unless you're a mage. In that case, Energy Drain might be useful.
    18. Scrolls
      There are two Scrolls that can be gotten right now, which are the Fire Storm Scroll, dropped by Death Angel in the Well (in the Plains), and the Ice Storm Scroll, dropped by Warrior Mage in the Pyramid. They can be VERY powerful if you train them well, but it's a one-time shot only. You can only get Scrolls later in the game, and especially Ice Storm Scrolls are hard to get.
    19. Directions
      The directions you can move to, appear here on the screen. You can move around in shilla this way.